Shadow Tactics: Blades of the Shogun - Análisis

Author: Emmanuel González
Date: 2020-07-30 23:11:59
In July 1998, a title came to the market that would change everything in the coming years. A new way of looking at strategy, to redefine gender and adapt it to different scenarios based on the type of objective. Commandos: Behind Enemy Lines was a before and an after, the disappeared Pyro Studios, by the hand of Eidos Interactive, made History, in capital letters. The "Commandos type" genre was coined at the same time as the real-time tactical strategy genre. After the timeless masterpiece of the Spanish studio, this type of games began to play giving rise to notable titles such as Desperados: Wanted Dead or Alive (Spellbound, 2001), Robin Hood: The Legend of Sherwood (Spellbound, 2002) or Korea: Forgotten Conflict (PRT, 2003). That without counting on the sequels of the saga, being Commandos 2: Men of Courage (Pyro Studios, 2001) the perfection made video game.

After practically a decade without news of games of this type, the Germans of Mimimi Productions set out to revive a genre as demanding and rich as this. For this they chose one of the most interesting and powerful settings for a game of this type: Feudal Japan . It is a theme that we have seen in many titles, most of them outstanding and true icons for the industry. And it is that the Japan that covers from centuries before Christ to the Meiji Era gives for a lot of play, never better said. The country has changed, it leads this industry, but it does not forget its roots, which have brought us across the globe through literature, cinema - thanks Kurosawa - or video games. Now it is the turn of the interpretation of feudal Japan by a group of Teutons who with little have achieved much. Without being experts -they only have a few titles behind them- or having too many resources, protected by Daedalic -which lately seems like the Midas King of videogames- these Germans have made History with the wonderful Shadow Tactics that we analyze today.

Imagine mixing the gameplay of Commandos , the premise of Tenchu, and the beauty of Shogun: Total War . From that maelstrom Shadow Tactics is born, which is postulated as the worthy spiritual successor of Commandos ; a succession more than necessary that will delight all those who love tactics and stealth .

On a technical level, we are facing an extraordinarily beautiful title. That nobody expects to find in it the latest or something out of the Crytek studios, Shadow Tactics, in fact, it does not need it, nor any game of this type. As we say, despite not being the latest in graphic technology, Shadow Tactics manages to intoxicate us with the beauty of the land of the rising sun thanks to a careful design of the settings and its props, which are the true protagonists of the adventure thanks to its setting , challenges and possibilities.

With a representation halfway between drawing and realism but without falling into cel-shading, the title of Mimimi Productions manages to pleasantly surprise us. In it we will find a good number of missions in different settings that perfectly represent the Feudal Japan of the Edo Era (1603-1868), making us enjoy an authentic tour of the landscapes of the Japanese country; from villages lost in the mountains, to temples, huge cities or trade routes. It is one of the games that pamper most seem to have and that best represent this important and rich time in the history of Asia.

Its artistic design is outstanding and thanks to it, such a true setting is achieved. The props , very varied and interactive, have a lot to do, both at a playable level and at an artistic level. One need only look at the concept art of Shadow Tactics to corroborate the deep understanding of the German study of feudal Japan. Everything is full of life , at no time do you have the feeling of being on a stage full of actors who follow predefined patterns.

For their part, the characters are very well represented, each with their own apparent personality and moderately detailed, within the limits proposed by a title of this type. The enemies are varied enough to avoid us thinking that we are facing clone wars, however, they are not as detailed as the protagonists. The effects also enjoy a good level, being especially spectacular those that occur due to demands of the script - such as the siege of the tutorial castle, for example.

Its only problems lie in fairly long initial load times , of more than two minutes sometimes - at least the developers have had the decency to warn you so you don't think the game has crashed - and in the inexplicable absence of interiors in the buildings , which only act as a hiding place, without the possibility of exploring them.