
Rise of the Tomb Raider
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PublisherSquare Enix
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DeveloperCrystal Dynamics
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Release date10 Nov 2015
Rise of the Tomb Raider: 20 Year Celebration incorporates the base game and the Season Pass with all new substance. Investigate and safeguard Croft Manor in the new "Blood Ties" story, then protect it against a zombie intrusion in "Lara's Nightmare". Endure outrageous conditions with a companion in the new online perseverance mode and ace the new "extreme survivor" level of trouble. Additionally included are an outfit and a weapon dependent on Tomb Raider III, just as 5 exemplary Lara skins. The current DLC moves you to investigate another grave in Baba Jaga: The Temple of the Witch, which harbors an antiquated frightfulness, and to battle influxes of tainted predators in "Cold Darkness Awakens". With 12 outfits, 7 weapons, 35 endeavor cards and substantially more, this is the finished DLC assortment for the honor winning Rise of the Tomb Raider.FeaturesLara's excursion - Lara finds a well established puzzle, which she centers around the savage association Trinity. The path in the race to find the mystery of Trinity drives Lara to the legend of the Lost City of Kitesch. Lara realizes she needs to arrive at the Lost City and her insider facts from Trinity. Also, with that, Lara goes on her first large grave campaign to Siberia. Lady against wild - In "Rise of the Tomb Raider" Lara not just needs to battle foes from everywhere throughout the world, yet additionally the world itself. Chase creatures to make and peruse weapons They find uncommon assets in the thickly populated biological system. You will experience delightful and unfriendly situations, brimming with tricky conditions and temperamental scenes that push Lara to her limits.Guerrilla fighting - Use the earth to further your potential benefit, climb trees and jump to maintain a strategic distance from or take out foes, plan Lara's hardware, weapons and ammo to adjust to your playing style - whether deceptive or forceful. Rapidly make explosives to plant disarray and guide Lara's unmistakable bow and climbing ax.Return to Tomb Robbery - The tombs are back and they are greater and in excess of anyone's imagination. In Rise of the Tomb Raider, you can investigate immense, spectacular spaces, loaded up with dangerous snares, tackle sensational natural riddles, and interpret old messages that uncover graves as you take on a universe of secret.
AGM score | 75% |
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IGN | 9.3 |
GameSpot | 9 |
Metacritic | 43 |
About Rise of the Tomb Raider
Rise of the Tomb Raider is released by Square Enix in 10 Nov 2015. The game is designed by Crystal Dynamics. Rise of the Tomb Raider is a typical representative of the Adventure genre. Playing Rise of the Tomb Raider is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Rise of the Tomb Raider will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 10 Nov 2015 released games such as:
- 🎮 The Legend of Zelda: Majora's Mask 3D
- 🎮 Spider: Rite of the Shrouded Moon
- 🎮 BLACKHOLE
- 🎮 Bravely Second: End Layer
In addition to Rise of the Tomb Raider, the representatives of Adventure games also belong:
- 🎮 Kuchisake Onna - 口裂け女
- 🎮 Knights of the Silver Table
- 🎮 The book of commands : Lost Symbol
- 🎮 Drift 7 Islands (survival)
A complete list of games like Rise of the Tomb Raider can be found at AllGame here.
Rise of the Tomb Raider is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Rise of the Tomb Raider is perfect for playing alone or with friends.
At AllGame you can find reviews on Rise of the Tomb Raider, gameplay videos, screenshots of the game and other Adventure representatives.
Rise of the Tomb Raider: 20th Anniversary - Review
Three first sublime installments , which allowed Lara to overcome the barriers of the video game. Despite this, Toby Guard , the father of the creature, had in mind a male character similar to Indiana Jones. Obviously, the idea was rejected and, seeing that his companions preferred the female characters of Virtua Fighter , he decided to create Lara Croft. Name that was not the first option either, and that arose as a result of giving the name Laura Cruz a more English, more British touch, Lara's homeland.
Such was the success and relevance as a social phenomenon, that Lara was included in the Guinness Book of Records as the " The most successful human heroine in the history of video games ". An innovative formula for the time, with fully 3D environments where action, exploration and demanding platforms were mixed in scenarios of considerable dimensions for what we were used to in 1996. This golden age exalted Lara in such a way that it surpassed the borders of the video game to become the icon of a generation and, possibly, the video game character with more weight and influence of the last two decades.
Subsequently, the saga fell into more than a decade of apathy, of lethargy, with up to seven different installments and a change of hands between Core Design and Crystal Dynamics . There were troubled times, deliveries where the formula for success was replicated until it exhausted both the community and much of it. Meanwhile, Lara was looking to find each other , moving different pieces of the gear, between elements of stealth, exploration, action, etc., without too much success, without finding her way.
Until 2013 . Already at the end of the last generation, the necessary reboot of the saga brought a fresh breath of air to both us and a young Lara. A different approach, with a more adult narrative and a style similar to that of the Uncharted saga. Tomb Raider became the best-selling installment in the saga. And it deservedly did so, offering a delivery that garnered rave reviews and marked the new path for future deliveries. Times had changed and the tone of the indestructible super heroine typical of the 90s, gave way to a fragile, scared and much more human Lara, with whom empathizing was a simple and almost instantaneous task.
Rise of the Tomb Raider: 20th anniversary
And today, after a year of exclusivity on Xbox 360 and Xbox One, along with its subsequent launch on PC, PS4 users can now enjoy Rise of the Tomb Raider, the latest adventure of the most famous archaeologist in the history of the video game.
An edition baptized as Rise of the Tomb Raider: 20th anniversary , and which once again has had the hand of the Dutch Nixxes to bring it to the Sony desktop.
How should the PS4 user approach this edition? True, it is a game that already has a year to live, a year that in the fast-paced space of the video game industry translates into an eternity. However, the game starts from a base that amply met expectations and corroborated the bullish path that the saga is taking again.
Even taking into account the passage of time, Rise of the Tomb Raider must keep in mind another variable, the appearance on the scene of Uncharted 4 last May. The scenario that Square Enix finds as a distributor is very different from the one found a year ago on Microsoft consoles. Despite having a park of more than 40 million units that invites to forecast good numbers in sales, the comparison with the latest installment of Naughty Dog is an exercise that many users will have to face in the coming weeks or face to the Christmas campaign.
The question is inescapable. How does the presence of Uncharted 4 affect this Rise of the Tomb Raider?
In any case, knowing that the battle for the throne of the adventurer genre is a hard bone, Square Enix has decided to include in this 20th anniversary edition all the downloadable content and more . Content that users of Microsoft and PC consoles, who have the season pass, will be able to enjoy after this launch.
Let's go into detail and briefly review what the original game gives us.
Rise of the Tomb Raider places us a year after the events of the 2013 reboot . We find a much more adult Lara who, moved by the events of the previous installment, returns to London in order to continue her father's investigations. From now on, the plot will have all the ingredients that an adventure game has accustomed us to. An almost utopian objective, an extremely aggressive secret organization with the same purpose as ours and, an endless number of clues that will take us to tour various inhospitable places on the planet.
Counting all this with a system similar to that of the previous delivery. The twist to the mix between exploration and action remains as a new hallmark of the saga. In this installment, we will visit a good number of locations in an environment that mixes the most linear aspects, such as those present in Uncharted, with elements of the open world . But do not confuse this aspect with the concept of sandbox, since it is about elements geared towards crafting, equipment and character improvements, exploration and discovery of different elements linked to the story. Non-intrusive elements that in a few cases force the player to backtracking and that integrate perfectly with the story.
On a technical level, the only difference from the Xbox One version - we forget the PC one - is that on PS4 the game runs at 1080p and stable 30fps . Technically the game looks great. The light effects, both outdoors and indoors, are sublime and from the first moments we will already be witness to superb settings. However, this aspect would be perfect if, as we have mentioned, Uncharted 4 had not raised the bar, showing the true potential of the current PS4 and uncovering the shortcomings that otherwise would have been overlooked . Almost all of them focused on the technical section and the gameplay, which still and having the highest level in the saga, comparatively speaking, are one step below the work of the latest installment of Naughty Dog. They are tiny elements, that unless you have Uncharted 4 very present they go practically unnoticed and allow you to enjoy the game in total comfort.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Rise of the Tomb Raider
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Lucy O'BrienRise of the Tomb Raider - Critique
Rise of the Tomb Raider is the game that has captivated me the most since the series began in 1996. Its story offers disturbing dangers and interesting plots, i...
After all, you are a Croft
Like its predecessors, Rise of the Tomb Raider is enjoyed thanks to its universe imbued with a light dose of science fiction (and very fun), featuring the hunt for an artifact that offers eternal life. It's vast, with an air of Indiana Jones galloping to the top of a ridge, in completely crazy, thrilling streaks. Basically, Rise of the Tomb Raider is about Lara and her late father, and actress Alice David's performance as Lara tells us about the complicated relationship between her and the ghosts of the past that her ancestor has. left behind.
Minute after minute, Lara shines. She is confident and intelligent, and reacts to danger with the calm and intuition of a great action hero. Since she is still marked by her previous adventure, she conveys a kind of disillusioned nonchalance that sprinkles her witty remarks with self-mockery. Let's be clear, as a character Lara Croft has never looked so endearing.
Its ambitions are also more complex. This time, it is the obsession that made him move forward, not survival, and for the first time, we find it more nuanced. Unlike the 2013 Tomb Raider, I didn't flinch every time she hurt herself - she's a really good fighter now, dealing more damage than she takes - but I could see the flaws nonetheless. in his mind.
The supporting roles in Rise of the Tomb Raider are less developed, but luckily they are much less visible on screen than Lara's antagonists. Talking about these two, and the mysterious organization that goes with them, in great detail might spoil a few big story twists, but they are morally grotesque adversaries, and the clash of their cravings will effect certain moments. of gloomy darkness.
Tools of the Tomb
Lara has new means of movement: a reel of rope allows her to attach to hooks to move in heights and arrows to move on vertical walls. These new items can be used in quick chains so she can stay aloft even longer. Rise of the Tomb Raider's most breathtaking moments come from the frantic, acrobatic chases where I fumbled for the right button hundreds of yards off the ground.
Rope arrows are used a lot more too, and the puzzles that benefit from them cover a remarkable range. One of them made me destroy a statue, another made me balance my weight gently and delicately on a platform. A few left me dangling on the end of a rope, with no idea what to do next, until that moment of relief when I found another place to tie myself up.
My only criticism of Rise of the Tomb Raider is that there aren't more puzzles. As I followed the main story, I found myself more and more trying to avoid the fight scenes so that I could take my next dose of puzzles, buried in the bowels of a frozen mountain or below. a muddy lake.
Lara's revenge
However, fighting is not a chore. Although the third-person shooter moments are the least inspired moments in the game, Lara can now craft nail bombs, smoke bombs, Molotov cocktails, and special ammo that while in the air , can turn a classic shot into a pile of corpses. These are fun and vicious new abilities, if a little silly, but they add a lot of diversity to encounters with enemies.
On the other hand, this makes the stealth approaches that made Rise of the Tomb Raider so successful very redundant. While you get bonus XP every time you stealthily take down an opponent, and get to hide in trees and bushes, Lara is such a strong fighter that I found no point in avoiding. the confrontations. It was much more enjoyable to do as much damage as possible and gain bonuses from headshots or kills and item combinations created by Lara.
It is possible to improve the weapons thanks to parts to find in the universe, which, in addition, regularly injects novelty in the fights. As in the previous game, I found myself alternating between the shotgun and the bow: the former for its incendiary bullets and the latter for its long-range poison arrows. Lara is as strong as the Terminator at the end of Rise of the Tomb Raider (on standard difficulty) which is something to consider when choosing the difficulty level.
Continue looting
There is plenty to explore, outside of the main story, and the semi-open universe of Rise of the Tomb Raider makes you want to seek it out. Beautiful views have always been the hallmark of the franchise, and huge snow-capped mountains, crumbling tombs, and gloomy forests have been brought to life with a lot of imagination. A dark corner of a tomb could well house a batch of skeletons, forced to pray at the feet of a statue for eternity. Turn left into a forest and you might stumble upon a crypt, or pass the side of a mountain and you might come face to face with a stone head of a forgotten god of an ancient race. It's a whole meticulously crafted set.
It's also not purely an exploration-driven game. Aside from the previously mentioned graves, there are characters that give you missions, which you can return to for new jobs in exchange for currency, outfits, XP, and area-specific challenges that offer rewards for the job. 'exploration. For game completion purists, there are a whole bunch of relics, documents, murals, and caves to explore, which can push the 15-hour campaign average easily to 30 or 40 in all.
Rise of the Tomb Raider delivers extra playtime through Expedition Mode, which replaces the redundant multiplayer mode of 2013, with a fun-enough way to compete against your friends on challenges that you can customize using cards to collect. Modifiers can make you weaker (single life) or stronger (killing while stealth provides temporary invisibility), and a timer determines who is better.
Although I will not recommend paying to have these cards with real money, it is an available option. I was able to earn enough credits throughout the campaign to be able to buy a few packs that made me laugh. The “Big Head” mode, for example, coupled with a map that burns enemies after being attacked in melee is my favorite combo.
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Gianluca "Ualone" LoggiaRise of the Tomb Raider - Recensione
One of my favorite games of 2015 arrives on PS4. Initially released a year ago only on Xbox One, in fact, Rise of the Tomb Raider then also arrived on PC in the...
The basic game, first of all. As already said, it is in my opinion one of the best games of 2015, as evidenced by my very personal Top 10 of last year. This is because, as you can also read in the accurate review by Mattia, relating to the Xbox One version, it clearly resumes the basic characteristics of the 2013 Tomb Raider, absolutely convincing in terms of its game structure, gameplay and technical construction. Without upsetting anything, but by refining everything and adding quantity and a little more interesting dressing. An abundant and satisfying sequel to a game that is already absolutely solid in itself.
All this part, which I had already happily enjoyed on Xbox One, is reported flawlessly on PS4, where the Foundation graphics engine, created by Crystal Dynamics itself, is completely at ease.Result? Rise of the Tomb Raider is above all “aged” very well. Starting it again after a year on PS4, after finishing it on Xbox One, was very pleasant. I deserve first of all a very particular mixture, which in my opinion works better in RotTR than in many other games. I try to explain to you what I mean.
We have often talked about how open world games differ from more linear ones in the type of entertainment offered. On the one hand the freedom of action and movement, on the other an engaging story that you can't wait to live in one breath. Let's take a game from the The Elder Scrolls series, for example. He certainly has so much exploration to offer, but the main plot often gets confused in the thousands of other quests and activities to complete. An Uncharted, on the other hand, keeps you glued to the screen from the beginning to the end of the game, but it certainly has less to offer in terms of the sensation of exploring in total freedom. Here, Rise of the Tomb Raider (as its predecessor already did in large part) manages to guarantee a decidedly high quality in both sectors. The main plot (I am not referring so much to the story told, as to the sequence of game moments that constitute it) involves and amuses and is absolutely playable in one breath. The calmer player, however, can truly get lost in a flood of additional elements to explore and play (the secret tombs, real levels to understand and complete, are really fantastic in this sense).
Probably the title Crystal Dynamics will not be the best action and adventure game ever, just as it is not even the most desirable open world game, but in putting these two philosophies together it is, in my opinion, something truly unique. It involves you as a story-driven adventure, but at the same time it catches you with its many things to do. This is also due to a fairly substantial part of the character's development, which also manages to guarantee a remarkable sense of progress. All these elements together give a great video game satisfaction and make Rise of the Tomb Raider a great product as a whole.In short, to close on the main campaign: it was very tasty a year ago on Xbox One and it is the same still today on PS4. Excellent graphics, very good gameplay, abundant longevity. We could also stop here. Even just for its main part, Rise of the Tomb Raider is a game that all adventurers can't miss.
Videos
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Streams
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