Rise of the Tomb Raider - Recensione

Author: Gianluca "Ualone" Loggia
Date: 2020-07-30 22:59:12
One of my favorite games of 2015 arrives on PS4. Initially released a year ago only on Xbox One, in fact, Rise of the Tomb Raider then also arrived on PC in the first months of this 2016 and now, finally, it also sees the light on Sony console. In the meantime, during these twelve months, Lara Croft's most recent adventure (following the excellent reboot of 2013) has been enriched with a series of additional contents which, all together, make up a decidedly interesting recreational offer. But let's proceed in order.

The basic game, first of all. As already said, it is in my opinion one of the best games of 2015, as evidenced by my very personal Top 10 of last year. This is because, as you can also read in the accurate review by Mattia, relating to the Xbox One version, it clearly resumes the basic characteristics of the 2013 Tomb Raider, absolutely convincing in terms of its game structure, gameplay and technical construction. Without upsetting anything, but by refining everything and adding quantity and a little more interesting dressing. An abundant and satisfying sequel to a game that is already absolutely solid in itself.


All this part, which I had already happily enjoyed on Xbox One, is reported flawlessly on PS4, where the Foundation graphics engine, created by Crystal Dynamics itself, is completely at ease.

Result? Rise of the Tomb Raider is above all “aged” very well. Starting it again after a year on PS4, after finishing it on Xbox One, was very pleasant. I deserve first of all a very particular mixture, which in my opinion works better in RotTR than in many other games. I try to explain to you what I mean.

We have often talked about how open world games differ from more linear ones in the type of entertainment offered. On the one hand the freedom of action and movement, on the other an engaging story that you can't wait to live in one breath. Let's take a game from the The Elder Scrolls series, for example. He certainly has so much exploration to offer, but the main plot often gets confused in the thousands of other quests and activities to complete. An Uncharted, on the other hand, keeps you glued to the screen from the beginning to the end of the game, but it certainly has less to offer in terms of the sensation of exploring in total freedom. Here, Rise of the Tomb Raider (as its predecessor already did in large part) manages to guarantee a decidedly high quality in both sectors. The main plot (I am not referring so much to the story told, as to the sequence of game moments that constitute it) involves and amuses and is absolutely playable in one breath. The calmer player, however, can truly get lost in a flood of additional elements to explore and play (the secret tombs, real levels to understand and complete, are really fantastic in this sense).


Probably the title Crystal Dynamics will not be the best action and adventure game ever, just as it is not even the most desirable open world game, but in putting these two philosophies together it is, in my opinion, something truly unique. It involves you as a story-driven adventure, but at the same time it catches you with its many things to do. This is also due to a fairly substantial part of the character's development, which also manages to guarantee a remarkable sense of progress. All these elements together give a great video game satisfaction and make Rise of the Tomb Raider a great product as a whole.

In short, to close on the main campaign: it was very tasty a year ago on Xbox One and it is the same still today on PS4. Excellent graphics, very good gameplay, abundant longevity. We could also stop here. Even just for its main part, Rise of the Tomb Raider is a game that all adventurers can't miss.