PublisherCellar Door Games
DeveloperCellar Door Games
Release date27 Jun 2013
Rogue Legacy is a "light" adaptation of the rogue game in which everybody can be a legend. Each time you kick the bucket, your kid has your spot. Each youngster is interesting. One thing could be partially blind or scared of statures, possibly there is likewise a little one. Don't stress, since no one is great, and you don't must be to be effective. You must be acceptable however, on the grounds that this game is HARD. Luckily, after every passing, you can utilize the gold you have gathered to improve your knighthood and give your next kid a superior possibility of conquering insidious, however don't hear me out. Look at the trailer. It conveys the game to you better than I ever could. Be that as it may, in the event that you truly need to READ something about this game, look at the rundown of key focuses beneath. The accompanying applies to Rogue Legacy: It is a procedurally produced experience game. You investigate new bolts with each life. Rogue-light. Your character kicks the bucket, yet your tribe gets greater and more grounded without fail. Each playthrough is described by various one of a kind highlights. Have you at any point considered what it's like to be a dyslexic? Presently you can discover! There are in excess of 8 classes to look over (in particular 9)! Each class has one of a kind abilities that influence the style of play. Go up against in excess of 60 distinct rivals. Ideally you will like altogether different shading conditions! Huge, expandable ability tree. Gather plunder to improve your knighthood and give your posterity an edge. Gracious indeed, there is likewise a metal forger and an entertainer, each with a shop, however we overlooked them in the trailer ... Outfit your saints with ground-breaking weapons and defensive layer. Get new abilities like flying, dashing and bouncing. Bunches of insider facts and Easter Eggs ... or on the other hand possibly not. Be that as it may! Do you have a controller Then play with the controller. Supports huge screens. Jokesters.
About Rogue Legacy
Rogue Legacy is released by Cellar Door Games in 27 Jun 2013. The game is designed by Cellar Door Games. Rogue Legacy is a typical representative of the Role-playing (RPG) genre. Playing Rogue Legacy is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Rogue Legacy will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 27 Jun 2013 released games such as:
- 🎮 Joe Dever's Lone Wolf: HD Remastered
- 🎮 Fallen Enchantress: Legendary Heroes
- 🎮 Forced
- 🎮 Etrian Odyssey Untold: The Millennium Girl
In addition to Rogue Legacy, the representatives of Role-playing (RPG) games also belong:
A complete list of games like Rogue Legacy can be found at AllGame here.
Rogue Legacy is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Rogue Legacy is perfect for playing alone or with friends.
At AllGame you can find reviews on Rogue Legacy, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Rogue Legacy - Review
That differentiating nuance we are talking about does not come from its visual section, a careful work of pixel art, nor by its playable proposal, the title game of jumping and attacking with precision, but by the inclusion of various mechanics that make each death not end on a continuous start from scratch . The key is to make each reboot not a start from the beginning of the story, but rather a descendant of the original hero, who comes to the castle to avenge his ancestors. With this, as a good member of his lineage, he inherits all the weapons, armor and abilities (things of genetics, we suppose) that his father had. With this, Rogue Legacy is sweetened, making the progress not only due to a stroke of luck, but to the continuous progression of the protagonist, who with each death is a little more powerful and wise.
The other element that adds variety to Rogue Legacy is the randomness of each game . When we die, we will see our family tree, having to choose between three possible descendants for the next game. Each of them will have their own class (among 9 available), abilities, spells and a random tare. That is, after dying each game, the next we will find a completely different and unique character that we will have to learn to control and take advantage of. Obviously the first few times it will be a can, especially when we discover what classes are our favorites and we are followed several times by those that are not our favorite dish. There is the barbarian, the magician, the thief ... Each one with its own characteristics and abilities, as well as with different spells in each case.
And to this we must add the tares. Each Rogue Legacy character will have flaws that will make it imperfect : dyslexia, vertigo, dwarfism, Alzheimer's, dementia, irritable bowel syndrome, Tourette syndrome ... The variety is wide and its effects are the most disparate. Some diseases will only harm us, such as dementia, which will make us hear voices and see enemies where there are none. In other cases, the negative effects will be mixed with the positive ones, as with the attention deficit syndrome, which will allow us to go faster but, at the same time, will blur the scenarios. Other situations will be more beneficial, such as dwarfism, which will make us small and we will be able to access inaccessible areas, in addition to not activating the pressure switches. Finally, there are also diseases that are simply there to touch our morale a little, such as dyslexia, which renders illegible any text read by that specific character.
The result is that, although the castle is the same and the 'levels' (that is, its setting) are repeated, each game is completely different . And it is that everything in Rogue Legacy makes us think that we are in constant evolution. The randomness in the arrangement of the rooms and their placement within the castle is only the tip of the iceberg. We get further and further and see different enemies and with different attack patterns, only to run into a new zone and last almost not one round, having to repeat the jump-attack-dodge-spell scheme over and over again. But you come back, because you know that you are going to end up passing it, since the difficulty curve is much less steep than what is usually styled within this peculiar type of launching. A good example of this is that the final monsters also have permanent death, so if we can kill them, they will not appear again to our descendants (although the level changes and the minor enemies if they reappear).
To this we must add certain doses of variety in Rogue Legacy with the inclusion of various mini-games, secret rooms and challenges of all kinds that will force us to vary our style of play somewhat (as if the randomness of the protagonist was not enough) . The most notable are the rooms of the chest of the fairies, which impose certain conditions to be completed (do not jump, do not attack, do not take damage, etc ...), and then give us a rune that will grant us a unique and permanent ability , can also be accumulated in our future characters. Therefore becoming one more factor to take into account when optimizing our heirs. Is it worth sacrificing advancement for permanent improvement for who will come behind? That choice remains in our hands.
In addition, with the gold that we collect, we can unlock new improvements for our characters and even unlock certain supporting characters, such as the architect, who will allow us to fix the layout of the castle if we want to, and thus be able to memorize the traps and rooms that we have been finding.
It is rather a return to the old days , in which everything was much more difficult, but always aimed at getting you to the end. From the visual style to the soundtrack, through its simplistic, but deep gameplay, and not forgetting a polished control system to the extreme. The entire Rogue Legacy comes together in an almost perfect symphony of continuous punishment with little reward ... But the carrot is still right under our noses, making us come back again and again.
Thus we will spend a couple of dozen hours of gameplay shortly after we have a medium skill level, although reaching the end of Rogue Legacy will not be the end of the fun, since the New Game + option will be opened, keeping the level and various equipments, but increasing the difficulty as much to be able to continue exploring this wonderful castle that Cellar Door Games has created. A good amount of hours of play, especially considering the adjusted price of the proposal, € 15, and that it is a title that we can play on any of the PlayStation systems without having to pay one more euro for it, sharing the saved game between consoles. A true detail.
Screenshots will help you evaluate the graphics and gameplay of Rogue Legacy.