
SteamWorld Heist
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PublisherImage & Form
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DeveloperImage & Form
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Release date10 Dec 2015
In SteamWorld Heist you lead robots that battle their way through a great deal of firefights. The game offers turn technique with a wind: you point yourself with all weapons, plan craftsmanship shots and conquer any spread! As a chief of a steam privateer team, you board ships, loot them and battle your way to the getaway case. Furnish initiates with extraordinary aptitudes, weapons and chic caps and defeat the difficulties of the universe! The most significant technique, which is about expertise rather than karma by Steam Powered Giraffe
AGM score | 81% |
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IGN | 8.8 |
GameSpot | 8 |
Metacritic | 74 |
About SteamWorld Heist
SteamWorld Heist is released by Image & Form in 10 Dec 2015. The game is designed by Image & Form. SteamWorld Heist is a typical representative of the Role-playing (RPG) genre. Playing SteamWorld Heist is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay SteamWorld Heist will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 10 Dec 2015 released games such as:
- 🎮 Fire Emblem Fates: Birthright
- 🎮 Rampage Knights
- 🎮 Tokyo Mirage Sessions #FE
- 🎮 Lifeline
In addition to SteamWorld Heist, the representatives of Role-playing (RPG) games also belong:
- 🎮 Total War: Warhammer
- 🎮 Dragon Age: Origins - Leliana's Song
- 🎮 Starward Rogue
- 🎮 Disgaea D2: A Brighter Darkness
A complete list of games like SteamWorld Heist can be found at AllGame here.
SteamWorld Heist is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
SteamWorld Heist is perfect for playing alone or with friends.
At AllGame you can find reviews on SteamWorld Heist, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
SteamWorld Heist - Analysis
3DS is a console that stands out for the load of role-playing games it receives. In this case, although the battles take place in turns, it is not an RPG that concerns us, but a title that, forgetting the formula that made the previous episode famous ( Steamworld Dig , an adventure in which we dug in a mine ) and opting for a strategy marked by an excellent, agile rhythm, but which leaves room for debate between what to do. We are facing an extensive and long-lasting game ( about 20 hours ), perfect for those hungry for a deep and fun game.
Our crew (who despite being pirates, are good people) are at our command, and the way of facing the adventure varies according to each player. And we can equip our characters as we please. This gives a tremendous game, because it changes the way we face the different battles that are proposed to us. Certainly fighting with a level of beastly demand , that nobody relaxes. The title may have a certain level of "good vibes" in the characters and settings, but falling like flies is really easy, and don't think that the enemies are going to wait for us to hit them. Whether they have a weapon or not, they will destroy our squad as soon as we have a decision.
That is why learning the combat system is really important . We decided, obviously, the movement, also the objective ... and here the stage comes into play, which enriches the experience a lot. Piper Faraday is a female character who appears as the leader of the group, and her role is essential in the development of any confrontation; On the one hand, it will inspire confidence in the squad. On the other, it has the ability to bring us back to life. And that, believe us, is essential to keep our troops alive and thus allow them to level up and in their attributes (and despite the fact that it is not an RPG, the game allows us a high level of evolution of the units ). It is important, in the face of this "survival" of the characters, to make good use of the hiding places that each scenario opens for us, either by protecting ourselves or changing points to guerrilla mode.
The importance of making good choices is such that we are going to be able to choose between 100 weapons (there is nothing) and objects to improve skills, to tip the balance in our favor. Everything has to be measured, from the trajectory of the bullets to hit the walls to the type of rifle we use, because in case of choosing a long-range one, your thing is to choose a more distant positioning of the characters. Be careful because, given the difficulty of each fight, it will not be unusual for us to have to repeat the zone and change our modus operandi. But do not be discouraged, the fast and lively pace of the fighting - despite taking turns - more than makes up for it. It is also essential to measure how much time we spend moving, in order to choose whether to shoot or not. That is to say: we have a limit, within which we can run and shoot, or only move, which is ideal in case of facing an unequal confrontation ... or separating ourselves from something explosive, because here we do not understand friendly and enemy fire, just as we A barrel will hurt than a bullet.
It is striking and at the same time spectacular in this kind of title that we can even calculate where the character points, adding a curious tactical action component: enemies take a certain amount or other of damage depending on the area we fly them . For the record, there is also the possibility of reaching Rambo mode and giving them a plunge. The strategy is free. The result depends. But the truth, everything is a great incentive in order to continue the story, which although simple, is also striking. We are going to immerse ourselves in the past of certain crew members, not to mention that we will visit many environments. Make no mistake, the action always takes place in a similar, coppery, decadent environment.
With an excellent three-dimensional aspect, the game has a really enviable artistic section . We are before a title that in its entirety is developed with the aspect of cartoons implemented. There is no more three-dimensionality than the effect of proximity or distance depending on which characters or elements, but it is more than enough. There is a certain feeling of monotony, but it disappears easily as the fighting breaks out, because the concentration that these rapid confrontations need makes us forget even what we see. But everything, the lights, the colors, the shapes, the characters ... oozes originality and good work, compensating for the absence of better animations or volume in the elements.
As for the audio, it is a section that simply complies . We are not going to have to deal with voices or anything beyond functional effects and music with a somewhat monotonous appearance but that set the action very well. In case you are interested, although the game is officially released in English, there is an update that translates it into our language, which will make it easier for some to enjoy the adventure at a much higher level. And, why complain when we have so many hours ahead of enjoyment? Not everything is good in games, and while in Steamworld Heist we miss a little more variety, we are also shocked that it does not have multiplayer. And it is that although it is sufficient in extension, the adaptation to a competitive way of their confrontations would have been a delight. Take note, gentlemen developers.
When a turn-based strategy game becomes fast and dynamic, it becomes an addictive title like the one at hand. Steamworld Heist is a great game to continue in the universe that its predecessor already opened a long time ago, and the best of the genre for 3DS.
Other reviews
We gathered the finest game reviews for you to have a better idea of the SteamWorld Heist
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Biagio "Shinx" EtnaSteamWorld Heist - Review
I am particularly fond of SteamWorld Dig, the previous work of the Swedes of Image & Form. It is a title with a very strong personality, which owes a lot to...
Piper, the protagonist robot (which is actually her), will start recruiting various space mercenaries, to prey on several interplanetary vessels, loaded with treasures and as many enemies. While maintaining a certain aesthetic consistency, it is interesting to note how the developers have totally changed course, focusing on a turn-based strategy. The other fundamental feature is the 2D view, certainly bizarre for a similar genre and that opens up a range of rather peculiar possibilities. The game slowly takes shape and the caravan of interstellar marauders will gradually replenish with the passing of the missions. Once you have overcome the pleasant narratives, pleasant but not very incisive, you move on to a practical and essential map, followed by the management of your group. Finally, once a drifting spaceship is hooked, our job is to prey on it, well aware that we are not alone with the same intention.
When it comes to facts, SteamWorld Heist comes to life in a totally two-dimensional scenario, with the various parts of the map barred from view, and ready to reveal itself at the opening of doors and loopholes. Each character can move for a certain number of spaces, without big limits to tell the truth, except for the actions to be performed. Let me explain: if you just want to lurk at a certain point, the room for maneuver is quite large. Conversely, picking up an object, opening a trap door or attacking the enemy limits our movements, covering most of the turn. This feature is shown in a decidedly practical way through an on-screen cursor: we can move and act as long as the line of movement remains orange; as soon as it turns blue, it means that we have run out of room for maneuver and can only lurk. It is therefore necessary to stay within the orange limit, to optimize the movements to the maximum and conclude each action with a useful move, perhaps an attack.
The fighting takes place mainly with firearms, relegating the fists to a last chance in case of encirclement. Manual aiming is practical and immediate, giving a great sense of satisfaction right from the start. The enemies have various hot spots and even the covers can blow up: a very elaborate skeleton of the game follows, which in the highest difficulty levels requires great attention for every minimum choice. Some sights allow you to take advantage of a snooker-style preview of the shot, but most of the fiery mouths do not have it, so it is necessary to cling without too much effort to a certain uncertainty, however typical of the genre. The nature of the title is clearly oriented towards obsessive looting, which translates both in "money" (ie water, the game's exchange currency) and in various objects to be equipped. In this regard, the low number of slots available for the various items makes the schedules slightly frustrating, but they prove to be a sensible choice not to crack the balance of the game.
The technical frame that holds SteamWorld Heist together is even more elaborate than its predecessor, showing excellent character design and truly remarkable general care. It's a lot of fun to see the robots move in a lazy way, explode in slow motion, or quiver with anger when hit. Despite a slightly claustrophobic feeling that characterizes the rooms, the refined and amusing style manages to give the title a great personality. Also excellent is the sound, which does not skimp on orchestrated themes, created by the Steam Powered Giraffes for the occasion. If you exclude a certain basic monotony, which can become very thin if you are passionate about the genre, SteamWorld Heist is a multifaceted, charismatic and well-made product. A strategic deep beyond all expectations, and able to entertain for a long time.MODUS OPERANDI
I played SteamWorld Heist thanks to a code provided by the distributor. I completed it in about fifteen hours in normal mode, with some detours on the difficult one. The title lends itself well to replayability, but above all to a stratified fruition, thanks to the five difficulty levels. -
Krystian SmosznaSteamWorld Heist review - steampunk western in space
The review was based on the PS4 version. Also applies to the PC, XONE, PSV versions
Swedish Image & Form Games studio has already released three titles, but most of you will only associate one production - SteamWorld Dig . This simple and cute game allows you to play the role of a cowboy (a combination of a cowboy and a robot), which in the western-steampunk reality deals with extracting raw materials from the mine. Heist is the second work of the Scandinavians set in the same universe, but this time we are dealing with a two-dimensional tactical position, showing some, though rather minor, features in common with the new versions of the XCOM series. Nintendo handheld owners have been able to enjoy it for a long time, and now it's time for large consoles and PCs.
In SteamWorld Heist, the player controls a group of pirates led by Piper Faraday - a former pilot in the Royalist service who turned to the dark side of the force after refusing to carry out an order contrary to her beliefs. The happy group can be powered by a total of as many as seven cowbots (with the addition of DLC - eight), and most of them are only accepted at a later stage of the struggle for the oil obtained during the mission (the only currency in the game) or reputation points. The characters do not only differ in appearance - each of them represents a specific class, which determines the ability to handle a specific type of weapon and a set of abilities, unlocked after reaching new levels of experience. Of course, effective mastery of the skills turns out to be essential on the battlefield. The product forces you to carefully manipulate the available options, especially on higher difficulty levels.
At first glance, the work of Image & Form Games studio does not look too complicated. After starting the boarding of the enemy spaceship, a predetermined number of soldiers takes their starting positions and the player takes full control over them. Managing the charges is completely fucked from the new installments of the XCOM series - cowbots can make two moves in one turn, the latter usually not allowing to fire at opponents. Our soldiers can also hide behind interior design elements, symbolized on the screen by the shield icons known from the aforementioned title. Here, however, there is quite an important difference. Shields do not provide a stiff bonus to protection against enemy projectiles. Some of the items cover the heroes only in half, some of them are large enough that even their heads stick out from behind a vertical barrel. Opponents usually do not fire as precise shots as our daredevils, but the player should be careful anyway - shooting duels are largely ruled by chance and even a well-placed pirate can unexpectedly take a classic headshot, losing the vital energy that is very valuable in SteamWorld Heist .
These shooting duels are the essence of the game. Although the Swedish product does not reward you for killing enemies in any way (experience is gained only for loot collected along the way, which in itself is an interesting approach to the subject of exp), you simply have to eliminate rivals, otherwise you will not be able to escape from the enemy ship in most cases. Most interestingly, the chances of hitting this tactical position depend entirely on our agility. When we reach for a weapon, we have to track the opponent ourselves and press the trigger at the right moment. It might seem that the idea is stupid, but it works perfectly in this game. We owe it to the ricochet mechanics, which allow bullets to bounce off walls, ceilings or interactive objects and reach their target this way. After mastering this art, which requires a lot of practice, you will hit your rivals in a fancy and spectacular way, often using elements of the environment for this purpose. It is also advisable, because opponents can position themselves in such places that sending a cartridge by the straightest and shortest way (straight ahead) will not be possible at all.
Unfortunately, the ambitious work of the Swedes also has its weaknesses. In the long run, it is irritating to manage the equipment, which is presented in the form of a single sack, containing both weapons and gadgets - in addition, arranged in the order in which they were acquired. It would be nice to be able to sort items automatically in groups, so we could review weapons faster. I owe this not the best solution to the accidental sale of one powerful gun that I managed to find during the mission. It wasn't bad if you could buy it back, but it was a rare piece of equipment, and no vendor had it on offer.
The disadvantages include the dullness of the opponents and their reluctance to fire after ricocheting. After several hours of struggle, I was able to predict the moves of my rivals and position my soldiers so that they would avoid enemy fire, even when they were not huddled up to any of the covers. Enemies can change positions, adopt convenient shooting positions, but if there is an object between them and us, they will usually shoot it instead of us. In a way, I understand this procedure - if opponents could still destroy cowbots after ricocheting shots, it would be practically unrealistic to complete this game. However, it was possible to level the chances in other ways, e.g. by giving pirates more health points. Unfortunately, the exact opposite is true.
However, both of the above-mentioned shortcomings do not spoil the general perception of the title. This production is excellent and very charming among independent items. You can admire everything here, from the graphic design, through a well-done fight, to dialogues. Indie enthusiasts should be delighted with the Swedish proposition, as long as they obviously have a flair for tactical turn-based games and are not afraid to fight on the last difficulty level. SteamWorld Heist bought me after fifteen minutes of fun, and I compensated the regret after turning off the console by launching the edition on PlayStation Vita. I don't regret a single zloty spent on this small but extraordinary work. This is my best invested money in June.
Videos
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