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Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republic

  • Publisher
    Aspyr Media
  • Developer
    BioWare
  • Release date
    15 Jul 2003

Star Wars: Knights of the Old Republic is a role-playing video game developed by BioWare and published by LucasArts. The game's system is based on Wizards of the Coast's Star Wars Roleplaying Game, which is based on the d20 role-playing game system derived from the Third Edition Dungeons & Dragons (D&D) rules. Players choose from three basic character classes at the beginning of the game, and later choose from three Jedi sub-classes. Beyond class, a character has "skills" stats, tiered "feats", and later on, tiered Force powers, similar to magic spells in fantasy games. Feats and Force powers are unlocked every few level-ups, while the player is given skill points to distribute among their skills every level. The game is a part of the Star Wars Legends Universe.

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AGM score 93%
IGN 9.5
GameSpot 9.1
Metacritic 92
sci-fi
xfire
customization
health
death
male protagonists
health pack
anti-personnel mine
bink video
bomb
turret
gun
helmet
cutscene
pistol
classes
melee
grenade
rifle
record breakers
e3 2002
adventure
aliens
robots
downloadable content
water
single-player only
lightsaber
breaking the fourth wall
computer
shark
steam
enemies on cover art
regenerating health
nameless protagonist
humble bundle
direct2drive
the mob
xbox 360 backwards compatibility
games based on movies
stealth
turn-based
rpg
gambling
customizable characters
critical hit
party system
experience points
gog.com
moral decisions
voice acting
tie-in
greatest hits
e3 2003
role playing
non-player character
not-so-bad guys
e3 2001
currency
betrayal
boss fight
female protagonists
elevator
final boss
sword
inventory
love
cape
world map
human
sand
slashing weapons
laser
waking up at beginning
tent
poison
status effects
robe
duality
multiple endings
slavery
mind control
original soundtrack release
loading screens
resistance
genocide
on-the-fly character switching
flamethrower
armor
random loot
leveling up
character creation
dual wielding
vendor trash
romance
insanity
party-based combat
chosen one
open-world
dialogue trees
amnesia
good vs evil
attributes
active ability
branching story line
damage numbers
unusual speech patterns
plot twist
villain turned good
geriatric protagonist
ancient advanced civilization technology
potential love interest
evil empire
attachments
underwater gameplay
difficulty level
xbox one backwards compatibility
throwing weapons
mask
alternate costumes
upgradeable weapons
disease
story driven
dragons
invented language
playable boss
henchmen
victory gong
subtitles
level up health refill
life drain
murder
lgbt
tsundere
bomb disposal
minigames
planet jumping
escaping imprisonment
racism
from zero to hero
alignment
lightning manipulation
pc to console port
tomb raiding
hacking
stun
gibberish
character customization
racing
torture
partners
telekinesis
space station
spaceship
third person
pilot
pick your gender
unseen recurring characters
invisible wall
planet
visual indication of alignment
robots with a sense of humor
divinity explained by aliens
redshirt
hero turned evil
metagame
planet destruction
steam play
proximity mines
spike video game awards 2003
interactive achievement awards 2004
inventory loss
real-time
tomato surprise
tutorial
changing sides
xbox originals
pseudonym
skywalker sound
force
star wars
futuristic
jedi
sith
skills
space suit
sidequests
the force
the jedi
blaster
multiple gameplay types
boost pad
can't swim
pausable real time combat
space nazis
vibroblade
alien languages
wookiees
trandoshan
twi'lek
tusken raider
rancor
saving throw
false identity
hutt
power crystal
saber throw
tower of hanoi
opengl
mandalorian
galactic republic
sith empire
d20
hermit
battle meditation
pazaak
odyssey engine
the exchange
echani
the mandalorian wars
jedi consulor
rakghoul
rakata
banthas
game developers choice awards 2004
the ebon hawk
cortosis weave
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About Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republic is released by Aspyr Media in 15 Jul 2003. The game is designed by BioWare. Star Wars: Knights of the Old Republic is a typical representative of the Role-playing (RPG) genre. Playing Star Wars: Knights of the Old Republic is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Star Wars: Knights of the Old Republic will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

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A complete list of games like Star Wars: Knights of the Old Republic can be found at AllGame here.

Star Wars: Knights of the Old Republic is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Star Wars: Knights of the Old Republic is perfect for playing alone or with friends.

At AllGame you can find reviews on Star Wars: Knights of the Old Republic, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The story

This section tells the history of the world of Star Wars: Knights of the Old Republic

It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, savior or conqueror... you alone will determine the destiny of the entire galaxy! Former Jedi Darth Malak, a Dark Lord of the Sith and Darth Revan's former apprentice, has unleashed a Sith armada against the Republic. Malak's aggression has left the Jedi scattered and vulnerable; many Jedi Knights have fallen in battle and others have sworn allegiance to Malak. The game opens with the player's character—the player can choose a face and be male or female (canonically a male)—awakening aboard the Republic ship, Endar Spire, which is under attack by Malak's forces. The player's character gradually gathers companions and pieces together their past while attempting to stop Malak. The game is a part of the Star Wars Legends Universe.

Knights of the Old Republic in the test - the first bioware role-playing game in the Star Wars setting

Author: Markus Schwerdtel
Date: 2003-10-31 14:02:00
Star Wars there, Jedis ago - with Knights of the Old Republic, Bioware simply delivers the best and most extensive PC role-playing game since their bang Baldur's Gate 2.

Memory loss is not only annoying after lavish company parties: As a hero in the role-playing game Knights of the Old Republic, you wake up on the cruiser Endar Spire. Without memories, but in the middle of a space battle against the Sith Armada. Luckily, roommate Trask helps you to reach a rescue capsule despite being brainless and hostile squads.

Right in the middle

The hectic escape from the »Endar Spire« introduces you to the operation aside and is also the beginning of one of the most varied adventures in role-playing history. Because developer Bioware (Baldur's Gate 2, Neverwinter Nights) has successfully transported the D&D rules into the Star Wars universe. And invented a captivating story with lots of side quests. Around 4,000 years before the action of the films, the Jedi Knights are guarantors of order and justice on hundreds of worlds. But evil is also powerful and constantly looking for disciples. You alone decide whether you want to pursue a career in the 50-hour epic as a Jedi benefactor or mean Sith Lord - or somewhere in between.

The falcon takes off

After the emergency landing on the planet Taris, the first party member, Republican pilot Carth Onasi, will help you. He knows a few details about your past and helps you leave Taris.

The first hours of play are spent organizing a ship - the lightning fast »Ebon Hawk«. The speedster now serves as a mobile base, and the party jets between the seven planets of Knights of the Old Republic. The first flight takes you from Taris to the Jedi Academy on Dantooine, where the Council of Elders gives you a difficult assignment: Find the Star Forge, a massive armory that, under the command of Darth Malak, spits out an infinite number of Sith warships. If no one stops Malak, the Republic is doomed, and fighter Juhani (right) will save you from the dark side so she can join your group. Or you kill them and have to do without the Jedi-Lady, the ancient guardian droid paralyzes our warriors with an ice jet. Ion weapons and appropriately modified light sabers are effective against him.

Light figure or dark man

Knights of the Old Republic forces you to make profound decisions all the time. In almost all of the many conversations, there are at least three possible responses. Friendly heroes collect power points for the bright side, but have to pay more at retailers. On the other hand, if you want to be mean, you can negotiate prices with the blaster. For this, the program distributes dark power points. Bad boys threaten to cremate the business when buying a droid - the robot is then free. Or we haggle, depending on our charisma value. Ion weapons and appropriately modified light sabers are effective against him.

The highlight: your points account influences later conversations, the selection of side quests and, ultimately, even the plot. Knights of the Old Republic has two completely different end phases. Most adventurers will want to go through it twice.

mandatory breaks

All-clear for veterans of organic goods: Despite 3D graphics, the game remains clear at all times. The camera automatically takes a suitable position in conversations and fights. Battles are similar to Baldur's Gate 2: as soon as the party sees an opponent, the game pauses.

You can choose the next actions in peace, up to four can be clicked into a queue. With weaker adversaries you do not need to intervene, the characters act quite intelligently independently or based on your script specifications.

However, if the party is facing harder nuts, constant pausing and tacting is mandatory. After the victory there are experience points and loot. At the beginning of the game, the optimal hero line-up consists of ranged and close combat. Towards the end, however, the Jedis make their grand entrance with light sabers and power skills.

Fight with depth

Baldur's Gate 2 connoisseurs will have to get used to the fights a bit. Formations are missing, the party sets up independently. However, this does not mean that the draft is lacking. Unlike other role-playing games, the optimal use of weapons and skills is very important.

A typical battle looks something like this: As soon as you have spotted the enemy, you should hinder them. This can be done with paralysis spells or adhesive grenades. At the same time, a ranged man with skills like the sniper shot attacks. Heroes with a high perception value often succeed in a surprise jump attack. Although the range of throws, sayings and shots is not shown, your people automatically put themselves in a good position. If the effect of spells or grenades wears off, you can go into close combat. Again, the skillful use of combat and power skills counts.

All Talent Scout

Before starting, determine the gender and manipulate the hero's appearance. You also determine whether he is a fighter, scout or thief. Later in the game, you can choose between three Jedi classes. Basic skills such as repair or increased attention are much more important than a pretty face.

There are also talents that make it easier, for example, to deal with weapon types such as blasters. Skill points are given when leveling up. You distribute them yourself (also for the party members) or let an automatic system work, which, however, uneventfully expands the character.

Jedi specialties

Powerful characters also invest their points in Jedi skills. How much "mana" it costs to use depends on your power direction. A Dark Jedi uses up all of his supply for a paralyzing spell, his good computer part only a thimble full. The energy flash is expensive for the latter. Neutral sayings such as the light saber throw or the "persuasion" known from episode 1 cost the same for all Jedis. This means that behavior in conversations indirectly has a massive impact on battles. You can easily change your attitude later through your behavior.

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Star Wars: Knights of the Old Republic.

Star Wars: Knights of the Old Republic - scene 1
Star Wars: Knights of the Old Republic - scene 2
Star Wars: Knights of the Old Republic - scene 3
Star Wars: Knights of the Old Republic - scene 4
Star Wars: Knights of the Old Republic - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Aspyr Media

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