Silent Hunter 4: Wolves of the Pacific

Silent Hunter 4: Wolves of the Pacific

  • Publisher
    Ubisoft Entertainment
  • Developer
    Ubisoft Bucharest
  • Release date
    20 Mar 2007

Hunt, hide and kill as you take command of U.S. submarines and crews and navigate the treacherous waters of the Pacific during WWII. Silent Hunter, the industry-leading naval warfare simulation franchise for over a decade, returns to its roots with next-generation graphical realism, immersive gameplay, innovative crew evolution and more action than ever before. Developed by the same Ubisoft team that delivered Silent Hunter 3, the "king of sub games", to worldwide critical acclaim, the 2007 installment offers the most memorable, accessible and empowering submarine simulation experience ever. Hollywood Blockbuster experience: Lifelike graphics and spectacular audio/visual effects offer an incredibly immersive gaming experience. Witness the historical accuracy and the amazing attention to detail from the breathtaking Pacific settings to the more than 75 authentic-looking war machines such as the U.S. Gato class submarine, the Japanese battleship Yamato and the H6K flying boat. Large Scale Naval Engagements: Epic naval engagements can be witnessed by players either firsthand or via radio messages and orders from high command. Innovative crew evolution: Earn upgrades and experience to guide the evolution path of crewmembers, making your men the most effective naval force in the Pacific theater. Immersive single player gameplay: Diverse mission objectives and events combined with unique rewards make each campaign a new experience. Commandeer various U.S. submarines and progress your career as a naval officer via improved dynamic campaigns in Career Mode, or dive into 'instant actions' and single patrols for a quick fight. Addictive Online New Adversarial Mode: Join forces with up to 8 friends via LAN or 4 via internet in either cooperative or adversarial gameplay modes. Scripted and generated mission types allow for epic online battles and unlimited replayability. Scalable learning experience: Selectable difficulty levels allow players to choose how challenging of a simulation to play. Easy to control: An upgraded and streamlined interface makes moving around the submarine and controlling it much easier than ever before. Please note that the online features for this game are no longer supported. The Multiplayer mode / Co-op mode will no longer be accessible.

see all / fold
AGM score 0%
world war 2 ( ww2 )
world war ii
naval battles
cooperative play
day/night cycle
submarine simulator
expand / fold

About Silent Hunter 4: Wolves of the Pacific

Silent Hunter 4: Wolves of the Pacific is released by Ubisoft Entertainment in 20 Mar 2007. The game is designed by Ubisoft Bucharest. Silent Hunter 4: Wolves of the Pacific is a typical representative of the Simulator genre. Playing Silent Hunter 4: Wolves of the Pacific is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Silent Hunter 4: Wolves of the Pacific will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 20 Mar 2007 released games such as:

In addition to Silent Hunter 4: Wolves of the Pacific, the representatives of Simulator games also belong:

A complete list of games like Silent Hunter 4: Wolves of the Pacific can be found at AllGame here.

Silent Hunter 4: Wolves of the Pacific is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.

Silent Hunter 4: Wolves of the Pacific is perfect for playing alone or with friends.

At AllGame you can find reviews on Silent Hunter 4: Wolves of the Pacific, gameplay videos, screenshots of the game and other Simulator representatives.

Silent Hunter 4: Wolves of the Pacific - game review

Date: 2007-05-02 10:45:00
The review was based on the PC version.

Midnight passed and the New Year began. 1942. Captain Stanley P. Moseley, commanding the USS Pollack submarine (USS - 180) of Porpoise class, watched closely through the periscope glasses on the Japanese island of Honshu in the distance. There was no champagne, fireworks, fireworks, and a festive atmosphere. Only three weeks have passed since the massive air attack of Pearl Harbor on Pearl Harbor, as a result of which the largest American naval base in the Pacific almost ceased to exist. Now is the time for a return visit. The account has been opened and it's time to pay off the debt with a generous tip! - I will go to Yokohama and there we will hunt big game - he thought, folding the handles of the periscope. - Course 73 degrees, periscope down, 180 feet draft, machines full speed ahead!

It is hard to believe, but the roots of the cult Silent Hunter series date back to ... 1986! It was then that a game was created that was a submarine simulator called Silent Service , and ten years later the first simulator with " Hunter " in the title was born, ie Silent Hunter . And it went. The producers of subsequent parts of the series changed at the initial stage, drowning in the darkness of history, but one regularity related to it is still valid today. Each successive installment of Silent Hunter is in every respect better than its predecessor, setting new horizons for this genre of computer games. And what this series is, let's say that despite the passage of time, there has been no "material fatigue", the topic has not become commonplace, and the number of virtual submarines is constantly growing. From the day Ubisoft announced the commencement of work on the fourth part of the series, I have been impatiently waiting for the moment when the game will hit my hands and it did not disturb my peace that this part was created in the Bucharest branch - under the supervision of the creator of the Silent Hunter III success, Dan Dimitrescu . Time has the great advantage of not standing still, and the long-awaited premiere of Silent Hunter 4: Wolves of the Pacific has finally arrived.

The subtitle of the part, that is "Wolves of the Pacific", clearly indicates the place where the theater of military operations will be placed and where we will have to deal with the opponent. The Pacific Ocean during World War II was a battleground for mainly Japanese and US naval forces, initiated by the famous losing of the American fleet at the anchorage and Pearl Harbor on Oahu Island, one December morning. What does it mean? Back to the sources Dear Players from the first part of the series. No more U-Boats and Kriegsmarine, no more drowning of ships and Allied Forces ships! We go back to serve Uncle Sam, even though the dollar is weaker than ever. According to the authors' announcements and tradition, will the next Silent Hunter with the number 4 on the kiosk be better than its predecessor? I will try to answer this question.

After installing the game and launching it, we see an intro in the atmosphere of the great hit film Wichry War. It just looks beautiful giving a foretaste of what is ahead. We set the game options and time ... to visit the museum. We are greeted by a perverse question about the admission ticket you have, but since we bought a legal copy of the game, a ticket is definitely included with it, so we click "YES", put on felt slippers and admire the exhibition. And there is something to admire. The museum has concentrated a complete overview of all vessels and naval aviation parties involved in the fight.

The collection was divided among 11 countries, from the USA, Japan and Great Britain, starting with the Soviet Union. Depending on its actual presence, each country presents its war machine. The mighty battleships begin the review, then the cruisers show up and so on down the tonnage ladder. The sight of the Japanese battleship "Yamato" or its American counterpart "Iowa" in all its glory makes an impression not only on maritime military enthusiasts. At the end of the exhibition, you can see dive bombers, torpedo planes and patrol planes. An additional benefit of visiting the Museum is the opportunity to get acquainted with the technical parameters described in the Recognition and Identification Book. In the predecessor there were more technical items and less "exhibits", here it is exactly the opposite. We got to know the hardware, so it's time to play.

We will start the maritime service with training missions as part of the stay at the Underwater Weapons School. Each of the missions, and there are four of them, deal with a different aspect of naval warfare. We have a training mission in navigation and command of the ship, artillery training in the field of anti-aircraft defense and deck gun combat, torpedo training and, as it were, a mission combining all the previously mentioned combat elements, i.e. the attack on the convoy. A small note here. The simulator offers various options for the player to set the level of realism in the conditions in which he will fight. From as prosaic as a limited amount of carbon dioxide in the air or limited battery capacity, to elements as advanced as manual operation of the torpedo calculator and related sonar / hydrophone and radar.

The higher the level of realism, the greater the number of "Fame" points will be obtained, and these in turn will be exchanged for mustrated sailors with higher qualifications, or elements of the ship's equipment that determine the level of modernization. Therefore, I propose to set the level of realism at the level of about 50 points at the start of the training missions, which will allow you to learn such habits as, for example, timely airing of the submarine. Setting the realism parameters to 100% guarantees full bonuses during the game, but in my opinion it is advisable for slightly more experienced players.

There are many more surprises in relation to the third part of Silent Hunter . At the very beginning of the game, you will certainly notice that the service on the ship has been organized according to a centuries-old maritime tradition in the watch system, where one of the three crew shifts is at battle stations and the other sailors work or rest. When the Battle Alert is announced, the entire crew takes their places in the ship's combat compartments. Rational crew management will be the key to success many times - a tired subordinate will not do much for himself, something else a sailor will be in full strength. We finish the combat training by completing all training missions and set off for line service.

General remark. Silent Hunter 4: Wolves of the Pacific, for the first time in the history of the series, offers access to eight (!) Classes of American submarines as part of the game. These are: S-18, S-42, Balao, Gar, Gato, Porpoise, Salmon and Tambor. Single-player gameplay is divided into three types: historical missions, combat naval patrols, and career campaigns. Historical missions, also known as quick missions, allow you to take part in a dynamic game, which is guided by the principle of a rather loose approach to the historical background. We will not change the course of the war, but a few smaller facts? Why not ... During these missions, we will have access to the ships serving in the period indicated in the briefing, but we will not have any influence on shaping its course. The duration of the game depends only on the player, I can suggest that in some of them the most valuable is the first 25 seconds after entering the game, then it is usually too late for everything.

There are 10 missions and they are based on actual events from the Battle of the Pacific. The missions as part of the combat maritime patrol, like the historical missions, were built on the basis of the events that took place during the fights for taking the initiative and dominating the entire area of the Pacific Ocean. And this is where the similarity to the previously discussed ones ends. In this case, according to the incident recorded in the Service Book, we will go to sea, but we will not be limited in time. Side quests will appear throughout the duration of the mission. Having the possibility of refueling and armaments in our naval bases and allied ports, we will be able to creatively deal with "hunting" using, among other things, the knowledge contained in the received radio reports. For the record, I will add that there are five missions. The key to success is to complete the main task known at the start of the mission, and I promise - it will not be easy, I guarantee that there will be top-notch gameplay!

Career campaign is a separate mode. It is a game for true lovers of sea hunting, often with a hunt, and in a situation where we are more often game than hunter. When starting the campaign, we can choose from four cut-off dates from 1941 to 1945, the location of the home base within the fleet, the choice of the ship's class and the level of difficulty, which is equivalent to the level of realism. Finally, select the starting level of Fame Points and set off for service. In the main menu window, we have the same selection as in Silent Hunter III. For starters, I suggest you go to the Ship and Crew Management screen. Here we have the opportunity to complete the composition of the submarine crew. There are two methods I mentioned earlier related to Fame Points. What we save on the crew transfer, we can spend on the modernization of the newly received unit (I suggest installing the radar first, regardless of the costs, the rest can wait). At the end of the visit to the weapons warehouse, we spend the rest of the points and into the sea.

The authors also designed the start in two ways. You can indicate the start of the mission from the anchorage, or directly from the dock, where the ship was "garaged" between missions. I prefer the latter solution because of the beautiful views that can be admired while standing on the platform of the kiosk. Here an aircraft carrier, a battleship there, the port is teeming with life, and what is more interesting, you can see sailors on the decks of the passing units. No more dead ship models - this fact has become one of the many trademarks of the Silent Hunter 4 . The course of service within a career determines its length. A mediocre Commander with a "hare's paw on his heart" will quickly end his career by landing in the reserve, while the underwater combat champion will have a long career, and during its duration he will gain access to more and more modern classes of submarines. What has a direct impact on its course? Success consisting in the effective performance of tasks, the tonnage of sunken units and own initiative, which is also welcome in this game mode.

The effectiveness of the missions performed will also result in the possibility of developing the crew by appointing and directing its individual members to specialized courses, promotion or awarding medals. The better the team, the better trained, with the maximum number of experts in particular combat specialties, the greater the chances of success and career development. How can the course of your career be ruined, to put it so colloquially? Sink your own ship, torpedo your own ship, smash the boat against the port's breakwater, or take it ashore, and you will get an authoritative answer to this question. The picture with MP soldiers is a small brewery compared to the further consequences. It will be very hard to get Fame Points, and then she becomes a sailor with a strong archaic submarine remembering her own grandpa. Tragedy. I will not describe the individual elements of the campaign, currently I am in the middle of my own second one and I will say one thing as a comment - a revelation!

For the record, it is worth adding that Silent Hunter 4 is equipped with a multiplayer mode using Ubisoft Matchmaking servers or in the local network. As part of the online missions, there are two types of gameplay: cooperation and competition, with extremely wide possibilities of configuring them depending on the degree of difficulty, equipment and other parameters. Online play is available depending on its mode for players from two to eight.

Each level is full of unforgettable impressions. Playing at a 100% level of realism, using your own abilities to operate the on-board equipment, and in particular the torpedo calculator at the time of an effective attack, provides unforgettable emotions and impressions, so I strongly urge you - play Silent Hunter 4 at the highest possible level that your knowledge currently allows and skills, without forgetting to develop them all the time. It's worth it.

It is time to deal with the technical side of the simulator in question. The hardware requirements are not particularly high, but it is an undeniable fact that meeting the requirements, at least at the recommended level: 3 GHz processor, 2 GB RAM and a 256 MB graphics card allows you to fully enjoy the visual richness of Silent Hunter 4. Attached to this text The screenshoots I made do not fully reflect what the player is watching on the screen. The authors of the game not only modernized the GDS graphics engine, which was the main element of the Silent Hunter III's success, but also "skimmed" it to the limit. The effect even exceeded my expectations. It is almost an orgy of colors, shadows, penumbra, all flashes, glitters, fire explosions, smoke, sea water geysers created after a torpedo explosion, dynamic lighting in many planes, it is simply visual madness. The way in which the camera dries out of seawater after being accidentally submerged in free mode has no equivalent.

The famous virtual water from Far Cry a few years ago looks almost like a pathetic pudding in such a comparison. It's not everything. There are a few things that first appeared on our monitors. My dream of a sea bottom has come true. Until now, all simulators, if they had a bottom (Sub Command) at all, were flat like the surface of a table, without any traces of life. See Reader below. This is the bottom in the version of the newest part of SH. Nobody has done it this way and on this level before. Not only that, the lower you go with the camera, the environment becomes more and more dark according to the actual state and the light penetrating through the layers of water in nature.

It's not everything. For the first time in this part of the submarine war simulator, the state of destruction and damage of the attacked ship was shown in a realistic (as far as possible) manner. You've seen the illustration of the battleship Yamato in the lead role before, with three well-shot gaps visible at the waterline, but Ubisoft authors were clearly not enough to provide us with attractions, as they went even further in visualizing the damage. Below is an illustration of a hole in the bottom part of the Japanese cruiser. Nothing to add and nothing less! The interior of the ship is visible through the breach and it is simply unbelievable. Detail rules, and I know it's worth spending every cash on a decent graphics card.

At the end, I left a hit from the circle of innovative ideas from Ubisoft graphic designers. During the mission, if possible, reach for the camera in Free Mode. Put your own ship in a drift on the border of the critical depth (165 feet), order "silence on the ship" and use the free camera to go to the surface. You'll see escort destroyers bustling about, and sometimes even a corvette will hit. The main part of the convoy, consisting of heavy warships, calmly follows the track. Get as close as possible to each of these units. A shock is waiting for you! On the deck of a Japanese destroyer, I saw uniformed sailors by the rails of the track of the depth charge bomb. It is no different on other ships. The crew is at the battle stations (weather permitting and there is no storm). This is another milestone in the development of simulators. No more angular and soulless, crewless models pretending to be warships. The crews on board were visible in the previous installment of the series, but now we see the sailors at work and it is a devilishly real picture.

I treated myself to an experiment for my own use. While submerged, I fired two torpedoes at the convoy's cover destroyer and, overtaking the running torpedoes with my "free camera", I followed the deck of my target. At the moment of the torpedo impact, two standing sailors in the stern fell on the deck and were covered with water thrown into the air at the time of the explosion. The visual side of Silent Hunter 4 simply knocks you to your knees, setting new boundaries in this field. I'm afraid to think what the Silent Hunter V might look like ... The soundtrack is on the same level as the graphics. Pure madness is the term that comes to my mind most often. The sounds of the depth-penetrating asdik, the whistles and hoots of the siren for orders for the entire crew, the sound of shuffled ballasts and the entire marine environment (the scream of seagulls ending) has no equivalent among other programs of this type. You just have to hear it with your own ears using a decent sound card and a set of speakers or branded headphones.

A few words about the Polish edition of the game by Cenega Poland. A neat dust jacket with a sea battle scene conceals a plastic box with a game and instructions, and an electronic registration card. This last element makes me a bit annoyed, but maybe I'll wait until Cenega's Player Club just goes live. Now it is just a dead entity used to register games. I know what I am saying, since I have already exceeded 1000 points in it, but nothing comes of it. As for the game instructions, it should be said that, unfortunately, it is a direct translation of the instructions from the English language. The translators made several mistakes of different weight, but I remember the most memorable lapse from the first training mission, where in the Polish text the critical depth of the American submarine was set at 165 meters. Nothing could be more wrong and it can be checked empirically by submerging the ship to this depth. At a depth of less than 140 meters, the water pressure crushes the hull and everyone goes to Bozi. Why? Well, because in the original, the critical depth was set at 165 English feet. There are several such little babes, but they do not weigh on the generally positive assessment of the Polish edition. The polonization of the game was made at a good level in cinematic subtitles, which is especially useful for people with a lower command of the Albion language.

Silent Hunter 4: Wolves of the Pacific is a Mercedes Benz S-class in the simulator genre. Tradition has been done. The next part of the famous underwater cycle turned out to be a masterful continuation. Many words of appreciation to the team of the Romanian branch of Ubisoft for the enormous amount of work and the result achieved. I'm not going to compare the predecessor of the Kriegsmarine with the Wolves of the Pacific. For a simple reason. Both are great and complement each other perfectly, which means that you should have them in your collection.

Conclusions? Only one. The purchase of the above edition of the Silent Hunter series is by all means justified and I can recommend it to you with a clear conscience. See you on the ocean routes!

Mariusz PIRX Janas




Screenshots will help you evaluate the graphics and gameplay of Silent Hunter 4: Wolves of the Pacific.

Silent Hunter 4: Wolves of the Pacific - scene 1
Silent Hunter 4: Wolves of the Pacific - scene 2
Silent Hunter 4: Wolves of the Pacific - scene 3
Silent Hunter 4: Wolves of the Pacific - scene 4
Silent Hunter 4: Wolves of the Pacific - scene 5


If screenshots are not enough, you can enjoy creative videos from Ubisoft Entertainment

No videos

You may also like

If you like Silent Hunter 4: Wolves of the Pacific, but you're tired of it and want something new, you can try other games.