Return of the Obra Dinn - Análisis

Author: Albert Manjón
Date: 2020-03-02 21:14:28
Lucas Pope has done it again. When you first went to Papers' controls, Please immediately realized that you were facing something different. Lucas Pope made the bureaucracy a vehicle on which to build an imaginary universe, but tremendously real and with which it is easy for us to empathize and place it in the current times. It was in our power to decide if we would let that person into "the promised land" or if we would let them return to the harsh and crude reality of their state. In Papers, Please, the simulation took center stage on the story, we imagined the lives of people passing through the border, we imagined our own lives while we were surrounded by documents, papers, visas and bureaucracy of all kinds.

5 years later we left the border checkpoint to get on the recently recovered Obra Dinn , a ship that traced the Far East route and that, after an accident, is considered missing, until now. We will be one or one (independent and random depending on each item) insurance inspector of the East India Company . We are in 1802 in Falmouth and the Dinn Work has mysteriously reappeared, our mission? Accounting for expenses, damages and cover with bureaucracy.

But we will quickly realize that the task will not be so simple, nor so successful. One of the packages that travels in our small boat includes a small clock and a book in which the mysterious Henry Evans urges us to investigate and capture in those pages what the hell happened in the Dinn Work. And so Lucas Pope pushes us to dive into exploring a desert ship. The book includes a few notes, information about the Dinn Work, a list of passengers and some photos of the day to day on the ship. Upon returning to deck, a corpse on deck will help us make our first steps with the general system of Return of the Work Dinn .

The clock that we carry activates and transports us to a diorama with the last moments of the corpse's life that we have just seen . Through these three-dimensional postcards Lucas Pope will present us with narrated fragments of life, miracles and tragedies in the Dinn Work. As special guests to this frozen moment in space time we can walk freely and analyze the scene from all angles. Observation And it will be through the most acute observation that we can move forward and unravel what happened in the Dinn Work and that each and every one of the 60 crew of the ship held.

Through the book we can know who witnessed the death of the subject in question, in how many fragments it appears and where it was located according to the photographs that came in the book. As you can see the information is very limited and our mission will be to give each person's name and surname, as well as confirm the details of how he died . This Cluedo on a large scale may seem trivial and, in a way, during the first bars the work makes us think the same. A name, a surname, a kinship, is enough to tie up ends and know who is who. But the thing quickly gets complicated. We must read between the lines, look at the peculiarities of each subject . Its origin, location on the ship, companions, voice, tone, everything counts and anything can be the spark that allows us to identify that person. Do not rule out on occasion to have to resort to trial and error, but the truth is that, this mechanics already known, is resolved in an attractive, addictive and perfectly measured to offer a balanced and satisfactory feeling for the players .

While we solve and identify the characters, the story will spring up in front of us and we will be able to understand and witness the peculiarities and shades that this ship has enjoyed during these last days. Our presence will be a mere way or an instrument , as it was already in Papers, Please, to invite us to witness a party to which we have not been invited. We are not before our history but before the history of the passengers of the Dinn Work .

Nor will his simplified but striking artistic section leave us indifferent. As a good computer lover of yesteryear we can emulate the brightness and colors of the monochrome Macintosh, IBM, Commodore , etc. of the time. Not for that reason the artistic section has to detract but quite the opposite. The characters are clearly distinguished and with all the details we need. What its simplicity implies is that the technical specifications of the game are not demanding at all and, therefore, easily executable on a large number of machines.

If the game artistically attracts attention, your BSO looks at the same level. Marine melodies with simple rhythms, but tremendously catchy , will make it very easy for us to be humming them for days without being able to get them out of our heads. While the voices are in VO, the texts that are present are Spanish , something that is welcome since we can not pass a single detail if we want to solve all the puzzles.