Statik - Review
Statik in fact sees us busy solving eight puzzles within a kind of clinic where a mysterious doctor with an always blurred face introduces the level, says something with little sense in the middle of the game and finally, if we managed to solve the puzzle, it makes us fall asleep and awaken in another room. It is also difficult to talk about the plot (which also exists) in such a context or to make sense of certain sentences of the mysterious character with the white coat.
After all, what matters most in Statik are puzzles and if you are a fan of the genre you will find a lot of material to properly squeeze your minds. Also because each puzzle, represented by an always different box (but at some point we will also have to answer questions about some figures), does not provide for any introduction and there are not even indications or help of any kind.
You simply start a level with your alter-ego's hands tucked into a box (anything but pleasant feeling) and you begin to experiment. All the buttons, the sticks and the triggers of the DualSock 4 in fact operate some mechanism of the box, but their function is always different depending on the level. In all cases, however, the box can be turned and viewed from any angle by always moving the DualShock 4 and, apart from some movement that is sometimes a bit abrupt or not always best recorded by PlayStation Camera, the interaction is rather precise.
The fact that there is no help or indication whatsoever makes Statik a puzzle game quite demanding but never really frustrating, also because when you understand that the solution often occurs by looking around, observing what surrounds us and also listening to noises and sound effects, it's hard to get stuck for dozens of minutes on a single passage.
In our run we got to the end credits after about three and a half hours, but a lot depends on your affinity with the genre and, going by the nose, we assume a longevity of between three and five hours. Which is not so much considering the 20 euros requested, but not very little. Considering how many titles for PlayStation VR cost the same and last much, much less, on this front we can not really complain about Statik.
We do not want to spoil the surprise by describing the puzzles by thread and by sign, but know that you will have to deal with symbols, colors, levers, gears, audio cassettes, lenses, lasers, mechanisms of all kinds, joysticks, compasses, cubes, letters, phrases, numbers, detectors, circuits and much more. All, as the title suggests, lived in a completely static way, therefore without any movement to make our alter-ego make if not observe the boxes, turn them and turn them upside down.
The stomach thanks and in fact we managed to play for continuous sessions, even quite long, without particular nuisances. However, the fact remains that Statik is not a game for everyone. You have to think a lot and not get caught up in despair, overcome a certain background monotony at the level of settings and, of course, they must like the puzzles and the genre of escape rooms (if you have not endured The Room, forget it).
But we liked Statik. It discreetly exploits VR, it is graphically dignified, it is demanding and offers always different challenges, tough but never impossible, with that satisfaction that fills your soul at every level passed, typical of puzzle games that have something to say. Luckily you can always download the demo from the PlayStation Store and try it out. It costs nothing and you might find a great VR pastime in puzzle sauce.
Sensation of motion sickness: nothing
Game speed: low
VR effect: medium
I downloaded Statik thanks to a review code provided by the developers and I played it with PlayStation VR on PlayStation 4 Pro, finishing everything in about three and a half hours. The game, exclusive to PlayStation VR, is dubbed and subtitled in English only and costs 19.99 euros.