Steel Division: Normandy 44 - Analysis
If the warlike conflict that ravaged Europe from 1939 to 1945 has often been represented in the field of video games, it has been even more so in the field of table games, or wargames, and miniatures. In the board games we have dozens of examples of more or less trustworthy and dense recreations of the different battles of World War II and the terrain of the miniatures has roughly approached in two ways: either from the battles to large scale with Flames of War or from small skirmishes with Bolt Action. This same diversity of approaches has occurred in strategy video games that have focused their eyes on the conflict.
Compared to Hearts of Iron, which is, in essence, the perfect translation of the densest wargame to the field of video games, Steel Division: Normandy 44 seeks its gap between the complex and the fast and direct of the RTS. Eugen Systems seems to focus more on the miniatures terrain and especially on Flames of War since it seems that we are in a video game adaptation of the miniatures game. Steel Division: Normandy 44 abandons any form of political or economic management in pursuit of loyalty on the overwhelming battlefield .
Eugen Systems has created a small campaign made up of three different fronts with four missions each. In this way the company manages to create a long tutorial in which we will learn to manage the different armies (American, German and Anglo-Canadian) throughout the most important conflicts of the Normandy Landing such as the Pegasus Bridge or the taking of the Hill 112 . The three campaigns, with a difficulty in climbing, allow us to take ease with the units and with the game mechanics of Steel Division: Normandy 44 to be able to delve into the multiplayer, the interesting thing, with ease.
It would not be unreasonable to describe Steel Division: Normandy 44 as the real-time depiction of a Hearts of Iron fight. Eugen Systems has created a war combat simulator set in World War II like few others, and has surpassed Company of Heroes in terms of fidelity and precision in its combat simulation . Each game in Steel Division: Normandy 44 is, in essence, a battle or excerpt from a WWII battle on the true terrain in which they occurred. As a curiosity, Eugen Systems has used photographs of British intelligence during the conflict to recreate 1: 1 the different scenarios where we will play so the precision in the representation of its roads, hamlets and rivers is astonishing.
Centering the entire game around combat is perhaps the greatest success of Eugen Systems since it manages to create a game that is both quite accurate in the simulation but does not require hours of study for compression like our beloved Paradox games.
We continue to break down the Steel Division combat system and its accuracy in getting closer to the best wargames on the next page.