Return of the Obra Dinn
Release date18 Oct 2018
Lost adrift, 1803 THE GOOD SHIP "OBRA DINN" - Built in 1796, London ~ 800 tons, 18 feet draft Captain R. WITTEREL ~ Crew 51 menLast journey to the Orient ~ Chap of good expectation never came to - Inquiries or relevant data to East India Company, London. A protection experience with at least shading In 1802, the dealer transport Obra Dinn set out with more than 200 tons of cargo a half year later it had not yet arrived at the concurred gathering point at the Cape of Good Hope and was delegated lost on the high seas.Today, promptly in the first part of the day of October 14, 1807, the Obra Dinn was in port Driven by Falmouth, the sails harmed, the group not seeing anything.As a protection analyst protection investigator at the East India Company's London office, you should quickly advance toward Falmouth, figure out how to jump aboard, and check out the harm you have done Return of the Obra Dinn is a first individual riddle experience, which is about precise research and obvious end results.
About Return of the Obra Dinn
Return of the Obra Dinn is released by 3909 in 18 Oct 2018. The game is designed by 3909. Return of the Obra Dinn is a typical representative of the Adventure genre. Playing Return of the Obra Dinn is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Return of the Obra Dinn will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Return of the Obra Dinn can be found at AllGame here.
Return of the Obra Dinn is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Return of the Obra Dinn is perfect for playing alone or with friends.
At AllGame you can find reviews on Return of the Obra Dinn, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of Return of the Obra Dinn
"In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company's London Office, find means to board the ship and recover the Crew Muster Roll book for assessment."
Return of the Obra Dinn - Análisis
5 years later we left the border checkpoint to get on the recently recovered Obra Dinn , a ship that traced the Far East route and that, after an accident, is considered missing, until now. We will be one or one (independent and random depending on each item) insurance inspector of the East India Company . We are in 1802 in Falmouth and the Dinn Work has mysteriously reappeared, our mission? Accounting for expenses, damages and cover with bureaucracy.
But we will quickly realize that the task will not be so simple, nor so successful. One of the packages that travels in our small boat includes a small clock and a book in which the mysterious Henry Evans urges us to investigate and capture in those pages what the hell happened in the Dinn Work. And so Lucas Pope pushes us to dive into exploring a desert ship. The book includes a few notes, information about the Dinn Work, a list of passengers and some photos of the day to day on the ship. Upon returning to deck, a corpse on deck will help us make our first steps with the general system of Return of the Work Dinn .
The clock that we carry activates and transports us to a diorama with the last moments of the corpse's life that we have just seen . Through these three-dimensional postcards Lucas Pope will present us with narrated fragments of life, miracles and tragedies in the Dinn Work. As special guests to this frozen moment in space time we can walk freely and analyze the scene from all angles. Observation And it will be through the most acute observation that we can move forward and unravel what happened in the Dinn Work and that each and every one of the 60 crew of the ship held.
Through the book we can know who witnessed the death of the subject in question, in how many fragments it appears and where it was located according to the photographs that came in the book. As you can see the information is very limited and our mission will be to give each person's name and surname, as well as confirm the details of how he died . This Cluedo on a large scale may seem trivial and, in a way, during the first bars the work makes us think the same. A name, a surname, a kinship, is enough to tie up ends and know who is who. But the thing quickly gets complicated. We must read between the lines, look at the peculiarities of each subject . Its origin, location on the ship, companions, voice, tone, everything counts and anything can be the spark that allows us to identify that person. Do not rule out on occasion to have to resort to trial and error, but the truth is that, this mechanics already known, is resolved in an attractive, addictive and perfectly measured to offer a balanced and satisfactory feeling for the players .
While we solve and identify the characters, the story will spring up in front of us and we will be able to understand and witness the peculiarities and shades that this ship has enjoyed during these last days. Our presence will be a mere way or an instrument , as it was already in Papers, Please, to invite us to witness a party to which we have not been invited. We are not before our history but before the history of the passengers of the Dinn Work .
Nor will his simplified but striking artistic section leave us indifferent. As a good computer lover of yesteryear we can emulate the brightness and colors of the monochrome Macintosh, IBM, Commodore , etc. of the time. Not for that reason the artistic section has to detract but quite the opposite. The characters are clearly distinguished and with all the details we need. What its simplicity implies is that the technical specifications of the game are not demanding at all and, therefore, easily executable on a large number of machines.
If the game artistically attracts attention, your BSO looks at the same level. Marine melodies with simple rhythms, but tremendously catchy , will make it very easy for us to be humming them for days without being able to get them out of our heads. While the voices are in VO, the texts that are present are Spanish , something that is welcome since we can not pass a single detail if we want to solve all the puzzles.
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