Shin Megami Tensei IV: Apocalypse - Review

Author: Biagio "Shinx" Etna
Date: 2020-07-30 16:57:54
Shin Megami Tensei IV: Apocalypse is a rather bizarre creature. Halfway between the spin-off and the "what if", the Atlus title is not a real sequel to the original series, but a reinterpretation of events located in the same universe, at a precise moment in the "canonical" narrative. In Apocalypse we have a different protagonist, new supporting actors and a twist of the story that starts from one of the possible endings present in the fourth episode. These narrative devices are certainly not new in the world of entertainment and not only in the videogame field. Having played Shin Megami Tensei IV, however, is not a fundamental condition for fully enjoying Apocalypse. Of course, being totally unaware of the facts could generate a minimum of initial estrangement, but nothing that cannot be overcome after a few intense hours of play.


Apocalypse shows from the first moments the finishing work of the developers, aimed at perfecting and optimizing the ideas introduced in the fourth chapter. Some playful dynamics have been lightened, enriching others, without however distorting the heart of the game. One of the most significant changes lies in the new party constitution system. Flynn, except for the servants in his service, almost always fought alone.

In Apocalypse, the young Nanashi is supported by numerous companions, whom he can call into battle and who share with him the acquisition of new skills. Furthermore, precisely by virtue of the nature so well differentiated, the exploitation of their different abilities activates automatic triggers over time, be they special attacks, mass healings or counterattacks. This amplifies the tactical element, prompting you to plan each action, by virtue of the extra moves that can be triggered. The cohesive nature of the group, although ordinary in titles of the same genre, takes on an almost innovative value here, also promoting an interesting and incisive psychological introspection of the supporting actors.


The filing and refinement of the gameplay is also felt in the much more practical management of the movements, the cataloging of the secondary missions and the clearer and easier representation.
of the map, always visible in the lower screen of the 3DS.

The notorious demon hunt that characterizes the brand has an edge, making the latter more elusive and bizarre, capable of fully showing their personality and making it more difficult to capture and manage.
This element greatly amplifies the satisfaction in the setting phase, since the fights - especially with the highest level of difficulty - are really difficult.

Shin Megami Tensei IV: Apocalypse, eliminating some of the most frustrating dynamics, especially by the bosses, results in a balanced and successful game. The dated technical sector and dubbing exclusively in English are a couple of thorns in the side that can be digested, given the goodness of the title.

Despite this, it is difficult for me to recommend the purchase without hesitation: the game, precisely because of its genesis, could be monotonous for connoisseurs of the fourth chapter and at the same time devoid of charisma for those who were totally unaware of it.

MODUS OPERANDI
I downloaded Shin Megami Tensei IV: Apocalypse thanks to a code provided by the distributor. I played for 25 hours, but the game, thanks to the amount of content, is able to offer many more.