Skullgirls: 2nd Encore
DeveloperLab Zero Games
Release date7 Jul 2015
Skullgirls 2nd Encore is a beautifully hand-animated, fast-paced 2D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Each of the 14 wildly original characters features unique gameplay mechanics and plenty of personality.
About Skullgirls: 2nd Encore
Skullgirls: 2nd Encore is released by Autumn Games in 7 Jul 2015. The game is designed by Lab Zero Games. Skullgirls: 2nd Encore is a typical representative of the Fighting genre. Playing Skullgirls: 2nd Encore is a pleasure. It does not matter whether it is the first or a millionth hour in Fighting, there will always be room for something new and interesting. Thrilling levels and gameplay Skullgirls: 2nd Encore will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 7 Jul 2015 released games such as:
- 🎮 Towerfall Ascension: Dark Worlds
- 🎮 Skullgirls: 2nd Encore
- 🎮 BlazBlue: Central Fiction
- 🎮 Transformers: Devastation
In addition to Skullgirls: 2nd Encore, the representatives of Fighting games also belong:
A complete list of games like Skullgirls: 2nd Encore can be found at AllGame here.
Skullgirls: 2nd Encore is versatile and does not stand still, but it is never too late to start playing. The game, like many Fighting games has a full immersion in gaming. AllGame staff continues to play it.
Skullgirls: 2nd Encore is perfect for playing alone or with friends.
At AllGame you can find reviews on Skullgirls: 2nd Encore, gameplay videos, screenshots of the game and other Fighting representatives.
Skullgirls 2nd Encore - Review
If the PS3 game is in your possession and you have also been getting the different content that has been published, it is quite likely that you do not want to approach this new version. However, if you haven't had the pleasure of enjoying Skullgirls yet, you have a unique opportunity with this new review of the game on PS4 (and soon on PS Vita).
Before we mentioned the games designed by Arc System Works. Sure enough, Skullgirls 2nd Encore has plenty of them, though we obviously find a soul of our own. You can see the affection put in by the programmers in the designs of the huge sprites that fill the screen and the 14 fighters who jump onto the scene in the game offer a wide variety to choose from, but here we find a small but: the fighters lack a personality that makes us define our style with any of them, and especially the less skilled players in fighting games will have a little difficulty in selecting their favorite character.
And if we talk about the novice players we also have to add that the game will not be receptive to them at first. The difficulty curve is hard and in the game the concatenation of combos is excessively prevalent . It is very difficult for a rookie to accidentally beat an experienced player, although there is a small point to hold on to, and that is that some characters are too dominant in their attacks, something that falls negatively on the section of the fighters' swing.
The battles have a development similar to any Street Fighter. There are six buttons chosen for attacks (three for punches and three for kicks), although as we have commented what prevails in the fray is the achievement of combos, coming to occur at times, if you know how to control Skullgirls parameters well 2nd Encore, moves that lead to the end of the round in a devastating attack of dozens of punches.
Sometimes, in story mode or arcade mode, you can select a team of fighters (up to 3 reps) instead of just one. Even three fighters will be able to face only one, although the one who goes solo will have the advantage of having a protagonist with more resistance and strength than the three rivals.
The music follows the visual aesthetics similar to the world of celluloid, which for us when performing the analysis has seemed unsuitable for a game of this genre. The themes that sound in battles seem to be taken from the black cinema of the 50s or 60s and are difficult to fit into the high moments of combat. They are pleasant melodies and pleasing composition, but they are out of the question in a work of this type.
What is very remarkable, and that we have already commented at the beginning of this analysis, is the inclusion of texts in Spanish in the different scenes that are developed between the game. The story mode is seasoned with long conversations between the characters and it is highly appreciated that for those who do not understand English, at least the texts in our language have been added.
However, these scenes end up being quite nondescript by their own conception, since they are simple static expositions with a similar aspect to a conversation that can occur, for example, in any of Professor Layton's 3DS games. Its excessive duration and the fixed rhythm of the scenes is not the best option to tell the story of a PS4 game, even if it is a fighting game, whose story is simply secondary.
Another of Skullgirls 2nd Encore's strengths is the use of cross-play between the three Sony consoles. Players of the PS3 title will be able to face those of PS4 and in the future they will be joined by users of PlayStation Vita, Sony's forgotten laptop. This will lengthen the online section, since the player community is not excessively buoyant. In addition, the studio developed a driver that allows the arcade sticks of the old desktop console to be used in the new one, so that the game can be played in conditions.
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Biagio "Shinx" EtnaSkullgirls 2nd Encore - Review
Skullgirls 2nd Encore, the extravagant Lab Zero Games fighting game, is finally available on Playstation 4, but its path for publication on old gen consoles has...
Fortunately, thanks to the crowdfunding that ensued, the game rose from the ashes with a new name: Skullgirls Encore. Downloadable for free by anyone who had purchased the original, the "new" episode began to go up the slope, both by smoothing the playful elements through patches, and gradually adding more and more characters.
Born practically with the fans, who supported its creation not only through vil money, the new fighters benefited from a really well orchestrated distribution policy. Always free for a good period of time since the release, the wrestlers have thus replenished the original roster, reaching the not incredible but satisfactory number of 14 units. Although two fighters share the same aspect, their move-set is totally different, just as all the protagonists of the title appear well-matched and extravagant. As often happens lately, a definitive version has arrived on PS4, bringing with it all the necessary filings, as well as a certainly more fluid and clean technical component. Without going beyond the caption, let's see what are the news of this latest incarnation of the game Lab Zero. All the DLC distributed to date are present at the roll call: we have the various colors, really well done and not the usual brushless ones, and the five additional characters. The latest is Robo Fortune, who while sharing the look with his almost namesake partner, has a completely different set of moves.
The tutorial has been extended to each individual character, with customized challenges for all fighters, in order to better learn the offensive techniques. There is no lack of delicious challenges, tests characterized by modifiers ready to complicate your life (energy that gradually decreases, impossibility of using super moves, opponent's regeneration and so on). Also added Survival Mode, a timeless classic for any self-respecting beat-em-up. Last but not least, the story mode, enriched by a completely new dubbing. The various stories embody a bizarre but fascinating game universe in its being always in the balance between farce and tragedy. In short, a respectable corpus, or at least in line with fierce competition. The main sources of playful inspiration of Skullgirls 2nd Encore will be clear to lovers of the genre. Tag fights bring to mind Marvel vs Capcom 2, in their agitated alternation of assists attacks and the possibility of chaining more super moves. However, the imprint left by Guilty Gear is equally undeniable: in the speed of the protagonists, the succession of infinite combos - mostly aerial - and the need to thoroughly study the response times of all the fighters. The latter aspect, fortunately, is only the smallest doll of a gigantic Matryoshka. The use of the Lab Zero title, in fact, is open to anyone who wants an excellent fighting game: from the Sunday player to the Rain Man of the combos. Whether they are tag matches, from one to three characters (with variable strength and energy depending on the number) or simple 1 vs 1, Skullgirls 2nd Encore is always accessible and fun. The graphic style, then, from character design to animations, is really delicious. That 60s atmosphere, embellished with inevitable dystopian elements, portrays a truly fascinating noir-steampunk world.
Stereotypes are ridden with a great sense of irony, transforming any Japanese / fetishist reference into a light-hearted mockery. So here the plasticity of the movements, the swaying breasts and the panties in plain sight appear cheerful apes, before fan service. But the explosive charisma is almost all in the characterization of the characters, endowed with fighting styles as peculiar as bizarre. Just to name a few, we have Peacock, a semi-robotic girl who seems to have come out of a Betty Boop cartoon. Its peculiarity lies in the remote attacks, through electric trains, sentient bombs and pianos. Big Band is a gigantic cross between Lieutenant Colombo and Inspector Gadget, who uses an entire collection of wind instruments, as well as his size, to knock us out. Then there is Ms. Fortune, capable of taking her head off and exploiting it for independent attacks, and Squiggly, an undead who jumps the rope using a snake demon and can dig the pit (literally) and then rage with a gravestone. In short, a real fun. The title, already remarkable in its previous versions, gains enviable image cleanliness and fluidity, thanks to 1080p on screen and 60fps. The uploads appear significantly reduced and the animations, if it were still worth mentioning, are absolutely splendid. Skullgirls 2nd Encore is not afraid to get involved, elbowing among the many exponents of the sector without any inferiority complex. Indeed, the title exudes so much passion that it could break even in players dedicated only to the cornerstones of the genre. An extravagant, charismatic and over the top videogame caravan, undoubtedly worthy of entering your digital collection.
I downloaded Skullgirls 2nd Encore through a review code provided by the distributor. I finished the campaign mode with all the characters, and having already melted the PS3 version, I focused on the improvements of this conversion. The various modes proposed are fun and complete. The online game is always punctual and never misses a beat, even if it is difficult to make headway among the countless fans of the title. Finally, the future release for PsVita will guarantee cross-play between all three Sony platforms.
Screenshots will help you evaluate the graphics and gameplay of Skullgirls: 2nd Encore.
If screenshots are not enough, you can enjoy creative videos from Autumn Games
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