Ratchet & Clank review - first class remake
To understand the Insomniac Games phenomenon, you don't have to follow its business from the very beginning. This studio, once one of Sony's in-house, delivered almost all megahits to the Japanese console, which today we can safely call systemellers. The adventures of Spyro the dragon and Crash Bandicoot the fox, produced by the neighborly Naughty Dog, have become a synonym of fun at the highest level, contrary to appearances, intended not only for children. The second generation of PlayStation machines have no less famous heroes, this time in a multiplied form. In 2002, Insomniac showed the world the first adventures of Ratchet and Clank - the last representative of the Lombaks race in the galaxy and his friend, a bit of a cocky little robot, which was supported by Jak and Daxter, brought to life by future authors of the Uncharted series . A nice pair of galactic defenders also accompanied us in the previous generation, but their creators were slowly moving towards independence, which resulted in a not entirely successful Fuse shooting. Currently, Insomniac Games has two probably the most beautiful games of the current generation: the great, but underestimated Sunset Overdrive , which is currently the best exclusive on Xbox One, and a remake of the first adventures of Ratchet and Clank, accompanying the movie of the same title, a moment is to hit the silver screen. Was the reactivation of the old heroes successful?
The plot of the refreshed adventures of the cat-like Ratchet and the tin Clank is largely based on the original version from 2002, although the developers decided to make some changes to adapt the game to the movie. The accidental meeting of the two heroes and the discovery of a Blarg conspiracy led by President Drek (wanting to create the perfect planet for his race, destroying other globes in the star system with a deplanetizer) is still the core of the story, but subjected to some subtle changes that will be detected by people well versed in original version.
Nuances appear in the dialogues and the circumstances of meeting the side characters. This means that in the same location we will come across the same people, but sometimes with a slightly different message. The dialogues were adapted to a younger audience, so that, for example, one of the characters, instead of complaining about the class of rich people who could leave the endangered planet, and demanding payment for information (in the series, the screws falling from boxes and enemies are also currency), willingly shares his knowledge and helps in finding a means of transport. A few more examples can be given, but this does not mean that originally it was a title that kids should avoid from a distance. If something made it difficult for them to enjoy it, it was a rather high (he, he) level of difficulty. Only the second half of the game underwent some more serious modifications, in which there appears Dr. Nefarious, originally not appearing in this installment of the series. Unfortunately, the doctor comes into action literally out of nowhere, and the ignorant player has no idea about his motivations, which I consider to be a small scratch. Just like cartoons aimed at younger audiences, where an evil character suddenly manifests itself without needing any reason to spread chaos and destruction. In this case, the writers seem to have run out of time in the story to properly introduce Nefarious.
The first part of the series tried to marry the idea of a platformer with a third-person shooter. In later editions, the emphasis was put primarily on the shooting side and a similar procedure was also applied to the remake. The hero's character can move sideways, which makes it easier to deal with hordes of enemies. The large expansion of the diverse arsenal and combat mechanics is mainly the result of the PlayStation 3 installments, starting with Tools of Destruction . A disco ball thrown into the crowd of enemies starting wild dancing to the beat of the music is just one of such references. In addition, the types of weapons are well thought out. By using them, we increase their level (to the maximum, fifth), and thus - also effectiveness.
The only problem I have with this is that wealth. Maybe I should even call it a harvest defeat. There are many gadgets and not every one of them has a chance to include a performance adequate to its "coolness" and usefulness. In the 2002 version, this problem did not exist because it was simply poorer in inventory items and offered a little more fun with each of them. In the new Ratchet, locations are not always a 100% transfer of the original. Some things have been added, some have been removed. Something for something. The game does not allow you to enjoy all of them equally. A lot of ideas from parts already released on PlayStation 3 were used, but it was probably a bit too chaotic. In any case, I would not be angry if the developers put in a bit of effort and offered at least two additional, optional seats.
Expect your jaw to drop when you start the game. The visual side of the remake looks phenomenal. Full of details, although in the style known from the previous parts, graphics and beautiful lighting combined with very detailed character models and a riot of colors during fire exchanges delight. The more that the whole thing works very smoothly and even during the biggest trouble it does not happen that the animation slows down even for a moment. It is true that it is only thirty frames per second, but with such a multitude of effects, there is absolutely nothing to complain about. The visited planets are very diverse, which additionally has a positive effect on the gameplay experience. Cut-scenes could easily compete with any Pixar movie. Seriously, I'm not exaggerating at all. The music track has been completely replaced. There are new songs and I regret that the old backing track was dropped. I loved these pieces in a light techno and funky style. It's kind of a bit more uplifting now, seriously. Which doesn't mean I didn't like the music. It does the job and that was enough for me.