Shadow Tactics: Blades of the Shogun
Release date6 Dec 2016
Shadow Tactics is a continuous procedure game with an attention on tactics and stealth, which happens in Japan during the Edo time frame. Control a group of fatal authorities. Pick your own methodology when you have to penetrate forceful fortresses, snow-secured mountain religious communities, or mystery camps in nature. Plan your assault tactics cautiously - set snares, bamboozle and beat your adversaries, and consistently remain in the shadows - on the grounds that the rival is overwhelming, the crew comprises of totally different characters, and collaboration appears to be practically incomprehensible. In any case, after a couple of joint missions, they start to confide in one another and even make companions. They build up their own elements, everybody has their own story and needs to confront their own evil presences so as to work in a group. One of the pioneers is Hayato, a coordinated ninja who as a rule moves quietly and quietly murders his rivals with a sword and shuriken. The Samurai Mugen favors a progressively offensive technique and can crush numerous foes simultaneously, yet he needs portability. Aiko is an ace of disguise and road kid Yuki can set snares and bait adversaries to their fate. The puzzling Takuma depends altogether on his expert marksman rifle and his four-legged partner, Tanuki Kuma. The player needs to painstakingly consider his system so as to ace the difficult missions: How will the characters act as a group? Who is most appropriate for specific advancements? What is the most ideal approach to finish the mission? Build up your own splendid tactics to overcome adversaries and complete missions. Play up to five totally various characters with remarkable capacities. Complete apparently incomprehensible difficulties in which your rival is often dwarfed. Pick your own specific manner of finishing missions that are openings Explore the intriguing universe of old Japan during the Edo time. Pick one of three degrees of trouble that best suits you and your expertise level
About Shadow Tactics: Blades of the Shogun
Shadow Tactics: Blades of the Shogun is released by Daedalic Entertainment in 6 Dec 2016. The game is designed by Mimimi Productions. Shadow Tactics: Blades of the Shogun is a typical representative of the Indie genre. Playing Shadow Tactics: Blades of the Shogun is a pleasure. It does not matter whether it is the first or a millionth hour in Indie, there will always be room for something new and interesting. Thrilling levels and gameplay Shadow Tactics: Blades of the Shogun will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 6 Dec 2016 released games such as:
- 🎮 Azure Striker GUNVOLT 2
- 🎮 Dungelot: Shattered Lands
- 🎮 Renowned Explorers: More To Explore
- 🎮 Ultimate Chicken Horse
In addition to Shadow Tactics: Blades of the Shogun, the representatives of Indie games also belong:
- 🎮 Comet Crasher - Awesome Badge ("Buy Me Coffee")
- 🎮 トトのおもちゃばこ
- 🎮 Gun Wings - Original Soundtrack
- 🎮 AL･FINE
A complete list of games like Shadow Tactics: Blades of the Shogun can be found at AllGame here.
Shadow Tactics: Blades of the Shogun is versatile and does not stand still, but it is never too late to start playing. The game, like many Indie games has a full immersion in gaming. AllGame staff continues to play it.
Shadow Tactics: Blades of the Shogun is perfect for playing alone or with friends.
At AllGame you can find reviews on Shadow Tactics: Blades of the Shogun, gameplay videos, screenshots of the game and other Indie representatives.
This section tells the history of the world of Shadow Tactics: Blades of the Shogun
In the year 1615 in Japan, a new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists in assassination, sabotage and espionage. The team must fight against the mysterious Kage-sama, who plans to overthrow the Shogun. They infiltrate castles, gather information through espionage, fight rebellions and ruthlessly eliminate Kage-sama’s allies. The group is comprised of very different personalities; working together as a team seems impossible at first. Yet over the course of many missions, trust is won and friendships are made. The characters develop their own dynamic and each member will face some kind of personal drama.
Shadow Tactics: Blades of the Shogun - Análisis
After practically a decade without news of games of this type, the Germans of Mimimi Productions set out to revive a genre as demanding and rich as this. For this they chose one of the most interesting and powerful settings for a game of this type: Feudal Japan . It is a theme that we have seen in many titles, most of them outstanding and true icons for the industry. And it is that the Japan that covers from centuries before Christ to the Meiji Era gives for a lot of play, never better said. The country has changed, it leads this industry, but it does not forget its roots, which have brought us across the globe through literature, cinema - thanks Kurosawa - or video games. Now it is the turn of the interpretation of feudal Japan by a group of Teutons who with little have achieved much. Without being experts -they only have a few titles behind them- or having too many resources, protected by Daedalic -which lately seems like the Midas King of videogames- these Germans have made History with the wonderful Shadow Tactics that we analyze today.
Imagine mixing the gameplay of Commandos , the premise of Tenchu, and the beauty of Shogun: Total War . From that maelstrom Shadow Tactics is born, which is postulated as the worthy spiritual successor of Commandos ; a succession more than necessary that will delight all those who love tactics and stealth .
On a technical level, we are facing an extraordinarily beautiful title. That nobody expects to find in it the latest or something out of the Crytek studios, Shadow Tactics, in fact, it does not need it, nor any game of this type. As we say, despite not being the latest in graphic technology, Shadow Tactics manages to intoxicate us with the beauty of the land of the rising sun thanks to a careful design of the settings and its props, which are the true protagonists of the adventure thanks to its setting , challenges and possibilities.
With a representation halfway between drawing and realism but without falling into cel-shading, the title of Mimimi Productions manages to pleasantly surprise us. In it we will find a good number of missions in different settings that perfectly represent the Feudal Japan of the Edo Era (1603-1868), making us enjoy an authentic tour of the landscapes of the Japanese country; from villages lost in the mountains, to temples, huge cities or trade routes. It is one of the games that pamper most seem to have and that best represent this important and rich time in the history of Asia.
Its artistic design is outstanding and thanks to it, such a true setting is achieved. The props , very varied and interactive, have a lot to do, both at a playable level and at an artistic level. One need only look at the concept art of Shadow Tactics to corroborate the deep understanding of the German study of feudal Japan. Everything is full of life , at no time do you have the feeling of being on a stage full of actors who follow predefined patterns.
For their part, the characters are very well represented, each with their own apparent personality and moderately detailed, within the limits proposed by a title of this type. The enemies are varied enough to avoid us thinking that we are facing clone wars, however, they are not as detailed as the protagonists. The effects also enjoy a good level, being especially spectacular those that occur due to demands of the script - such as the siege of the tutorial castle, for example.
Its only problems lie in fairly long initial load times , of more than two minutes sometimes - at least the developers have had the decency to warn you so you don't think the game has crashed - and in the inexplicable absence of interiors in the buildings , which only act as a hiding place, without the possibility of exploring them.
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