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Rome: Total War

Rome: Total War

  • Publisher
    Feral Interactive
  • Developer
    The Creative Assembly
  • Release date
    22 Sep 2004

Don't rest when you've got the Roman Empire under your influence - the brutes are coming! With the two award-winning titles in the regarded Total War arrangement, you presently have twice the same number of hindrances to survive and twice the same number of opportunities to overcome and control the best domain in history at any point based on earth. The Collection Edition incorporates: Rome: Total War Lead One by three respectable Roman families as the centuries progressed long experience to deal with the Roman Empire.Rome: Total War - Barbarian Invasion (official Rome: Total War extension pack) Witness the decrease of Rome as a brute hord and assault a severe one Initiate friendly fight between rival Roman groups, casted a ballot the best procedure game by IGN, Gamespy and GameSpot in 2004. Battle with or against the best heads in history, for example, Julius Caesar, Spartacus and Hannibal to extend or devastate the Roman Empire the Romans as Attila the King of Huns, al s fearsome Saxons or maverick groups with interesting weapons and aptitudes; order war-experienced armies in epic fights with a huge number of warriors. A crusade spreading over many years challenges your key aptitudes and your administration abilities in managing business, society, religion and the military.

see all / fold
AGM score 92%
IGN 9.4
GameSpot 9.1
Metacritic 92
real-time strategy
e3 2004
game critics awards
loot gathering
experience points
disgruntled subjects
voice acting
e3 2003
fog of war
rivaling factions
naval battles
alternate historical
expanding bases
heads up display
world map
blunt weapons
multiple endings
original soundtrack release
control grouping
bronze age
horse riding
upgradeable weapons
fire arrow
horse archery
gaping person on cover art
war hammer
leather armor
horse armor
greek mythology
historical inaccuracy
interactive achievement awards 2005
supply and demand
pirate ship
war cry
get games
ancient rome
roman empire
unit formations
siege warfare
siege tower
sword blade
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About Rome: Total War

Rome: Total War is released by Feral Interactive in 22 Sep 2004. The game is designed by The Creative Assembly. Rome: Total War is a typical representative of the Simulator genre. Playing Rome: Total War is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Rome: Total War will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 22 Sep 2004 released games such as:

In addition to Rome: Total War, the representatives of Simulator games also belong:

A complete list of games like Rome: Total War can be found at AllGame here.

Rome: Total War is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.

Rome: Total War is perfect for playing alone or with friends.

At AllGame you can find reviews on Rome: Total War, gameplay videos, screenshots of the game and other Simulator representatives.

Rome: Total War in the test - great strategy in ancient Rome

Author: Michael Graf
Date: 2004-10-08 16:00:00
Dramatic mass battles, multi-layered imperial administration, intrigue and the whole of Europe: Creative assemblies strategy heavyweight Rome: Total War is a must for every demanding general.

The Romans celebrate their Senate: Great, the old gentlemen bring Roman order and culture to the whole world - and bask in the cheers of the people day in and day out. It's no wonder that you finally do the dirty work in the strategy hit Rome: as head of a Roman family, you subdue the Gauls, negotiate alliances with Egypt, sink the Greek fleet or have Germanic warlords assassinated. It is best to do everything at the same time - because the Senate demands the sole rule of Rome over ancient Europe.

Ruler and general

The strategy game Rome: Total War requires both strategic and tactical skill. In rounds, you move armies on the strategy card, recruit troops, expand cities and negotiate with foreign peoples. Every second train plays in winter: Then your troops move more slowly, Alpine passes without a road become impassable. The map shows off details: ships whiz across the sea, covered wagons roll over streets - the more traffic, the more lucrative a trade route is.

If one of your armies encounters the enemy, you can fight the battle yourself or leave it to an AI general. He usually does well and rarely gives away victories he believed to be safe. With a little practice, however, you will quickly achieve better results than the AI commanders. It is therefore worthwhile to command the troops yourself - even if each fight lasts around twenty minutes in which you are not allowed to save. However, you must always have sea battles rolled out.

If you lead the troops into battle yourself, the program switches to a 3D close-up view, which exactly maps the landscape of the main map. For example, if you attack across a river in strategy mode, you'll have to storm a narrow bridge in battle. Armies in the surrounding area fight as AI associations on your or the enemy side. So you have to plan exactly where battles are to take place.

Storm of details

Before the battle begins, deploy your troops in pause mode: if the enemy approaches with foot soldiers, for example, riders wait aside and later fall into the flank of the opponent.

As soon as you start the battle, the detailed 3D troops march fluidly animated across the battlefield: Legionnaires hurl the skewers at the enemy before they storm with their swords raised. Riders blow up in wedge formation through rows of slaughter. Elephants hurl elite guardsmen into the air like toys.

You always want to enjoy the brilliantly staged battles at the highest zoom level - even if it costs an overview. However, the rotatable and zoomable 3D camera takes a lot of getting used to. After all, Rome offers three control modes - the best way to align the perspective is with a mix of mouse and WSAD buttons.

Thrilling music and first-class 6.1 sound contribute to the dense atmosphere: The loudspeakers roar when a hundred legionnaires stomp on the front. In addition, the surround effects make sense from a play point of view: assault attacks behind your back are located at the shouting. Before the battle, your general motivates his army with a speech that adapts to the current situation - if you listen, you will get tactical tips. For example, the leader roars: "The cowardly British want to lure us into the woods!" In this case, you should avoid forests and shoot the enemy from a distance.

In places, however, the unrealistic proportions disturb: Your soldiers are tiny compared to plants or buildings. This takes the overview, for example when you are looking for a squad in the forest and the trees obscure the view. In addition, the low-detail battlefields appear sterile, civilians or animals are missing.

In the middle of the flank

Without the right tactics, you have no chance in battles, because all types of troops are first-class balanced: Even Rome's strong Praetorian guard loses against cavalry that falls behind her. Greek phalanges kill riders, but due to their slowness they are a target for shooters. Troops in forests are invisible to the enemy and ambush. In pause mode, you issue commands in peace.

In the event of sieges, have your army set up rams, ladders or towers on site (if necessary for several rounds) to storm the ramparts. All devices are lovingly animated: Legionnaires first have to push siege towers to the wall. When the troops arrive at the bulwark, they climb up the tower and storm the wall - where enemy melee combatants are usually already waiting.

Each division has an endurance rating: If you keep the troops sprinting by double-clicking, they get tired and fight worse. Losses hit the soldiers' hearts: if the battle goes badly, the army loses its morale and flees. The general can collect fleeing units using the war horn. Certain types of troops fled enemies - such as war elephants. If you don't like this, activate "arcade" battles so that morale and endurance are lacking.

Building Rome

You need money to support large armies. The most important source of income is trade: your settlements export goods to their own and friendly provinces via streets and ports. Trade income and taxpayer money are invested in units and buildings. You need infantry barracks, archery ranges and cavalry stables to raise fresh troops. Weaponsmiths and armories improve the equipment of the soldiers. High tax rates make residents unhappy, temples and arenas soothe the masses.


In Rome you are the head of a family. You can use male relatives as generals, because only armies led by family members can build forts (serve as a garrison outside of cities) and watchtowers (increase visibility) on the strategy card. The commanding value of the leaders increases through victories, which makes their soldiers fight more effectively from now on. Alternatively, your relatives, as governors, administer the provinces of the empire. Then they mature into talented merchants over time, but they also become lazy or even unpopular alcoholics - which incites the citizens to revolt. You accept marriage proposals to her daughters to bring capable men into the family.

Negotiate and murder

If you send diplomats to other peoples, you can put together complex negotiation packages: alliances including a trade pact and declaration of war against a third people can be arranged in no time at all. In addition, the emissaries can bribe armies and settlements: troops then disband, cities switch to your side. Those who prefer to act secretly kill enemy generals, emissaries or governors with assassins. Spies, in turn, have a high range of vision and spy on the composition of enemy armies.

Threes against everyone

In the campaign, you can initially only take over the three Roman families: Julier, Brutii and Scipionen. Different entry times are missing, you always start 270 BC with some provinces and have to conquer others first.

The choice of faction has a big impact on how you play. Because the Romans largely have the same troops and buildings, they face 17 completely different enemies. The Julians fight against Gallic and Germanic barbarians in Western Europe. Brutii advance east and subdue the Greeks, Scipions conquer Carthage. Historical events like the army reform of Marius (introduction of the Legion) loosen up the campaign.

The Senate gives you the direction to go with missions. As Julier, for example, you should first conquer the Gallic cities. You have to complete each assignment in a certain time, as a reward there is gold or a popularity bonus with the Senate. Fair: Those who fail get further opportunities.

To win the campaign, however, you must storm Rome, dissolve the Senate, and crown yourself emperor. Then the other two families join forces against you, there is civil war. You have to win it to fulfill the second victory condition: conquer 50 provinces. Alternatively, you can play a shortened campaign and conquer 15 regions.

The complete article can be found in GameStar issue 11/2004 or online as a pdf in the magazine archive.

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Screenshots will help you evaluate the graphics and gameplay of Rome: Total War.

Rome: Total War - scene 1
Rome: Total War - scene 2
Rome: Total War - scene 3
Rome: Total War - scene 4
Rome: Total War - scene 5


If screenshots are not enough, you can enjoy creative videos from Feral Interactive

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