Shadowrun Returns

Shadowrun Returns

  • Publisher
    Harebrained Schemes
  • Developer
    Harebrained Schemes
  • Release date
    25 Jul 2013

HUMAN MEETS MAGIC & MACHINE. It is the year 2054. Enchantment has come back to the world and has brought incredible animals from fantasies and legends to life. Innovation converges with body and cognizance. Mythical people, trolls, orcs, and dwarves stroll among us as corrupt enterprises drain the world away. You are a shadow sprinter - a soldier of fortune on the edges of society who battles for his endurance for a long time in the shadows of gigantic corporate arkologies with sense and aptitude. When the incredible or the urgent have an occupation, you do it ... using any and all means. In the urban clamor of the Seattle Metroplex, the quest for a puzzling executioner drives you on a path that leads from the darkest ghettos in the city to the most remarkable megacorporations leads. To endure the shadow universe of Seattle sound, you'll must be cautious, depend on the assistance of different sprinters, and ace the ground-breaking forces of innovation and enchantment. Since its creation just about 25 years prior, Shadowrun's special universe of cyberpunk and dream has accomplished gigantic clique status. Presently maker Jordan Weisman is coming back to the universe of Shadowrun and changing the great game setting into a turn-based strategic RPG for single players. Ponder your moves - make spread, storm into close battle or toss a fireball into the restricting group. With an assortment of weapons and spells available to you, each round can be critical. An effective run requires a group of sprinters, yet additionally the correct equalization of battle, tech and enchantment abilities. Road samurai and physical adepts rule the war zone with cutting edge battle abilities, shamans and mages call ground-breaking partners and utilize dangerous spells, while riggers and decks offer basic innovative help by anticipating their cognizance legitimately into automatons and PC frameworks. On account of Shadowrun Returns's raunchy ability framework, you can build up your character toward any path. You need to bring apparitions as an orc shaman and afterward form into a digital weapon authority? Energizing 2D/3D realistic style: Shadowrun Returns consolidates dynamic 3D characters and lighting impacts with an enthusiastic, hand-drawn condition. Drawn character representations revive each discussion. Investigate a universe of detail, from the Redmond Barrens ghettos to the lavish workplaces of ground-breaking companies.

see all / fold
AGM score 78%
IGN 7.3
GameSpot 8
Metacritic 81
traffic cone
in-game map editor
mod support
digital distribution
flying enemies
single-player only
enemy health indicator
unity engine
customizable characters
recruitable characters
dystopian world
role playing
tactical turn-based combat
action points
jersey barrier
alternate historical
isometric viewpoint
steam trading cards
leveling up
character creation
dialogue trees
street light
oil drum
facial hair
cover system
cardboard box
using dialogue to avoid combat
neon sign
steam workshop
eye scars
nonlinear development
user generated content
mission editor
face tattoo
barb wire fence
office chair
stop sign
pick your gender
skill tree
kickstarter funded
crowd funded
steam play
splash damage
spiritual successor
lamp post
3 round burst
2" x 4''
declarative title
story rich
based on tabletop rpg
expand / fold

About Shadowrun Returns

Shadowrun Returns is released by Harebrained Schemes in 25 Jul 2013. The game is designed by Harebrained Schemes. Shadowrun Returns is a typical representative of the Role-playing (RPG) genre. Playing Shadowrun Returns is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Shadowrun Returns will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 25 Jul 2013 released games such as:

In addition to Shadowrun Returns, the representatives of Role-playing (RPG) games also belong:

A complete list of games like Shadowrun Returns can be found at AllGame here.

Shadowrun Returns is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Shadowrun Returns is perfect for playing alone or with friends.

At AllGame you can find reviews on Shadowrun Returns, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Shadowrun Returns

The player assumes the role of a shadowrunner who has fallen onto hard times since his or her last shadowrun in 2050. One of the player's teammates from that mission, Sam Watts, sends a pre-recorded video message to the player, where he reveals that he is likely dead, and that his final wish is that the player find whomever killed him. He also announces that he has 100,000 nuyen being held in escrow for the player should he bring whomever was responsible for his death to justice. Knowing that Sam resides in Seattle, the player travels to the city to begin their investigation. Upon arriving in Seattle and visiting the morgue where Sam's body is being examined, the player discovers that Sam is the latest victim of the Emerald City Ripper, a serial killer who has been surgically removing organs from his or her victims. The Runner soon enlists the help of one of Sam's friends to help find the killer; Jake Armitage, returning from the SNES Shadowrun game. Jake soon leaves the party as he is being hunted by multiple gangs and corporations over an unrelated shadowrun and must go into hiding, but he points the player to the scene of the crime, and to further leads that could help break the case open. Soon afterwards, the player meets Coyote, a female elf bartender/shadowrunner who is waging a private war against "Better-Than-Life" ("BTL") chips and those who trade them. She was a friend of Sam's as well; together they follow the Ripper as he commits more murders across Seattle. During their investigation they assist the more cooperative police officers assigned to the case, as well as the friends and family of the Ripper's victims (including Sam's sister, Jessica Watts), as they attempt to find and identify the Ripper. Their pursuit eventually leads them to Mercy Mental Hospital, where they find that a male elf named Silas Forsberg has taken the identity of the original administrator. Silas has been using the facility as a front for his organ harvesting operation; not only in his role as the Ripper, but also for financial gain (both by selling organs from unrelated victims to street clinics, and by brainwashing particular inmates at the hospital and then selling them as sex slaves). After killing Silas, the player learns he was directed to commit the Ripper murders by another party. They quickly determine that Jessica Watts commissioned Silas to commit the crimes, based partially on an earlier admission that she had been estranged from her brother. Sam and Jessica had lived a comfortable life before their father's passing, and despite his best efforts early on to live a decent life, he cracked under the pressure and spent the family savings on drugs and alcohol. He eventually became a shadowrunner to make ends meet, and to further fuel his self-destructive habits. When the player confronts Jessica at Sam's funeral Jessica reveals she had indeed ordered her brother's death, and the deaths of the other Ripper victims so her mother could have a proper funeral. She subsequently snaps and orders her bodyguards to kill the player, Armitage (who has briefly come out of hiding to pay his respects) and Coyote. The bodyguards fail, but she and a mysterious elf woman escape. While going over the dead bodies, the party discovers that Jessica is a member of the Universal Brotherhood, which is well known as an international new age spiritualism organization that attracts rich and poor alike. They also discover that the elf at the funeral was Lynne Telestrian; not only is she a high-ranking Brotherhood member, but her family manages Telestrian Industries. Between the corporation and to a lesser extent the Brotherhood, and she and the rest of her kin are extremely wealthy and influential. Armitage, not wanting to get himself in further trouble with the powers that be, goes back into hiding after discovering this. The player and Coyote track Jessica to the Brotherhood chapter near Pike's Market. While Coyote waits outside, the player cases the building and discovers that the Brotherhood are very heavily armed and have been involved in the disappearances of several individuals. Letting Coyote into the building via the service entrance, they break into the "inner sanctum" of the facility and discover that the Universal Brotherhood is itself a front for an insect spirit hive. The runners also meet Jessica again, who is says she is quite aware of the Brotherhood's true nature. The team rescues a young elf woman before escaping the facility, finding that they are unable to kill the these exotic spirits with their current weapons. The woman however connects the team with her boyfriend, a decker named Baron Samedi. Under his directions, the team infiltrates Telestrian Industries, as they were working on Project Aegis; a chemical weapon capable of killing spirits easily. The operation is not successful, however, and the player is forced to infiltrate the company a second time alone in order to retrieve the only sample of the Aegis compound. The player acquires the sample but is captured while trying to escape. Given the importance and secrecy assigned to Aegis, the player is brought before the owner of the company, James Telestrian. Here the player learns the truth behind Sam Watts and his sister; that they were both half breed children of the Telestrian bloodline, the product an affair between James' father and Sam's mother. To prevent the truth of the affair from becoming public knowledge, the senior Telestrian paid Sam's mother handsomely and they "officially" became the offspring of James Watts, another employee at Telestrian Industries. This is important as the young woman who the player rescued from the Brotherhood is actually James' daughter. Jessica, who is also revealed to be the insect shaman of the hive, had become aware of the connection and was going to use the close familial connection help aid her in bridging over a Queen insect spirit into the real world. Also at the mansion is the immortal elf Harlequin, who discusses how insect spirits need to inhabit bodies of sapient life forms to exist in the material world, and also states that the existence of a Queen in the real world be disastrous. Volunteering to help destroy the hive, Harlequin joins the player and his team a the final raid on the Brotherhood chapter. Telestrian gives the player, and Harlequin, each a shotgun able to fire capsules filled with the Aegis compound. Before they leave, the player also discovers that Lynne Telestrian is as fully committed to the hive as Jessica, if not more so. Her loyalty to the Brotherhood led her to blow up the Telestrian Industries factory producing Aegis recently, not only estranging her from James but also leaving the sample and the prototype weapons the only articles remaining from the project. The team infiltrates the hive and they fight their way into the heart of the inner sanctum. There they discover Jessica and Lynne Telestrian in a magical circle; since James' daughter was taken out of their reach and thus can no longer become the host for the Queen, Lynne has volunteered herself to be the host and they are in the process of completing the ritual. The team disrupts the summoning by seriously wounding Jessica and killing most of the insect spirits inside the hive, a feat made possible due to the Aegis weapons. The queen spirit abandons Jessica, and the player is given the option to kill her or arrest her. Lynne survives, but is arrested and eventually sent to a mental hospital. The game concludes with Armitage, Coyote, Harlequin and James Telestrian discussing the fallout of the raid, with Harlequin musing that other Brotherhood chapters across the world also hold hives similar to the one in Seattle. Having satisfactorily solved the circumstances of Sam's death, the player attempts to collect the money he left. Sam's second message congratulating the player asks him to apologize to Jessica for what he put her through, and that he never actually had any money in escrow, and suggests the player ask the people he and his family knew for a reward of some kind, which the player does at a 1,5 million Nuyen payment, garnished after the assault on Telestrian industries to a mere 15,000 Nuyen payout. The player could also ask for the same money Sam promised, a position as Security VP (making them a company man for Telestrian), the resignation of a particular officer or preserving Touristville. In the epilogue following Sam's last message, the game reveals that Aegis was eventually developed into a product called "Fluorescing Astral Bacteria-3", or "FAB-3". As per the history of the pen-and-paper game Shadowrun Returns is based on, the destruction of the Chicago Universal Brotherhood hive is botched and the city is largely sealed up behind a wall to keep the rampaging insect spirits inside the city. FAB-3 is used some time later to cleanse Chicago of its insect spirit infestation. - Credits: Wikipedia

Shadowrun Returns - Review

Author: Alessandro "Zampa" Zampini
Date: 2021-02-01 18:30:21
If today we find dozens of interesting projects on Kickstarter it is also thanks to those pioneers who first decided to rely on the crowdfunding site. Without their rich collections converted into valid games there probably wouldn't be so much attention around the indie scene now that it tries to make its way through the trust (and grain) of millions of players. Harebrained Schemes falls rightfully into this category of developers, who first proposed, then collected, and finally produced a particularly successful title such as Shadowrun Returns, already widely appreciated here by Francesco.

Alessandro Zampini, collaborator of IGN Italia, hid as never before behind wooden bins and crates, hoping that his spannometric calculations would always keep him away from fire. Let them tell you how most of the time he miserably messed up on Facebook and Twitter.

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Shadowrun Returns - scene 1
Shadowrun Returns - scene 2
Shadowrun Returns - scene 3
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Shadowrun Returns - scene 5


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