Red Dead Redemption 2 - Recensione
And once upon a time there was the video game. Which at first may not have seemed, but slowly he wanted to tell stories. He tried it in a thousand different ways, often with good results, but more often leaving the feeling that it was not his art. Not yet, at least. Because even the video game once upon a time and still exists today. And in recent years it seems that exciting games can be told even with video games. My favorites? They are those in which all the elements of the game participate in the narration. Those where the story takes place not only in the interlude scenes, but permeates the whole experience. And, conversely, those where all experience is conditioned by the story being told. Rockstar's first Red Dead Redemption, for example. The Last of Us by Naughty Dog. Respectively, one of my favorite western tales and one of my favorite post-apocalyptic stories. Not just in video games, but right across all the media.
What I understand these days is that the video game will become an ever better way to tell stories. Red Dead Redemption 2, in fact, is a fairly clear step forward on this road. And the thing is fantastic, because to take this step is a game that, at the same time, tries to say something very big also in other areas. Like that of the open world, for example. Ah, and by the way he also succeeds, yes. That is, I mean ... A memorable story because it is very well written, masterfully rhythmic and capable of involving as it rarely happens in video games, well, you expect it more from a linear game. Because, trivially, it is easier to build it like this. You know that the player will have to follow a specific path and that basically he will not have great distractions. Also because your game doesn't allow it, it doesn't aim for that. The aforementioned The Last of Us, for example. A cool space, one of the highest points ever reached by video game fiction. In a totally linear adventure, but that's okay. It always went well for us. We always knew it. On the one hand there is the linear game done very well, with a spatial graphics and a story told very well. On the other there is the open world which, yes, maybe it also has good graphics, maybe it also has a good story, but it cannot compete on these aspects with linear games, because in the end it offers you more, and it is right so. You cannot have a convincing open world, with a spectacular setting, an amazing freedom and, at the same time, a hallucinating graphic design and a story told in a wonderful way. Quite right?
No, wrong. On October 26, 2018, with Red Dead Redemption 2, Rockstar proves that you can have both. At the same time. Not only. We are not even talking about any open world and any history. We are talking about one of the best and most convincing open world that acts as a backdrop, attention, to what I think is the best story told in a video game. Of all times. And the two things help each other, of course. The story told by Red Dead Redemption 2 is extraordinarily engaging also because it takes place in a credible and fascinating world, vast and stimulating, wonderful and surprising. And the world, in turn, is spectacular also because it is what happens to you that makes it so. It is the stories that unfold within it that make it fascinating. The horses that line its streets, the characters that populate its villages and cities.