Splatoon 2 - Review

Author: Felice Di Giuseppe
Date: 2021-02-01 19:12:26
Nintendo Switch and its philosophy has been talked about far and wide since its launch. The new console of the Kyoto company is undoubtedly experiencing a magical moment, accompanied by approval on several fronts and a lineup of all respect, despite the doubts and concerns that hovered threatening after the reveal at the beginning of the year. The secret is all there, precisely, in being able to have fun "where, when and with whoever you want" by playing high-value titles, even if in some cases they are remasters or games available elsewhere. On the other hand, those of you armed with Joy-Con have not thought: "this is nice, is there for Switch?" or "ok, but will they do it for Switch?".

In this scenario that does not hint at setbacks in terms of frequency and quality of the releases, after the bright colors and the adorable blows of ARMS, a thoroughbred fighting game released in June, in July it's up to Splatoon 2, another exponent of the fantastic new Nintendo course. A direct follow-up to one of the most unique and overwhelming titles of recent years, the splatter of the house of Mario faces Switch after the success with the handbrake on Wii U, a platform of which it took full advantage of the features (the secondary screen on all !) despite having to deal with a rather antiquated conception of online competition.

Splatoon rests its foundations on third-person shooter game mechanics, with a brilliant and equally intuitive twist in terms of design: we are Inklings, squid kids who shoot colored ink in which it is also possible to navigate and hide, and in the vast majority of cases and methods, what matters to win is to color the map as much as possible. You do this by taking up the ingenious weapons available, enhancing them over time with special skills and attacks, but also enhancing them with the perks of your clothing, the all-social joy of a community of trendy players who communicate through drawings and struggle to meet thanks to connection methods from the early 2000s.