Rayman Legends: Definitive Edition - Análisis
In this analysis we will focus on the playable and content news of this edition, which, as its name implies, is the definitive Rayman Legends. News that, of course, enhance the characteristics of the console such as the use of the touch screen or gyroscope, the local multiplayer or take Rayman wherever you want.
Of the game itself, little can we say that it has not already been said since the game is exactly the same except for a couple of novelties. Everything happens after Rayman Origins and this time the Dream Sphere is invaded by all kinds of monsters and nightmares while the Tiny are kidnapped. Our duty, of course, will be to rescue the 826 Tiny who are scattered and hidden by the dozens of levels that we will find distributed in each of the 8 Worlds -6 of Legends plus an extra one that corresponds to a selection of the best levels of Origins, apart from the Murphy levels we will talk about later.
All these levels will be unlocked as we get tiny. The scenarios are small works of goldsmiths in themselves, full of details, enemies, traps and recesses to go in search of the tiny ones and the lums that will allow us to get cups and lucky tickets - it can be said that both others are essential to unlock more playable content as well as new characters. Going completing worlds, collecting lums, rescuing tiny ones and winning cups will give us experience points that will end up at our level-eye to the word- Hallucinogenity. An excellent way to statistically measure both our progress in the game and our skill level.
The levels are so varied and great that we could spend hours and hours talking about them. For those of you who have already played, you will not find anything new, but those who have not done so are better prepared to surprise you and be amazed by the excellent design of the scenarios as well as each and every aspect of the game. Because Rayman Legends is, without a doubt, one of the most beautiful games to see that can be found. The game runs at 1080p resolution and 60 fps - with some small and almost negligible drop in frames at specific times - when we have the console connected to the dock.
In portable and desktop mode, the resolution drops to 720p, which is the maximum that the Switch screen offers while the image rate per second remains equally stable. In the sound aspect, we will not discover anything new. The soundtrack offers bright moments - special mention to the musical levels. We have to review that we had sound cuts in the tests with the console connected to the television. Nothing remarkable or important since from Ubisoft we have confirmed that for the launch that problem will be corrected by means of an update patch. The sound in portable mode is superb in both effects and music. A marvel. We will not go deeper into the subject but we can affirm that it is a true audiovisual delight.
And if it's a visual and sound delight, Rayman Legends Definitive Edition is a true playable goody. As we have said, we are facing one of the great platforms of all time and that is due to a gameplay as accessible and addictive as devilishly demanding, especially at the most advanced levels. This Rayman is a whole box of surprises and whoever thinks it is an easy game because of its aesthetics is very wrong. Get all the juice and get absolutely all the tiny and lums that some characters require will take us a few hours of suffering and sweat. The game's difficulty curve is very well implemented. Simple and affordable levels to start and then go climbing gradually. The difficulty meter of each level will be found at the base of the skull-shaped frame, the more skulls the more complicated the phase. If you ever feel homicidal desires with the command, rest assured. It is normal for that to happen because there are points that require such a level of precision at the time of the jump that the command can fly. Refrain from those thoughts when you have the console in your hands.
The game modes, as we have said, are the same as in the other versions except for the Kung-Foot Tournament and Murphy's Touch which have been given a new and light approach . We will also meet the fun daily and weekly challenges that propose us to overcome the records of the community around the world through several special levels. In addition to the appearance of invaded levels and special phases in which we will have to "rescue" characters that may later be playable. Because yes, here we will also have a huge cast of avatars where to choose either for personal use or when we play in the company of three friends plus something that is new and had not been seen until now.
And speaking of the local multiplayer and news, let's review the three new features that the Rayman Legends Definitive Edition brings. As we have commented subtly, we will have the possibility of getting together with three friends on the same console and helping each other when things get tricky. A new and fun way to give a few more laps at all levels as the gaming experience changes substantially in company.
The second one, also linked to the local multiplayer, is the inclusion of Kung-Foot Tournaments. Kung-Foot, as the name implies, is the mix of kung fu and football. In this way we will have to kick a ball and introduce it into the opponent's goal. We can create tournaments of up to 8 players and, although it is not a way that has a lot of travel, it is always good to have a laugh.
Finally, and this is the new content with more chicha, we find the so-called Murphy's Touch in which, using the Switch touch screen we will be completing levels and collecting Tiny from Murphy's hand while Rayman, or another character, It moves automatically. In this mode synchronization is crucial to touch the screen in a timely manner, we will also have sequences in which we will have to use the Nintendo Switch gyroscope and can only be played when the console is in portable mode. It is a little twist to the way it was already in the WiiU version and that gives a few extra hours of play.
As you can see, this Definitive Edition comes loaded with content that will provide us with many hours of fun. Although it would have been nice to add a couple of scenarios exclusively for Nintendo Switch. Hopefully a new Rayman will soon reach all consoles. Works like that deserve continuity.