
Shovel Knight
-
PublisherYacht Club Games
-
DeveloperYacht Club Games
-
Release date26 Jun 2014
Note: If you possess Shovel Knight: Treasure Trove, you don't have to purchase Shovel Knight: Shovel of Hope independently. This title is remembered for all renditions of Shovel Knight: Treasure Trove. Shovel Knight is a courageous exemplary activity experience with clever ongoing interaction, extraordinary characters and a 8-piece retro look. A hot blend of new and old! You assume the job of the title legend Shovel Knight, a little knight who will encounter an incredible experience. Shovel Knight has resulted in these present circumstances nation with two objectives: he needs to vanquish the malicious magician and locate his missing incredible love once more. He uses a shovel sharp edge, a multi-reason weapon whose battling systems are lost everlastingly today. As a constantly respectable and supportive knight, Shovel Knight is a brilliant illustration of the code of cheating: strike brutally and vigorously burrow! However, between Shovel Knight and his cherished one there is a swarm of wretched knights. These awful enemies, known as The Order Without Mercy, have been dispatched to forestall Shovel Knight from arriving at the Enchants, and they will achieve their strategic all expenses. On the off chance that you like games with immaculate hop 'n' run ongoing interaction, excellent designs, earwig quality music, adorable supervisors, funniness and softness and incredible, genuine emotions ... at that point Shovel Knight is made for you! Highlights: The brilliantly credible style of Shovel Knight highmindedly constructs a scaffold from yesterday to today. Structure, illustrations and sound give recognition to the 8-piece time, and on today's present day frameworks, Shovel Knight can likewise sparkle with front line highlights: point by point livelinesss, multi-layered parallax foundations and new game plan. Train your hop 'n '' Run capacity and bring down each and every knight of the request without leniency. Turn foes over! Skips Abysses! Duel with foes! Uncover treasures! Find insider facts! Improve your gear! Shovel Knight is anything but difficult to learn and play, yet hard to ace. Great soundtrack by Jake "Virt" Kaufman with extra melodies by Manami Matsumae! Harvesting wealth to improve defensive layer and weapons. Definite foundations and striking livelinesss! Enormous, delightful pixels! Adorable characters and deceptive managers! The fair ongoing interaction makes it simple for tenderfoots to make their first strides and inspires recollections all things considered. A casual, feathery story loaded with amusingness, gentility and heart the experience all new and find all the insider facts of the world gratitude to New Game +! Center! - Grab a companion and play Shovel of Hope totally as a center experience! Challenge mode - With many testing difficulties you can truly show what you're made of. Body trade - Have you constantly needed Shovel Knight to be a woman or a shield? Knight is a man of his word? All things considered, you can change that now with fresh out of the plastic new plans for every principle character!
AGM score | 83% |
---|---|
IGN | 9 |
GameSpot | 8 |
Metacritic | 78 |
About Shovel Knight
Shovel Knight is released by Yacht Club Games in 26 Jun 2014. The game is designed by Yacht Club Games. Shovel Knight is a typical representative of the Adventure genre. Playing Shovel Knight is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Shovel Knight will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 26 Jun 2014 released games such as:
- ๐ฎ Shovel Knight
- ๐ฎ Sunset Overdrive
- ๐ฎ Claire
- ๐ฎ Nightmares from the Deep: The Cursed Heart
In addition to Shovel Knight, the representatives of Adventure games also belong:
- ๐ฎ The Last of Us: Left Behind
- ๐ฎ Morphite
- ๐ฎ GroundFall
- ๐ฎ Fitz the Fox
A complete list of games like Shovel Knight can be found at AllGame here.
Shovel Knight is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Shovel Knight is perfect for playing alone or with friends.
At AllGame you can find reviews on Shovel Knight, gameplay videos, screenshots of the game and other Adventure representatives.
Shovel Knight: Specter of Torment - Recensione
A preview and exclusive for a few weeks, Specter of Torment is available on the Nintendo Switch eShop, waiting to also grace the world of PlayStation 4 (and Vita), Xbox One and PC in April. This is the second additional campaign that enriches and changes the world initially known in Shovel Knight. If that adventure, now for clarity enriched with a subtitle (Shovel of Hope), featured the knight of the same name destined to face various levels in an all 2D action game, built pixel by pixel and capable of taking up ideas and style of the various action games of thirty years ago, Specter of Torment reuses panoramas and characters to tell a different story. That of Specter Knight, former opponent of Shovel Knight in the past. However, this is a prequel, which goes to investigate the birth of the character, through a simple but all in all tasty story. But don't worry, as already in Shovel Knight and in the first additional campaign (Plague of Shadows), even in this case we read very little and play a lot.
Yacht Club Games has made a new center, without remaining perched on the idea and approach of the first "story", but using that material to offer a coherent but different experience. Specter Knight is a character with all his movements, which require a different approach. Personally, I wasn't particularly impressed with Shovel Knight, but with Specter of Torment, the spark went off immediately. Unlike Shovel Knight, here the hero can count on a decidedly limited jump, not for this the game proves to be less frenetic and, in his way, spectacular. Rather!
Specter Knight is an elegant character, remotely able to remember more of a Dante than a Devil May Cry than the hero with the blue armor of the main game. With his scythe he cannot stand out who knows what leap, but it is enough to frame an enemy or some particular interactive elements to allow him to launch himself in a flying shot that, in addition to offending, launches him upwards or downwards. The pile of bones can also briefly climb some walls and cling to the "edges" of the platforms, as well as rely on a considerable amount of secondary weapons ... to be unlocked time after time, depending on the precious accumulated in the levels, when you return to the tower which acts as a central hub.
The whole game, which offers ten levels all taken from Shovel Knight but specially modified, offers an intelligent and well-kept level design. The position of the enemies and platforms is thought out in an excellent way, calling the player to spectacular sequences of jumps and kills in order to get to the final section. Each level does not fail to introduce some new ideas, from timed platforms to tracks to slide on, from invisible walls to pots that spew boiling fire on Specter Knight. The game packaged by Yacht Club Games is demanding but rarely frustrating and indeed, to be honest, the bosses, however well thought out, do not turn out to be a challenge that lives up to expectations.
Secondary weapons ("Curio" in the game) offer many alternative resources, although not always perfectly balanced. There are so many, then, that choosing the right one, acting on the back buttons, in the middle of the action is not particularly intuitive. But these are the only real problems of Specter of Torment, which otherwise manages to entertain in an ancient way but without ever ending up to become an empty hodgepodge of quotes and bowing. And when, after a few hours, it's all over ... there will always be extra challenges, the possibility of facing the individual bosses again or the whole campaign at a higher level of difficulty (keeping the equipment already purchased). Nothing sensational, but all very well done. As well as the successful artistic direction that winks both eyes to the past, with good color combinations that are not afraid of taking some risks and always exemplary legibility of the scenes.
MODUS OPERANDI
I played Shovel Knight: Specter of Torment after purchasing the entire package of the first three campaigns (Shovel Knight: Treasure Trove) for the price of 24.99 Euros. Those who want to play only Specter of Torment will be able to limit themselves to spending 9.99 Euros (the first two campaigns cannot be purchased individually at this time). I completed the game in about 5 hours, trying it both in portable mode and on the TV, using the Joy-Con and the Pro Controller, without appreciable differences between the two methods.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Shovel Knight
-
David SorianoShovel Knight - Analysis
Shovel Knight was one of the biggest surprises of the indie scene during the past year 2014, where it had deliveries on PC, Nintendo 3DS and WiiU. Such was his ...
Shovel Knight aims to attempt against the nostalgia of the already gray-haired of the place, not only for its aesthetics, based on the pixel-art and the era of the 8-bits , but for combining a series of mechanics that show that despite old, they can Keep working perfectly. In the same way, he intends to punch the table and show the younger ones that there are more ways to play than the contemporary ones. Yacht Club Games achieves both, because we have rarely seen a game that is made so much to love for both types of audiences.
Shovel Knight references and inspirations are more than obvious . It is a love song to one of the times we love most, that of the NES , that of the first Nintendo. Also, take some of the best "La Famicom" games. Primitive Megaman takes playability in general, boss style and level design. The distribution of levels on the map and the "non-linear linearity" recalls Super Mario Bros. 3. The simple but effective combat of DuckTales and certain touches of Faxanadu, Castlevania or Ninja Gaiden.
As you can intuit by putting together the pieces of the previous paragraph, Shovel Knight is a platform game with certain touches of puzzles for its progress, but some simplicity in its combat. Naming this title we have "shovel" and it will be just that, a shovel, the simple but effective instrument that will serve as a tool for advancement. A quick attack as a palazo and the possibility of driving the shovel after a jump. It will be that simple to fight enemies, whatever their magnitude.
The second trade of Shovel Knight, after the knight's own must be the treasure hunter, because there will be few gems that increase our portfolio with the course of the levels. These treasures are translated into gold, which will serve to increase the attributes of our character. Precisely this will lead us to scrutinize each level in search of the secret areas, conscientiously hidden and that will give way to juicy rewards.
Part of the charm of Shovel Knight comes from the inclusion of a curious risk-reward system . Distributed by each level we will find a series of control points. Typical If we die, we return to the last checkpoint to have been activated. However, we can choose to destroy these glazed spheres with the intention of receiving an extra booty, but instead of falling into combat we would return to the previous control point or at the beginning of the level in case we all broke. In the same way, every time we die, we drop part of the loot we carry on us and we can only recover it in the same place of our death. Dying has its one in Shovel Knight .
In case the mix of genres is scarce, Shovel Knight will also have its RPG touch, since the customization of the different patterns of the hero is a very important fact for progress without further obstacles than the excellent difficulty curve brings. The value of gold and the different treasures is in the improvements that can be acquired with them. From different armors that increase resistance to more life points. If we explore the best camouflaged areas, we will also find relics that will allow us to use different magic, as long as we face their respective mana cost.
We cannot afford not to praise the genius in the design and animations of the different bosses that we will find in our way. Of increasing difficulty (and points of life), each one has their own abilities, animations and therefore, a way to end them even with our few weapons. Remembering the successes of From Software, we must study the attack patterns of these bosses to attack accordingly and accordingly. Among the already existing gentlemen it has sneaked into this port for PlayStation Kratos consoles. The Ghost of Sparta from God of War has adapted to pixel-style to deliver a new combat of the most interesting in the game.
The news of the version for PlayStation systems will not be too many, since this inclusion of Kratos as an Easter egg is the only sample. Yes, there will be more luck with the already classic PlayStation features with its multiplatform digital releases. We will have this way cross-buy , so for the โฌ 14.99 to which it is put on sale we can access the three versions of the game with a single payment (five euros per game is a value for money that is rare see you later). As expected, it also incorporates cross-save , so we can rotate our saved game file between the three versions as it suits us. This game of desktop and later to continue the game in PS Vita in the subway is a luxury that we never tire of highlighting.
Finally, it would be interesting to talk about the duration. We are facing a title that, if not stuck too much, would last for a first pass of about 7-8 hours . However, there are so many motivations for a next pass (getting the coveted for some platinum trophy is little less than a chimera) that is offered with arguments for replayability . It would not be crazy to say that you are going to want to play Shovel Knight about four or five games.
-
Benjamin WojkuvkaShovel Knight in the test - Kรถnig 8-Bit
310,000 Kickstarter dollars for a pixelated platform? Wow. But Shovel Knight has to offer more than just a trip back in time. Our test shows that Shovel Knight ...
The 8-bit look was supposed to be a relic of the gaming past. However, a look at the indie scene shows a different picture. The retro look is extremely popular. Titles like 1001 Spikes , Broforce and Nuclear Throne manage to breathe new life into the stale graphic style and revive the genres of sidescroller, shoot'em'ups and jump & runs in an improved way. And now we're crowning the king of this late 8-bit era: Shovel Knight . Sit down by the warming campfire and listen to our fairy tale with a shovel.
Shovel Knight is an "ode to everything 8-bit," says at least developer Yacht Club Games. In fact, we quickly recognize the traces of many classics: the Oberweltkarte is from Super Mario Bros. 3 , the levels themselves are more reminiscent of the Mega-Man series and the combat system appears as a tribute to Zelda II: The Adventure of Link . The pogostick from DuckTales is also included. But instead of just copying, the developers go a step further and give the platformer a pinch of modern game design and a lot of its own charm.The tale of the knight with the shovel
In essence, Shovel Knight is a 2D sidescroller. We slip into the role of a knight with a shovel, who once fought for justice with his Queen of Hearts Shield Knight, but retired early after an accident. But a nasty sorceress and her league of extraordinarily sneaky knights plunge the world into chaos and we can shovel everything back into balance. And that's how our epic adventure begins. For shovel knight justice!
The funny story is simple and is quickly explained in just a few moves. However, especially towards the end, it develops a certain depth. In the course of the action, we repeatedly come across illustrious figures that give the game world character. Especially the weird villains make us smile again and again shortly before the boss fights.
The NES era as a role model
After a short intro level and a discussion with our eternal rival Black Knight, we head out into the big, wide world. That means: the world map. From now on, we always have several levels to choose from, at the end of which an Obermotz is always waiting for the shovel knight. They always oppose us with a certain repertoire of attacks that we have to look through first - completely ร la Mega Man.
We already noticed the great level design in the first level. Every screen shows us something new. In the first few steps, we shovel gemstones out of the dirt, meet a dragon spitting bubbles and find hidden passages behind destructible walls.
The following levels are designed under the same star. There is almost no environment that is boring or that doesn't present us with something new. From the underwater world of the Treasure Knights to the decadent castle of the King Knights to the airship of the Propeller Knights - each stage serves us new opponents, difficult jump passages and in the end always a wonderfully weird villain.
In the surroundings we find tons of treasures. We spend our loot in the city, where we take breaks between our exploits. We invest in items that increase our vitality or magic energy or buy special armor.
Because the traders charge real usury prices, it pays to search every inch of the level for hidden gems. There are many secret passages off the path. However, we have to show a lot of skill in such sections. We only reach many treasures after a tricky jump section, but we are rewarded with chests full of valuables or collectibles.
There is magic in the form of relics. The spells vary in their usefulness: some simply create a small but effective fireball, while others actually open new ways. For example, the knight can fight his magic mites in the air through lumps of dirt. There are bonus levels for exactly such spells, which are designed purely for their skillful use.
Even if various elements of well-known games seem to be randomly thrown together, Yacht Club Games polished them to the finest detail and put them together with a lot of skill. This creates a gameplay mosaic that is always reminiscent of the classics, but plays much more intuitively and simply better.
The control underlines the feeling of smoothness. The shovel knight does exactly what we tell him to do at the push of a button. This makes the increasingly tricky Jump & Run insoles a lot of fun.
Goodbye frustration factor
But the developers don't just copper. Quite the contrary: They do without the frustration factor of the life-consuming 8-bit era, instead rely on a fair checkpoint system that is reminiscent of dark souls . Because just like in the challenging action role-playing game, we get the chance to collect our lost good after death.
If the shovel bites the grass, it loses a few bags of gold. They hover exactly over the place of our death and are just waiting to be collected again. However, should we die again, all of the gold will be lost forever.
Daredevils in particular can destroy checkpoints to their heart's content and are even rewarded with a little pocket money. If the shovel knight encounters the grim reaper afterwards, it goes back to the last intact checkpoint or, at worst, to the beginning of the level.
Not only the screen death reminds of Dark Souls but also the characters - as strange as that sounds. Because in Dark Souls, all characters get a lot of character through their helmets and armor, and that's largely the same in Shovel Knight. The bad guys in particular have an extremely distinctive look.
Everywhere you can see that Yacht Club designed their game world, the residents and monsters with great attention to detail. Our dearest detail: When Shovel Knight triumphs over the Propeller Knight, a small stream of tears streams from the villain's eyes. Dearest!
But something is missing
The Kickstarter campaign for the shovel knight was extremely successful. Instead of the targeted $ 75,000, it raised $ 311,502. And Yacht Club Games vowed to use them well. However, not all promised features made it into the current version.
Much to our surprise, we couldn't pick a female Shovel Knight at the start of our adventure, although it was promised as a bonus from a Kickstarter amount of $ 160,000. But don't despair: the developers are in the process of completing all of the missing content. The female Shovel Knight will be delivered as a free DLC, as well as the fight and challenge modes or the playable bosses. Incidentally, the community determined which three Obermotze can be selected as game characters. She voted for King Knight, Specter Knight and Plague Knight!
Despite the lack of content, the adventure of the shovel knight is a well-rounded affair. Even more: The love of detail of the worlds, the difficulty balance, the intuitive controls and of course the memorable villains make Shovel Knight a modern classic that can easily compete with its famous role models and even surpass them in many ways.
Videos
If screenshots are not enough, you can enjoy creative videos from Yacht Club Games
You may also like
If you like Shovel Knight, but you're tired of it and want something new, you can try other games.