State of Decay
Release date5 Jun 2013
This is the end. Life as we probably am aware it is history after the zombie end times. Collaborate with some dispersed survivors to battle your way through and begin once again. The third-individual activity game comprises of a unique open world. Pick your position, plan and reinforce your base camp, get nourishment and ammo in brave assaults, and salvage other playable survivors with special capacities.
About State of Decay
State of Decay is released by Microsoft Studios in 5 Jun 2013. The game is designed by Undead Labs. State of Decay is a typical representative of the Role-playing (RPG) genre. Playing State of Decay is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay State of Decay will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 5 Jun 2013 released games such as:
- 🎮 The Legend of Heroes: Trails of Cold Steel
- 🎮 Fallen Enchantress: Legendary Heroes
- 🎮 Disney Infinity
- 🎮 Warframe
In addition to State of Decay, the representatives of Role-playing (RPG) games also belong:
- 🎮 The Legend of Zelda: Oracle of Seasons
- 🎮 Diablo III
- 🎮 Pokémon Black Version 2
- 🎮 The Elder Scrolls IV: Knights of the Nine
A complete list of games like State of Decay can be found at AllGame here.
State of Decay is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
State of Decay is perfect for playing alone or with friends.
At AllGame you can find reviews on State of Decay, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
State of Decay in the test - when there is no more room in hell
Beware, that could happen to you too: Marcus and Ed come back from a multi-day trip to the mountains and, without warning, are confronted by a pack of zombies, drooling for the sweet meat of the two. Apparently the undead overran large parts of the USA (or even the whole world?) And transformed the population into their own kind.
One cannot expect much more from the story, however. Just like the two friends, we are initially puzzled because at the beginning of State of Decay we have the first zombie in front of us in the role of Marcus without explanation. After all, the game reveals how to attack and gives us a big branch as a starting weapon.
Brave new zombie world
Fortunately, it doesn't go on that bumpy: After the first shattered zombie skulls, the open world game takes us step by step through the most important functions. In this way we gradually learn more about the actual game mechanics.
State of Decay is not a dumb zombie battles, but rather appoints us to the leader of a group of survivors after the introductory phase - and thereby not only demands our zombie hunter skills, but also your management skills. When many people live together under one roof, friction quickly develops and everyone wants to be fed.
But first things first: Having escaped with great difficulty from the initial forest area, we set up camp in the church of a devastated small town together with a handful of other survivors. It's practical that the church is surrounded by a high wall and is relatively easy to defend.
From here we gradually explore the rest of the play area as we constantly have to collect new supplies and occasionally have to respond to radio messages from people in need. The food supplies decrease every 24 (in-game) hours, and ammunition is also running out due to constant zombie attacks on the improvised fortress.
Use ax with zombie
First of all, we find enough resources in the immediate vicinity by looting the houses (and every now and then - thanks to the American Constitution - even a fancy firearm), but at some point we have no choice but to leave the city limits behind us and with one to go exploring the abandoned cars. And that alone is damn dangerous, because we can suddenly stumble into the next ten-man zombie horde with limited equipment.
One or two zombies alone are not much of a threat, but as soon as we have a whole bunch of beasts glued to our cheeks, the fun is over! Ammunition for firearms is in short supply, and the convenient one-button melee system works well when dealing with individual revenants, but after just a few zombies with ax, machete, sledgehammer or steel pipe, our character's stamina has become frightening Moved towards the zero line.
So we whistle out of the last hole after five zombies have been killed and can forget about further combat maneuvers or a brisk rescue sprint. In addition, more and more undead are attracted by the noise of battle. Incidentally, this also applies to loud noises that we make when running.
The principle is known from zombie films such as George A. Romero's "Dawn of the Dead": If the heroes only deal with a few of the living corpses, they become cocky and possibly turn the struggle for survival into a game. But at some point it becomes deadly serious when the "stinkers" approach in larger groups. Exuberance is rarely good. Such situations usually end with the undead feasting on our bowels.
Our little farm
On the exploration tours we discover farmhouses that are wonderfully suitable as fortified outposts for the zombie killer community. So, whoosh, the position is passed on over the radio and the farmhouse becomes the second control center. It sounds simple, but it is linked to a "currency": All orders that we give our protégés cost us trust points. This also applies to weapons and food, which we pack from the shared locker at our base into the somewhat cramped inventory of our backpack and take with us on the trip.
We earn the points by procuring supplies and bringing more survivors with us. The latter are also urgently needed, because after extensive exploration tours our character is exhausted and only has reduced stamina and health values. Then it's time to take a break during which we switch to one of the other survivors and continue playing with them.
The same applies in the event of death, because State of Decay uses a permanent death system - once dead, always dead! All that remains is to switch to the next survivor. By the way, changing characters does not change the course of the game: All available missions remain, there are no character-specific storylines. Rather, it is like trading our exhausted horse for a fresh one in a western game.
Almost like in real life
The more people romp around under our roof, the more tense the situation can become. Even when the pantry is full, the survivors complain about the lack of sleeping space or start arguments among themselves. This is where we come into play: We can expand each base modularly with sleeping places, hospitals or workshops and even upgrade them in several stages so that all eventualities are taken care of. Such construction measures, however, require raw materials, which we discover just like food supplies in the surrounding houses - although construction sites for materials are of course more productive than single-family houses.
If we discover supplies of food or building material while searching the building, we can either stuff the things into the backpack ourselves, which slows us down a little and depresses our stamina, or we call a group of survivors over to the radio to plunder. Then it may take longer before the stuff arrives at the base and we can use it. So you see, there is a lot to do: loot, manage, build, explore - and this bloody zombie plague!
Day of the dead technology
While State of Decay on the Xbox 360 was still a total optical failure, the PC version looks a lot nicer. Nevertheless, the simple character models and animations as well as the strong flickering edges and the bland textures no longer lure anyone behind the stove these days. The control with mouse and keyboard is more successful. Menus can be navigated with simple mouse clicks and the fights against zombie hordes are easy.
The gamepad is a bit more fluid, but unlike some other ports, State of Decay does not require a controller. The only downer: Regardless of which input device we choose, the keys cannot be freely configured. As a punishment, the developers should spend a day in the zombie apocalypse, in a car - and without gas!
Nevertheless: You can forgive the zombie adventure for its technical sloppiness because the concept of the game is just too ingenious. The expansion of the base, the exciting struggle for survival, the looting tours and voyages of discovery through the surrounding farmland - all of this interacts wonderfully and is captivating on the screen. And it also reminds us of a certain television series: If there weren't already two official games for The Walking Dead and the story fully exploited its potential, State of Decay would be the perfect implementation of this template.
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