Salt and Sanctuary
Release date15 Mar 2016
A bound mariner is wrecked on a strange island. In haze covered valleys, where smiling, overgrown cadavers stick to rusted arms, shambling figures start to mix. Underneath disintegrating, salt-worn structures, overly complex ways lead to unspeakable malicious, since quite a while ago overlooked by man. Salt and Sanctuary consistently joins quick, severe, and complex 2D battle with luxuriously created RPG mechanics. Find, art, and redesign more than 600 weapons, defensive layer pieces, spells, and things as you investigate a reviled domain of overlooked urban communities, blood-doused cells, despoiled landmarks, and the fallen masters they once celebrated. From Ska Studios, the honor winning outside the box studio behind an extensive rundown of elaborate, instinctive, and ruthlessly executed activity titles that incorporates The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio's most eager title to date.
About Salt and Sanctuary
Salt and Sanctuary is released by Ska Studios in 15 Mar 2016. The game is designed by Ska Studios. Salt and Sanctuary is a typical representative of the Role-playing (RPG) genre. Playing Salt and Sanctuary is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Salt and Sanctuary will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Salt and Sanctuary is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Salt and Sanctuary is perfect for playing alone or with friends.
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This section tells the history of the world of Salt and Sanctuary
"A doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man."
Salt and Sanctuary - Análisis
And it is that from Ska Studios at no time have they wanted to deny what is the main source of inspiration for Salt and Sanctuary. They have taken many of the ingredients and mechanics of From Software's work , but far from wanting to do what City Interactive and the Deck13 studio with Lords of the Fallen already tried (with moderate success), they wanted to give their touch of distinction: bringing that experience to a 2D platformer and action game . And nothing has gone wrong, everything is said.
As a worthy Souls-inspired game, we also found a certain RPG component in the proposal . The first thing we will have to do to start our journey to the ordeal of constant death will be to choose one of the eight available classes , which provide different ways of playing and begin to give an idea of the depth of the title. Knight, Mage, Paladin, Thief, Chef, Cleric, Beggar, or Hunter are the options available. We opted for the hunter, as his initial combination of whip and crossbow seemed like a combo that would make things quite easy for us to attack comfortably from a distance. First error.
Salt and Sanctuary tells the story of a sailor and the playable phase will begin on a ship. The first enemies fight with the crew members and serve as the only moment of relative respite and training in combat techniques. At the conclusion of the level, a huge monster seems like our first boss, but without any possibility of reaction, he ends us in a single blow. This first slap in the face, fully scripted and the latest exponent of "enemy that cannot be beaten", will be a clear message of the game: "Under this relatively friendly aesthetic, you are going to find yourself a tough and hard-nosed game" .
The story restarts with our protagonist in a shipwreck, on the banks of the first real stage that opens before us and that will only be the starting point of the vast collection of levels that we will have at our disposal. It won't take long for us to find an NPC who will ask us certain questions that will determine our creed. This will have a certain strategic component. Nor will it take long to find our first sanctuary, which will serve as the bonfire of the Souls saga . However, at this point our learning begins the hard way about what we will have to do. Just a few messages in a bottle will give us brief clues about the controls. Something also very Souls, that they release you in the middle of the butcher shop and they don't even give you the recipe to survive.
Unlike bonfires, shrines are customizable rooms . As their name suggests, they are places where they venerate the deities of the chosen religious order and obtain rewards in the process. In these sanctuaries, the only refuge where you can breathe and be safe for a few moments, you can sacrifice certain relics to improve them, add allied NPCs such as merchants, magicians or blacksmiths and also be the control center of our progress, allowing you to level up, transmute Weapons or activate fast travel points .
This variety of objects are relatively frequent on the island (taking into account the scarcity of other items, such as healing objects especially). It is especially indicated to make the player think about what is best for him at all times . In addition, there are some shrines that we will not find empty, but already have an established clergy. In that case, we can take advantage of its benefits or destroy any fanatic.
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