Release date22 Jul 2016
In Starbound, you make your own story - there's no incorrect method to play! You may decide to spare the universe from the powers that obliterated your home, revealing more prominent galactic secrets simultaneously, or you may wish to forego a courageous excursion altogether for colonizing unknown planets. Settle down and ranch the land, become an intergalactic landowner, jump from planet to planet gathering uncommon animals, or dig into perilous cells and make a case for exceptional fortunes. Disclosure old sanctuaries and present day cities, trees with eyes, and wicked penguins. Utilize several materials and more than 2,000 items to manufacture a tired disconnected lodge in the forested areas, a medieval mansion, submerged arcade, or even a space station.Starbound has been developed starting from the earliest stage be multiplayer and effectively moddable. You have the devices to make the universe your own and alter the game to suit your play style - include new things, races, planet types, cells, and journeys - the conceivable outcomes are limitless.Choose from one of 7 playable races and redo your characterSave the universe in an epic story crusade highlighting vivid characters, managers, prisons, and missions! You're the commander of your own one of a kind starship! Adorn it, extend it, and use it to investigate a procedurally created universeColonize strange planets and gather blessings from your occupants - in the event that they like you, they may even request to join your boat team! Three game modes - Casual (no compelling reason to eat) , Survival (eat to endure/drop things on death) and Hardcore (permadeath) Craft a huge number of articles - building materials, defensive layer, weapons, furniture and moreCapture exceptional beasts to battle close by youAll content is accessible in online drop-in/drop-out co-opBuilt from the beginning to be effectively moddable. You have the apparatuses to make the universe anyway you'd like it
Starbound is released by Chucklefish Games in 22 Jul 2016. The game is designed by Chucklefish Games. Starbound is a typical representative of the Role-playing (RPG) genre. Playing Starbound is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Starbound will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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A complete list of games like Starbound can be found at AllGame here.
Starbound is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Starbound is perfect for playing alone or with friends.
At AllGame you can find reviews on Starbound, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Starbound - Analysis
And there is no financial limit for originality and talent - we refer, in this case, to Starbound. The Chucklefish Games masterpiece is a good example of this. It is true that we are not facing a precisely novice study, but neither are we facing a team backed by large firms such as Ubisoft or Sony. So this is a factor that we must take into account when playing or analyzing Starbound.
The project started sometime in 2011 and was officially announced in early 2012 , so we are talking about an independent video game with more than five years of work behind it. Through an interesting Kickstarter campaign , Starbound was increasingly supported by the community and began to generate a lot of attention from the press and the public. An early version was released in 2013 , but it was in the wake of Hello Games' controversial No Man's Sky presentation that the Chucklefish title started to generate more buzz. The public inevitably began to compare both titles, since they had and have many points in common.
In these cases comparisons are inevitable . Firstly, because Starbound was definitively launched on July 22 of this year and No Man's Sky only a few days later, on August 9 . Secondly, because both share a common theme : space and its "infinity". Thirdly, because the two titles make use of a similar technology that allows them to generate scenarios at random, making each game completely different from another. And, lastly, because they have generated a lot of expectation or 'hype' -a word that is lately in fashion-, leaving no one indifferent at its launch.
At first glance, looking at one and the other, we can think that Starbound is an aperitif before launching into the vast universe proposed by the guys from Hello Games. Although this is something completely personal, something that will depend on each player, I must ensure that the first statement is not correct at all because Starbound, with all its greatness, is an appetizer, first course, second and dessert. To underestimate the Chucklefish game based on its technical section and / or little publicity would be a sovereign mistake, because behind its simple pixels hides an immense procedural, logical and harmonious universe that deserves to be taken into account.
Going into the matter, once again we cannot avoid the comparison. When we start Starbound or see a screenshot of it, Terraria will quickly come to mind (Re-Logic, 2011), and that is that Starbound shares a lot with Terraria. Graphically we can be talking about two almost identical video games, with all that this entails. In the first place because, despite the effort invested in Starbound, at first glance it is a copy rather than a tribute and it is evident that the 'pixel-art' begins to give significant symptoms of exhaustion , despite the fact that the game is in the making sometime in 2011.
But on the other hand, Starbound has its own personality, after all. The design of characters and objects, despite being very basic pixels , falls in love from the first moment we launch the game and the design of planets, carried out in a random way, is quite convincing . In fact, one of the benefits of Starbound is precisely that the planets have a life of their own and, in almost no time, anything squeaks on us. Everything is harmonious and we do not feel at any time being lost in a procedural loop without a life of its own.
But, aside from all this, it is clear that Starbound is not a technical marvel . We are aware of the development and financing that the title has had, but, as I mentioned at the beginning, the 'pixel-art' begins to tire and it is not the first time that I say it. The games that make use of this technical-artistic section are played without control and it seems more like a plague than a fashion. In addition, this leads us, unconsciously, to fall into the error of considering them simple games, Starbound or titles like Dwarf Fortress (Tarn Adams, 2006) are good proof of this. The problem is that the entire title is developed in a 2D side scroll that, in addition to its pixelated artistic section, excessively limits the greatness that is hidden behind it .
Still, despite having his own personality in terms of character or object design and history, Starbound is overly reminiscent of Terraria and that is something that works against him on a technical and artistic level, for two main reasons; the first of these is obviously what we might call a copy; and the second is because we are talking about a title of the year 2011 compared to another that was officially launched in 2016.
At the sound level, a wonderful musical universe opens up to us. The soundtrack , composed by Curtis Scheitzer , fits in perfectly achieving a unique setting. The symbiosis is as perfect as it was in its day in the case of Mass Effect with the music of Jack Wall and Sam Hulick, enveloping us in the peaceful and at the same time cold outer space. The sound effects are generic, although they are simple, they do their job and at no time do they squeak. The title does not have voices of any kind and it should be noted that it is not subtitled in Spanish , only localized in English. Luckily for us, and it is something that must be mentioned, the user kantos22 has immersed himself in a Spanish translation that we can already enjoy through Steam Worshop ; It is true that it needs some adjustment, but it is perfectly enjoyable and valid.
We gathered the finest game reviews for you to have a better idea of the Starbound
Benjamin DannebergStarbound put to the test - freedom in pixel space
After around three years in Early Access, the pixel sandbox adventure Starbound has finally been published. The test shows that it is more than just a terraria ...
This time with history
Unlike Terraria, Starbound offers a typical RPG story from the start. We have chosen from the six selectable races for humans, and our character is about to attend a solemn ceremony on earth in order to be appointed protector when our home planet is suddenly destroyed by a gigantic tentacle creature.
Our flight to the stars ends for our abundantly demolished spaceship in the orbit of an unknown planet. There we meet Grand Protector Esther Bright, who tells us about two opposing forces in the universe: the cultivator, a force that stands for harmony and peace, and ruin, which - surprise! - Opposite. Our job now is to destroy Ruin completely, as he is apparently trying to break out of his prison. To do this, we need to find and unite six artifacts.
With the main story, Starbound offers a motivating guide that softens the classic aimlessness of a sandbox and arranges the free elements of the game to the right and left of the path. This also picks up all those players who prefer linear things. However, the search for the artifacts consists of simply scanning (clicking!) Objects in the hope that it will fill a progress bar. This is not an example of good quest design, a lot of potential has been wasted here. Fortunately, Starbound also offers a lot of activity outside of the story.
The game comes up trumps with enormous freedom. We fly from planet to planet with our spaceship, explore and collect materials, build houses or even entire colonies, manage farms for food supply or look for crew members for our spaceship.
When exploring, we run sideways over procedurally generated planetary surfaces until we come back to our starting point at some point. In between there are different biomes, different monsters, diverse architectures and weather effects. It is worth exploring the many caves or digging your way down to discover underground lakes, bone temples or nasty poison monsters.
Boss monsters also want to be chastened, both in between and as part of quests. Sometimes we are allowed to paralyze nasty gadgets with the help of switches and technology, sometimes we can kill a giant spider in its construction with brute force of arms. Depending on our level of equipment, this can be very challenging. The enemy AI fluctuates depending on skills between challenging and stupid, sometimes enemies are placed in downright ridiculous places. In one dungeon, for example, we were able to sizzle away a number of ranged fighters without resistance with the flamethrower.
If we die in unscripted areas, we lose 30 percent of our pixel currency, drop all handicraft materials, food and consumer goods and have to restart from the spaceship. The roguelike concept fluctuates between tension, challenge and frustration, depending on the situation.
We have a pretty arsenal of weapons at our disposal for crushing enemy brawls - from broadswords, ax and speed bows to assault rifles and flamethrowers, everything a controversial player's heart desires is included. Different weapons require different fighting styles: axes, for example, have to be charged with momentum, while we fire pistols until our energy bar is empty. Then we have to wait a moment for it to recharge in order to continue shooting.
The extra abilities of rare or legendary weapons are particularly cool . For example, we were allowed to carry out a wild onslaught over a certain distance with a sword, a special assault rifle let us fire electrifying volleys at enemy groups.
If we are rather unlucky when looking for prey, we can simply build better equipment ourselves. But for that we have to get our hands dirty.
Paradise for collectors and craftsmen
Those who like to collect will get their money's worth in Starbound. The »Matter Manipulator« is our multifunctional tool for dismantling and assembling of any kind. At first, we can slowly upgrade the part in the course of the game so that it dismantles more quickly or has a greater range. We then dig our way back and forth across the planets and get material for extensive crafting.
Handicraft works in the classic way as in Minecraft and Co. with small, workbench-independent recipes for healing ointments or with boards, which we in turn need for setting up crafting stations (forge, forge, workbench, etc.). For the latter, it makes sense to build their own and protected branch. Lots of recipes for weapons, armor and cosmetic knick-knacks turn us into little fighting machines and our functional craft shack into a cozy place that we can expand into a whole colony if necessary.
Colony & Crew
In order to settle NPCs, we place a colony certificate previously purchased from the dealer in the intended dwelling - whoosh, an NPC appears! Depending on the quality of the facility, the NPC pays different amounts of rent, either in the customary currency (pixels!) Or in kind. The fact that the NPCs just appear that way is slightly unsatisfactory. It would be much better if we could win NPCs for our colony on our travels across the planets.
Unfortunately, this only works for crew members who we can recruit for our spaceship and who give us passive bonuses. For example, the engineer increases the fuel capacity of the spaceship and we can take crew members with us as (sub-optimal) combat support. However, the crew feature is hardly worth it in its current state and looks pretty half-baked.
Steep wall for beginners
The game's biggest flaw is the fact that it explains almost nothing. For example, if we play in survival mode, we have to eat regularly to avoid scratching. But we only find out by trial and error that we need a forge, a spinning wheel and suitable materials for a simple agricultural hoe.
The implementation of the hunger mechanism is also questionable : We shovel loads of carrots, rice dishes and bread into us just to have a few minutes' rest from the hunger warning sound. We urgently need to improve the balance here.
However, we can easily invite other players via our Steam friends list and thus overcome the unnecessary hurdles of the game by trying things out together in co-op. Disadvantage of the game structure designed for multiplayer interaction: There is no pause function. If you have to go for little pixel monsters from time to time, you can only interrupt the growing hunger by leaving the game (which is saved automatically).
The interface also urgently needs an update. We can assign a function or an object for the left and right mouse button to each hotkey, which is a brilliant idea. Instead, the rest of the functionality is ... well, limited would be nicely worded. Some items cannot be stacked, which means that, for example, we have to put food one at a time on the hotkeys in order to eat them.
Reward bags can also only be opened by placing them on a hotkey - only building materials can be used directly from the inventory. It is annoying that the inventory opens in the middle of the screen and above our character. If we move the window to the bottom of the screen, tooltips disappear from the screen. Deselecting items is sometimes done using a special key, sometimes using Escape, sometimes by closing the inventory. And we could list many more annoying little things.
Technically, however, the age-old pixel optics are convincing due to their clarity and contrast; the worlds are varied and lovingly designed. So the bottom line is that, despite the many small flaws, Starbound offers fans of the genre a well-rounded, if not entirely sophisticated overall package with an incredible amount of freedom.
Screenshots will help you evaluate the graphics and gameplay of Starbound.
If screenshots are not enough, you can enjoy creative videos from Chucklefish Games
But that's not all! We also carefully prepared the best strips from Starbound.
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