Shadow of the Colossus
PublisherSony Interactive Entertainment
Release date6 Feb 2018
Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth. A remake of the critically-claimed game of the same title. Also from the minds that brought you The Last Guardian & ICO
About Shadow of the Colossus
Shadow of the Colossus is released by Sony Interactive Entertainment in 6 Feb 2018. The game is designed by Bluepoint Games. Shadow of the Colossus is a typical representative of the Adventure genre. Playing Shadow of the Colossus is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Shadow of the Colossus will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Shadow of the Colossus can be found at AllGame here.
Shadow of the Colossus is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Shadow of the Colossus is perfect for playing alone or with friends.
At AllGame you can find reviews on Shadow of the Colossus, gameplay videos, screenshots of the game and other Adventure representatives.
Shadow of the Colossus - Critique
Shadow of the Colossus on PlayStation 4 is a breathtaking comeback for this classic that had already impressed us on PlayStation 2 in 2005. Artistically completely redone and having spectacular lighting effects, the title captures the unique beauty of the original game, its grandiose reach and its absolutely heartbreaking story while at the same time correcting a handful of imperfections. The result is not only an incredible remake, but it is also one of the best and most beautiful games that the PS4 has to offer.
Part of Shadow of the Colossus' legacy is in its relatively simplistic design. You explore a vast and magnificent world in search of 16 unique and terrifying beasts, ranging from the humanoid to the giant bird, passing by a massive sea creature. While this is never really explained, your motivation is clear: you have to kill them in order to give life back to a woman in a coma, who is truly the most important thing to you. But if this premise is simple, the fact of undertaking a six to eight hour quest to continue it is particularly remarkable.
Getting out of the central sanctuary and using the ray of sun reflecting on your sword like a dowsing rod to find your next target is a continuously satisfying way to start my hunt. And every time I started to make my way into the territory of one of the beasts, I found myself stunned by seeing how magnificent Shadow of the Colossus was. In the way that light penetrates through a forest to the tangled tufts of hair of a colossus, without forgetting the texture of my character's cape, it is now doing better than other contemporary games, which says a lot about the original quality. The game looks great even on a first generation PlayStation 4, and even more so on PS4 Pro.
This remaster also does a fantastic job of solving some of the problems of the 2005 game, by completely modernizing the experience in order to stick to 2018 standards. The frame rate no longer plummets in the presence of a particularly massive giant, and when you set your PS4 Pro in Performance mode, the game even stays at 60 FPS with a minimum of sacrifices on the visual. You can see details up to the horizon when you ride on your mount, revealing a sense of scale hidden in the original game (due to reduced display distance). And the new configuration of controls remaps the jump and enter buttons in a more logical way than what had been done at the time. Combine it all with flexible Photo mode and a handful of easter-eggs, and this remake will make you forget you're playing a 13-year-old title.
There are still a few slight problems still present: for example, the size of some battles and the proximity of a giant hairy colossus means that the camera will sometimes get lost in tufts of hair, obscuring the view at a crucial moment. Likewise, the success of certain encounters rests on the fact of placing the colossus in a very specific position, which can sometimes be similar to keeping a dog in place in a bathtub.
But overall, the design of Shadow of the Colossus has stood the test of time without any signs of wear. Each of the 16 colossi is a puzzle, and if at the beginning the learning of the commands and the mechanisms turns out to be rather simple, the challenge and the complexity gain in depth at the end of the game. I love this moment of stupor and terror that one has when one sees for the first time one of these beasts, but which is quickly replaced by curiosity; walking a creature, learning its nuanced movements and its distinctive behaviors when you try to reach the top of its head gives the impression of being inside an animal documentary. It is this illusion that they are living creatures that creates internal conflict when you hunt them and kill them, and Shadow of the Colossus uses this emotional spring with flying colors.
Likewise, having with a minimum of tools - a simple sword, a bow, and your Agro horse - means that you must master each of them in order to shoot down the colossi. There are some improvements that can be obtained by completing the optional Time Attack modes, such as more powerful weapons, horses of different colors, and even a parachute to facilitate exploration. And while none of them are necessary to defeat your opponents, they do provide strong incentives to replay certain encounters.
Once aboard a colossus, the whole experience is fueled by a fantastic feeling of tension. The wonderful and evocative soundtrack takes its ease, the creatures try to free you from their backs, and your endurance meter decreases, even as you try to find a weak point. This feeling of imminent dread and accentuated by this last element - the management of endurance leads to impressive cinematic moments where I reach a safe edge at the very moment when my grip is fading. This mechanism evokes at times what we may have had in The Legend of Zelda: Breath of the Wild, which, in retrospect, was clearly inspired by the original Shadow of the Colossus.
All these encounters feed the emotional arc of history. The journey of your character and his sleeping sister (Queen? In love?) Being marked by tragedy. Watching your hero slowly become less and less human as you kill innocent beasts, all in the name of the salvation of a person you love, has something very brutal about it. It's a moral problem that comes up every time you shoot a colossus: there is no celebration, we are just conditioned to head for a new boss. There is no XP or money. Instead, you encounter silence that invites you to reflect on what you have just done. And, without revealing anything, the climax of the story remains one of the most emotional moments in the history of video games.
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