Shin Megami Tensei: Persona 4

Shin Megami Tensei: Persona 4

  • Publisher
    Ubisoft Australia
  • Developer
    Atlus
  • Release date
    10 Jul 2008

Shin Megami Tensei: Persona 4 is the fourth main entry of the Persona series. Which is a spin off series of the Shin Megami Tensei series. Starting with Persona 3, the series became popular for its combination of traditional RPG mechanics, and social simulation gameplay. By day the player attends high school. By night the game becomes a dungeon crawling turn based RPG. In Persona 4 the player assumes the role of the player-named protagonist who has transferred to a new school in the fictional rural Japanese town of Inaba. The protagonist gains the ability to summon Personas, a power that allows the protagonist to fight Shadows, the enemies of the game. Like Persona 3, Persona 4 requires the player to manage their time wisely. As most actions in the game will result in time advancing. Passage of time is not based on how long the player takes to do their actions. Once the player has chosen what they will do, time will pass. When time passes it simply skips to the next part of the day. Each day is split into multiple parts: Early Morning, Morning, Lunch, Daytime, Afternoon, After School, and the Evening. Players can choose to spend time with friends, study, read books, fish, and many other side activities. Note that shopping does not cause time to pass. On schooldays the player attends school, where there is usually a lecture about random factoids of real life that you will be quizzed on. Getting these questions right or wrong does not effect the main story, but raises the characters Knowledge social stat, which can be used to unlock dialogue options in some cutscenes, and get higher test scores. Other social stats, include: Understanding, Courage, Expression, and Diligence. Each of these stats have many various effects on the players side activities. Some social links require certain levels of social stats. Increasing your social stats can unlock more part time jobs for the player to earn more money. After school and on weekends the player chooses what to do with their free time, At night, the player can traverse dungeons. Where they will fight many different types of Shadows. The combat is very similar to any traditional turn based Japanese RPG game. Persona 4 uses a combat system akin to the Shin Megami Tensei: Nocturne "Press Turn" system. In which the player can take advantage of the enemies weaknesses to gain extra turns. If the player attacks an enemy with an element that enemy is weak to, the player gains an extra turn to attack. However, repeating that attack on the same enemy will not give the character a second extra turn. The game features a very complex but easy to use fusing system. The player selects multiple personas to fuse together to create a new persona that can sometimes carry over some of the base personas skills. Later into the game the player can unlock Special Fusions to create Peronas that are very powerful. Social Links are one of the key mechanics in this game. Social Links are a measure of the friendship between the protagonist and the many characters of Persona 4. This feature gives your fused Personas bonus experience upon their creation, and allow you to learn new skills and abilities in battle. Social Links also open up romantic relationship options with a few of the games female characters. Social Links play out as the normal cutscenes in the game that provide more character development for the huge cast of characters. There are 24 Social Links in total, each one has a respective Arcana. All Personas have an assigned Arcana. Having a Persona of the same Arcana of a Social Link doubles the rate that you level that Social Link. Persona 4's plot is closely tied to the weather, thus the player can check the ingame weather forecast. Weather has various effects on the game, on rainy days if the player chooses to study they will gain more Knowledge points than normal. The most essential part of the weather forecast is recognizing when the town will become foggy, as this is an indication of when the player must finish the dungeon they are currently exploring. If the player fails to complete a dungeon before a foggy day the game rolls the calender back one week. The fog sets in after 2 or more rainy days.

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AGM score 90%
IGN 9
GameSpot 9
Metacritic 90
anime
crime
traffic cone
death
male protagonists
cutscene
melee
hit points
villain
wrench
camping
polygonal 3d
comedy
deliberately retro
cooking
sequel
soccer ball
detective
briefcase
computer
train
martial arts
sprite
blocking
multiple protagonists
fantasy
glasses
door
scanning
turn-based
rpg
critical hit
party system
experience points
moral decisions
red herring
anthropomorphism
voice acting
role playing
weather
palette swap
love triangle
non-player character
multiple characters on box art
stat tracking
not-so-bad guys
super meter
bed
table
cloud
currency
punctuation mark above head
power of friendship
book adaptation
gender exclusive equipment
boss fight
bosses
save point
heads up display
final boss
arpg - action rpg
magic
sword
dungeon crawling
inventory
shield
silent protagonist
transformations
fish
human
book
shopping
hat
rain
key
treasure chest
important text
slashing weapons
coming of age
monster chest
weak spot
been here before
shoes
blunt weapons
multiple enemy boss fight
tent
fast travel
status effects
sleeping under the covers
monomyth
hero's single parent
cyberpunk
multiple endings
mind control
original soundtrack release
crying
leaf
deadly gas
fishing
billiards
spear
trivia
armor
grinding
day/night cycle
leveling up
meme origin
asian style
summoning
romance
mythology
chosen one
open-world
dialogue trees
dreams
good vs evil
katana
transforming boss
knife
branching story line
optional boss
subtitled silence
unusual speech patterns
message
throne
hallucination
androgyny
ambient music
new protagonist in sequel
women in refrigerators
dream sequence
battle screen
suggestive remark
sealing your own fate
deicide
parents
potential love interest
mythril
happily ever after
widower
fidelis forma
melon
difficulty level
exclamation mark
throwing weapons
mask
alternate costumes
fire manipulation
street light
umbrella
bromance
shelf
racial stereotypes
female antagonists
wooden chair
vending machine
confirm menu choices
improvised weapon
grief beard
vomiting
alcoholic beverages
drunk character
cherry blossoms
souls
murder
bicycle
quiz
trash can
fishing rod
cell phone
sink
stuffed animal
fence
escalator
basketball hoop
the end
internet culture reference
poster
couch
tsundere
television
refrigerator
musical notes
comic book onomatopoeia
hugging
revolver
skirt
steak
noodles
new game plus
cat
alternate reality
idle animations
more than two eyes
air manipulation
bait
dungeon
fox
repetitive chitchat
sociopath
lightning manipulation
drive-by intro
comic relief
recurring character
tongue attack
luck
in-field enemy
chariot
cross culture language skills
unskippable cutscene
health from romance
ultimate weapon
inner-thoughts world
fog
sticker
baseball cap
golf club
reputation
adultery
calendar
electric fan
belt
fake t.v. show
bikini
stripper pole
phoenix
chopsticks
athlete
killing children
minion missions
groin strike
crotch damage
life simulation
basketball
visual novel
serial killer
crimesolving
dating
japanese
ps2
21st century
philosophic
harem
genie
students
broken english
school uniform
phallic imagery
kimono
buddhism
watermelon
crown
sports jersey
miniskirt
teachers
triple question mark
pins
shadows
shinto
order and chaos
golden week
magatama
fan
kunai
criware
bad endings
teenager
day-based narrative
noose
resized enemy
afro
rice
groucho glasses
headphones
tarot cards
health-consuming attack
games on which anime are based
steel chair
social link
proxy battles
maneki neko
sake
hairband
j-pop
persona
investigation team
alternate game over screen
limousine
skull for a head
fundoshi
fade to exposition
yashichi
tofu
shuffle time
all-out attack
promotional drink tie-in
brawling clouds
unused sleeves
beauty contest
knuckles
kevlar
topsicles
soma
persona compendium
kotatsu
orb of sight
royal jelly
saint beasts
rpg game,
resurrection
journalist
tomboy
something is up in this small town
fetus as a final boss
angel
rainbow
slime
cameo appearance
urinating
butterfly
cross-dressing
monsters that look suspiciously like genitalia
nurse
ps2 classics
unit stack
beef bowl
unicorn
evidence
studying
rumors
vestigial items
puppet
formal clothing
camera control
contextual controller rumble
walking with hands in pockets
false death
overdramatic hand gestures
child prodigy
demon
high school
demon fusing
valkyrie
succubus
virtue
randomly generated dungeons
oni
fusion
incubus
lamia
yandere
unbeatable bosses
cartoon cutscene
ghoul
western published games with japanese titles
stall
adapted to theater
press turn system
swimsuit scene
nosebleed
seasons
dating sim
modern
teenage
playstation 2
teenage protagonist
pinwheel
employment
game over directly to title screen
fire element
platypus
ifrit
mysterious animal
rakshasa
leanan sidhe
power
unrequited love
impossible to lose
real-time scheduled content
dominion
widow
thinly veiled disguise
roundhouse kick
framing
multiple personality
changing dimensions
forensics
indisposable team
principality
bruisers
modern day mythology
trout
unknown speaker
pentagon stat indicator
pep squad
phoenix ranger featherman r
shin megami tensei: persona 4
shin megami tensei: persona 4 game
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About Shin Megami Tensei: Persona 4

Shin Megami Tensei: Persona 4 is released by Ubisoft Australia in 10 Jul 2008. The game is designed by Atlus. Shin Megami Tensei: Persona 4 is a typical representative of the Role-playing (RPG) genre. Playing Shin Megami Tensei: Persona 4 is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Shin Megami Tensei: Persona 4 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

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Shin Megami Tensei: Persona 4 is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Shin Megami Tensei: Persona 4 is perfect for playing alone or with friends.

At AllGame you can find reviews on Shin Megami Tensei: Persona 4, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Persona 4 Golden - Analysis

Author: Juan Garcรญa
Date: 2020-03-02 21:36:58
It has taken, but finally we have Persona 4 Golden among us. Possibly the best PS Vita game. A classic Japanese role-playing game that manages to overcome the conventions of the genre to reach all types of audiences.

Four years ago Persona 4 for Playstation 2 burst the concept we had of Japanese RPG with a solid and fun proposal, capable of engaging players for more than fifty hours. Now in PS Vita , all its virtues are maintained and even enhanced and improved with a port that looks better, plays better and even adds content to one of the great PS2 games.

It must first be clear that Persona 4 Golden is a Japanese title to the depths of its roots. From his proposal to his argument, everything in this Atlus title exudes style and good oriental style. This is a game that is half teenage drama in high school, half the role of dungeon exploration. But let's go in parts. The protagonist is a young man who is forced to move to the town of Inaba for a year. At that time you will have to make friends in class, socialize ... And when we have a few hours of play, everything changes when the murders begin. But not normal ones, but some committed by a serial killer who throws people into another world through the TV screen. Strange, right?

Our protagonist and his gang will have to investigate these events. Luckily they are not normal young people, since in addition to distributing tubs as bread, they have the ability to use People - magical beings - to perform special attacks. How could it be otherwise, the fighting will take place in turns, and in the traditional way in Japanese RPGs , so we see where the shots go in terms of playability in this release. Of course, there is much, much more.

For starters there are up to 150 People to collect (did anyone say that of 'Get yourself all' of Pokemon?), Even having to try combinations of People to get them all. To curl the curl a little more, when doing this it will be necessary to take into account what day of the week it is - and what time of day also, since each day is divided into three phases: morning, afternoon and night -, social contacts that we have - that influence the people we can have - etc. We could say that Persona 4 Golden starts from being a simple title, but with so many layers of sophistication that it ends up becoming a unique and almost sophisticated title in excess.

Fortunately, the work of Atlus successfully borders the fine line that separates refinement from nonsense, so that with a little dedication we will be able to get the subtleties of its game system and the infinite ways to customize the gaming experience to our style. Although there are missing tutorials and too many details are left for the player to interpret. This can become a problem for newbies in the genre, who will surely suffer enough with their contact.

At least it is not necessary to have played previous titles of this franchise in order to understand the plot and gameplay of the title. Regardless of whether we have done it or not, the story is understandable by everyone, without strange edges or references. Part of this success is its slow start, with several hours of learning in which we will make friends, try to fit in school, etc. Universal themes that anyone can understand, and that do not show their true relevance until we pass this learning period. The only time limit is marked, a year that our protagonist will spend in Inaba.

The improvements of PS Vita, the combat system and the conclusions! When turning the page.

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