Rogue Legacy - Review
Ambition and talent: the two Canadian brothers of Cellar Door Games, responsible for the creation and development of Rogue Legacy, do not really miss anything. Funded directly thanks to the savings of the Toronto duo, the game debuted over a year ago in PC format, allowing Cellar Door Games to balance the budget already after just one hour of game availability. And it has rarely been possible to speak of divine justice as in the case of Rogue Legacy, because the game that arrives today on PlayStation 3, PlayStation 4 and PS Vita is an authentic jewel. It is not perfect, this is not, and perhaps it is not even suitable for all players, but after all ... who cares? What matters is that Rogue Legacy is an absolutely recommended gaming experience and that, in fact, we highly recommend you.
A quotationist mix? Absolutely not: Rogue Legacy knows where to go fishing when it comes to intelligent influences, but she has such a strong (and spot on) personality on her side that she can hold for several hours in front of the screen. Partly because the pace of the game is simply exhilarating, partly because his is one of those weird and funny characters, partly because the basic mechanisms really work in an excellent way. If you want to deepen your knowledge of the game system, starting from the concept of "family tree" that is unique to Rogue Legacy, the advice is to read our review of the PC edition.
But to make a long story short, it is also sufficient to say that: in Rogue Legacy, you play the role of a hero, called to explore a castle whose architecture and layout of the rooms change with every game. A game is made up of the life of your hero, who, given the rather high difficulty, tends to reach his conclusion in a matter of minutes. At that point we start again, with a new castle, but the same equipment (weapons, armor, magic, special attacks) left in inheritance by the hero / relative who preceded us.
There are different classes (magician, warrior, ninja ...), others that must be unlocked by expanding, after paying in cash, your own personal castle displayed before the exploration of the real enemy castle ... and there are also extra resources to access a little at a time. But once you set foot in the halls, in the dungeons and in the areas of the "enchanted" castle, it turns out that jumping and slicing with the sword is a real joy. The enemies are many and equipped with interesting types and attack procedures, just as the exploration of new areas that come to vary, even graphically, the panorama and give that right sense of evolution to your adventure is exhilarating.
In the event that you can finally find a bit of the situation, you can also decide to "lock" the castle in the form known in the previous game, which helps to reach the room of that boss who, otherwise , it should be located again from scratch. In this case Rogue Legacy takes the trouble to reduce the earnings in coins accumulated during the game by a significant percentage. But that's all right.
The only real problem with the Cellar Door Games game is that, after the first few hours, you can get to a stage where you enter that sort of "leveling" tunnel. In short, lives are consumed for lives, perhaps without proceeding too much in exploration, but focusing more on the accumulation of money in order to expand resources, buy new weapons and armor and more. But at that point, it is possible that you are already totally in love with a fun game, well written and with a lot of personality. These editions for the PlayStation consoles also enjoy the Cross-Buy program (a purchase and you can play it on PS3, PS4 and Vita); Cross-Save and all the improvements included in the PC edition in the months following the launch.
I played Rogue Legacy on PlayStation 4 thanks to a code obtained from the game developer and spent over ten hours in the castle rooms, taking down two of the four main bosses.