
Rogue Legacy
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PublisherCellar Door Games
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DeveloperCellar Door Games
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Release date27 Jun 2013
Rogue Legacy is a "light" adaptation of the rogue game in which everybody can be a legend. Each time you kick the bucket, your kid has your spot. Each youngster is interesting. One thing could be partially blind or scared of statures, possibly there is likewise a little one. Don't stress, since no one is great, and you don't must be to be effective. You must be acceptable however, on the grounds that this game is HARD. Luckily, after every passing, you can utilize the gold you have gathered to improve your knighthood and give your next kid a superior possibility of conquering insidious, however don't hear me out. Look at the trailer. It conveys the game to you better than I ever could. Be that as it may, in the event that you truly need to READ something about this game, look at the rundown of key focuses beneath. The accompanying applies to Rogue Legacy: It is a procedurally produced experience game. You investigate new bolts with each life. Rogue-light. Your character kicks the bucket, yet your tribe gets greater and more grounded without fail. Each playthrough is described by various one of a kind highlights. Have you at any point considered what it's like to be a dyslexic? Presently you can discover! There are in excess of 8 classes to look over (in particular 9)! Each class has one of a kind abilities that influence the style of play. Go up against in excess of 60 distinct rivals. Ideally you will like altogether different shading conditions! Huge, expandable ability tree. Gather plunder to improve your knighthood and give your posterity an edge. Gracious indeed, there is likewise a metal forger and an entertainer, each with a shop, however we overlooked them in the trailer ... Outfit your saints with ground-breaking weapons and defensive layer. Get new abilities like flying, dashing and bouncing. Bunches of insider facts and Easter Eggs ... or on the other hand possibly not. Be that as it may! Do you have a controller Then play with the controller. Supports huge screens. Jokesters.
AGM score | 76% |
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IGN | 9 |
GameSpot | 8 |
Metacritic | 57 |
About Rogue Legacy
Rogue Legacy is released by Cellar Door Games in 27 Jun 2013. The game is designed by Cellar Door Games. Rogue Legacy is a typical representative of the Role-playing (RPG) genre. Playing Rogue Legacy is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Rogue Legacy will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 27 Jun 2013 released games such as:
- ๐ฎ Path of Exile
- ๐ฎ Sang-Froid - Tales of Werewolves
- ๐ฎ Surgeon Simulator 2013
- ๐ฎ Evoland
In addition to Rogue Legacy, the representatives of Role-playing (RPG) games also belong:
- ๐ฎ Guild Wars
- ๐ฎ Knights of Pen and Paper + 1
- ๐ฎ Super Robot Taisen: Original Generation 2
- ๐ฎ Candy Box
A complete list of games like Rogue Legacy can be found at AllGame here.
Rogue Legacy is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Rogue Legacy is perfect for playing alone or with friends.
At AllGame you can find reviews on Rogue Legacy, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Rogue Legacy - Review
That differentiating nuance we are talking about does not come from its visual section, a careful work of pixel art, nor by its playable proposal, the title game of jumping and attacking with precision, but by the inclusion of various mechanics that make each death not end on a continuous start from scratch . The key is to make each reboot not a start from the beginning of the story, but rather a descendant of the original hero, who comes to the castle to avenge his ancestors. With this, as a good member of his lineage, he inherits all the weapons, armor and abilities (things of genetics, we suppose) that his father had. With this, Rogue Legacy is sweetened, making the progress not only due to a stroke of luck, but to the continuous progression of the protagonist, who with each death is a little more powerful and wise.
The other element that adds variety to Rogue Legacy is the randomness of each game . When we die, we will see our family tree, having to choose between three possible descendants for the next game. Each of them will have their own class (among 9 available), abilities, spells and a random tare. That is, after dying each game, the next we will find a completely different and unique character that we will have to learn to control and take advantage of. Obviously the first few times it will be a can, especially when we discover what classes are our favorites and we are followed several times by those that are not our favorite dish. There is the barbarian, the magician, the thief ... Each one with its own characteristics and abilities, as well as with different spells in each case.
And to this we must add the tares. Each Rogue Legacy character will have flaws that will make it imperfect : dyslexia, vertigo, dwarfism, Alzheimer's, dementia, irritable bowel syndrome, Tourette syndrome ... The variety is wide and its effects are the most disparate. Some diseases will only harm us, such as dementia, which will make us hear voices and see enemies where there are none. In other cases, the negative effects will be mixed with the positive ones, as with the attention deficit syndrome, which will allow us to go faster but, at the same time, will blur the scenarios. Other situations will be more beneficial, such as dwarfism, which will make us small and we will be able to access inaccessible areas, in addition to not activating the pressure switches. Finally, there are also diseases that are simply there to touch our morale a little, such as dyslexia, which renders illegible any text read by that specific character.
The result is that, although the castle is the same and the 'levels' (that is, its setting) are repeated, each game is completely different . And it is that everything in Rogue Legacy makes us think that we are in constant evolution. The randomness in the arrangement of the rooms and their placement within the castle is only the tip of the iceberg. We get further and further and see different enemies and with different attack patterns, only to run into a new zone and last almost not one round, having to repeat the jump-attack-dodge-spell scheme over and over again. But you come back, because you know that you are going to end up passing it, since the difficulty curve is much less steep than what is usually styled within this peculiar type of launching. A good example of this is that the final monsters also have permanent death, so if we can kill them, they will not appear again to our descendants (although the level changes and the minor enemies if they reappear).
To this we must add certain doses of variety in Rogue Legacy with the inclusion of various mini-games, secret rooms and challenges of all kinds that will force us to vary our style of play somewhat (as if the randomness of the protagonist was not enough) . The most notable are the rooms of the chest of the fairies, which impose certain conditions to be completed (do not jump, do not attack, do not take damage, etc ...), and then give us a rune that will grant us a unique and permanent ability , can also be accumulated in our future characters. Therefore becoming one more factor to take into account when optimizing our heirs. Is it worth sacrificing advancement for permanent improvement for who will come behind? That choice remains in our hands.
In addition, with the gold that we collect, we can unlock new improvements for our characters and even unlock certain supporting characters, such as the architect, who will allow us to fix the layout of the castle if we want to, and thus be able to memorize the traps and rooms that we have been finding.
It is rather a return to the old days , in which everything was much more difficult, but always aimed at getting you to the end. From the visual style to the soundtrack, through its simplistic, but deep gameplay, and not forgetting a polished control system to the extreme. The entire Rogue Legacy comes together in an almost perfect symphony of continuous punishment with little reward ... But the carrot is still right under our noses, making us come back again and again.
Thus we will spend a couple of dozen hours of gameplay shortly after we have a medium skill level, although reaching the end of Rogue Legacy will not be the end of the fun, since the New Game + option will be opened, keeping the level and various equipments, but increasing the difficulty as much to be able to continue exploring this wonderful castle that Cellar Door Games has created. A good amount of hours of play, especially considering the adjusted price of the proposal, โฌ 15, and that it is a title that we can play on any of the PlayStation systems without having to pay one more euro for it, sharing the saved game between consoles. A true detail.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Rogue Legacy
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Mattia "Zave" RavanelliRogue Legacy - Review
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Ambition and talent: the two Canadian brothers of Cellar Door Games, responsible for the creation and development of Rogue Legacy, do not really miss anything. Funded directly thanks to the savings of the Toronto duo, the game debuted over a year ago in PC format, allowing Cellar Door Games to balance the budget already after just one hour of game availability. And it has rarely been possible to speak of divine justice as in the case of Rogue Legacy, because the game that arrives today on PlayStation 3, PlayStation 4 and PS Vita is an authentic jewel. It is not perfect, this is not, and perhaps it is not even suitable for all players, but after all ... who cares? What matters is that Rogue Legacy is an absolutely recommended gaming experience and that, in fact, we highly recommend you.
A quotationist mix? Absolutely not: Rogue Legacy knows where to go fishing when it comes to intelligent influences, but she has such a strong (and spot on) personality on her side that she can hold for several hours in front of the screen. Partly because the pace of the game is simply exhilarating, partly because his is one of those weird and funny characters, partly because the basic mechanisms really work in an excellent way. If you want to deepen your knowledge of the game system, starting from the concept of "family tree" that is unique to Rogue Legacy, the advice is to read our review of the PC edition.
But to make a long story short, it is also sufficient to say that: in Rogue Legacy, you play the role of a hero, called to explore a castle whose architecture and layout of the rooms change with every game. A game is made up of the life of your hero, who, given the rather high difficulty, tends to reach his conclusion in a matter of minutes. At that point we start again, with a new castle, but the same equipment (weapons, armor, magic, special attacks) left in inheritance by the hero / relative who preceded us.
There are different classes (magician, warrior, ninja ...), others that must be unlocked by expanding, after paying in cash, your own personal castle displayed before the exploration of the real enemy castle ... and there are also extra resources to access a little at a time. But once you set foot in the halls, in the dungeons and in the areas of the "enchanted" castle, it turns out that jumping and slicing with the sword is a real joy. The enemies are many and equipped with interesting types and attack procedures, just as the exploration of new areas that come to vary, even graphically, the panorama and give that right sense of evolution to your adventure is exhilarating.
In the event that you can finally find a bit of the situation, you can also decide to "lock" the castle in the form known in the previous game, which helps to reach the room of that boss who, otherwise , it should be located again from scratch. In this case Rogue Legacy takes the trouble to reduce the earnings in coins accumulated during the game by a significant percentage. But that's all right.The only real problem with the Cellar Door Games game is that, after the first few hours, you can get to a stage where you enter that sort of "leveling" tunnel. In short, lives are consumed for lives, perhaps without proceeding too much in exploration, but focusing more on the accumulation of money in order to expand resources, buy new weapons and armor and more. But at that point, it is possible that you are already totally in love with a fun game, well written and with a lot of personality. These editions for the PlayStation consoles also enjoy the Cross-Buy program (a purchase and you can play it on PS3, PS4 and Vita); Cross-Save and all the improvements included in the PC edition in the months following the launch.
MODUS OPERANDI
I played Rogue Legacy on PlayStation 4 thanks to a code obtained from the game developer and spent over ten hours in the castle rooms, taking down two of the four main bosses. -
Maurice WeberRogue Legacy put to the test - heroic death for the whole family
Dying has never been so motivating: Rogue Legacy sends our heroes to the grave after just a few minutes, but we continue to play with their heirs and build a dy...
Recently in the family home of those from and to GameStar: The old patriarch's bones have not yet cooled down, the descendants are already rushing to inherit. "Only 120 gold pieces?" Complains one. "That's not even enough for a new sword!" The other two nod in agreement, the dear father is immortalized in the ancestral gallery as "the feeble knight".
The only question left is who will take over the family business of fighting their way through the cursed Hamson Castle in the action platformer Rogue Legacy . The choice falls on Sir Hero. He is color-blind and sees monsters everywhere that are not there, but he has a powerful fire magic and his siblings have only learned to throw daggers. He sets out without a new sword and, less than five minutes later, bites the grass himself. He is the thirtieth offspring of his clan who gives his life in the castle. He won't be the last.Death of the father, death of the son
In Rogue Legacy, the life expectancy of an average hero can be measured in the single-digit minute range. Actually, our goal is to fight our way through the four sections of a dark castle and kill four infernal bosses - only then does the golden gate in the entrance room open and the walls reveal its secrets. So we hop through trap-infested castle rooms and knock all sorts of monsters out of the way, both the structure of the levels and the opponents (skeletons throwing bones!) Are strikingly reminiscent of old Castlevania times and provide pleasant nostalgia shivers.
But even the bravest warriors can only dream of building the castle in one go. Instead, we set ourselves smaller interim goals with each hero, usually just accumulate as much gold as possible for our descendants. Because Rogue Legacy remains true to the roguelike tradition that once dead heroes stay underground forever and we have to start again afterwards, but not entirely. Because we always continue to play with the heir of the previous hero and gradually upgrade our family home to increase our chances with each attempt. .
Born to be a hero?
However, our heirs do not always find it easy to be a hero. We can choose between three each time, but all of them get their class, a spell and their genetic traits randomly. That might result in an archmage who can switch between spells at once, but has two left hands and cannot use either of them properly. Or how about a paladin who is as short-sighted as it is color-blind, who only perceives its immediate surroundings blurred - and in black and white? But maybe we will also get a powerful dream combination - the random descendants present us with new challenges every time, but also always enable new strategies.
And even the blackest sheep has all the improvements that we bought with their ancestors. We are expanding the family mansion with, among other things, wings for more life points or stronger classes, and we get new equipment from the blacksmith. The various swords and pieces of armor usually just offer better values, bonus properties such as deprivation of life are rather rare. We can use them to improve them with runes, for example, which allow us to do a double jump to reach previously inaccessible spaces - or a five-fold jump if we use the same rune in several objects. Clever: Every time you enter the castle, the gatekeeper unbuttons us all excess coins, so we always have to invest the booty of our predecessor smartly immediately instead of saving long.
Explorer's joys and sorrows
Not only the heirs, but also the loot castle is randomly generated every time. And there is a lot to discover. Well, the thin scraps of story in the form of the unaudited diaries of a previous adventurer leave us rather cold. But we are all the more eager to hunt down new blueprints for the blacksmith or fairy boxes, which we are only allowed to open if we can reach them under certain conditions ("Don't look at the box!"). After a while, however, we recognize certain set pieces again and again, and the opponents are often only newly colored and stronger variants of old enemies - even the four boss monsters.
But that doesn't mean that at some point they will no longer pose a challenge, on the contrary: the bosses in particular, but later also completely normal enemies like to fill half the screen with projectiles, if you don't remember their attack patterns exactly and counter them with lightning-fast reflexes, you will join us soon to his ancestors. After all, for a fee we can try our hand at the same castle again with a new hero in which his ancestor died instead of breaking into a new random layout. Then all opponents are back, but we can target the boss or the fairy box again, which we failed at the first time.
Economical retro charm
Rogue Legacy not only plays like a classic platformer, it looks like it too. The pixelated graphics lack any modern paintwork, but it is precisely because of this that they awaken their nostalgic charm. Sometimes the game rests too much on its retro style: a little more creative opponent design and less sterile environments would have been possible without looking overly modern.
We are also happy about the chiptune catchy tunes in terms of sound, but the faint fighting noises and the lack of voice output leave a lot to be desired. But Rogue Legacy combines the nostalgia for it with a very well thought-out game concept. The uncompromising level of difficulty spurs improving skills and families, and permanent character death never feels like a punishment - our next legacy will only be stronger.
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