Stellaris - Analysis
A light transition
Stellaris: Console Edition brings us to consoles a title already created on PC. For this, it brings us in an earlier version that will be updated, little by little, until it is on par with its computer variant. Your various DLCs will also be added gradually .
The graphic quality is very normal, without too many pretensions. It certainly doesn't lose quality with the platform transition, due in part to this lack of exaggerated quality elements, such as spawning a battle or ship animations. This does not mean that the design is bad, on the contrary, there is an exaggerated amount of alien species, different types of ships depending on the species, cities, etc. Stellaris is fluent in the console without frame drops, or problems related to this matter.
We have ambient music inspired by space, we have the possibility to pause it or choose themes, even put it in random mode. Basically so that we have a little musical background in our early Stellaris stages, which helps us get into our intergalactic role, although in the end it is that kind of music that ends up tiring.
Regarding the adaptation of the controls, a priori it is good to say that the work of the team in this sense is noticeable. It is not easy to make the use of the controller viable in games like Stellaris. However, the interface and controls are well taken , obviously it is not the same control or fluidity that a keyboard and a mouse offers, but it is enough to make it playable. It must be said, on the other hand, that to become a master of managing our civilization we need to spend a lot of time with it.
An overwhelming level of detail
The good? Stellaris gives us so much customization and ways to play that we have to fill in as many hours as we want and more . It is true that there is no campaign mode like in Total War, Warcraft, etc. But with the aforementioned customization and the different approaches with which to undertake our task, in addition to the possibility of generating huge maps, it is not that you need it. We have not seen the multiplayer option yet, although we assume that lovers of "cakes" between friends will have to wait for the most advanced updates.
To start we can choose an empire already created with its good and bad things or ... create our own empire of super aggressive space peacocks (it's just a suggestion). After choosing the entire compendium of features, traditions and other elements, we will embark on our adventure through the domination of the stars. For this Stellaris expands our options regarding Total War, not everything is the path of war, and taking it to a more diverse terrain, as in Civilization, peace, technology, alliances, subjugation ...
Of course, all these modifications have their costs. The interface is saturating, if you are new . Numbers, resources and problems, data everywhere. Stellaris plunges us into information and therefore if it does not convince us at first it is difficult for us to dedicate the number of hours it takes to understand everything and make the most of it. It is not only a problem of this Console Edition, but having to use the command, and even with the pause mode, makes it even more tedious, for example by having to select more than one unit.
The rest of the gameplay is based on a lot of management , we have an empire and we have to legislate it. There is not as much micromanagement as in other titles, you do not have to control many small units, but you do have to be aware of many variables. The combat is automatic, we just have to send our armies towards the enemy and they are already getting ready . This is a double-edged blade, as we have no control over the troops like in other types of RTS. Invasions, bombardments and the whole war theme is quite complex, assault units and ships are needed, both transport and war, and if the enemy has too many defenses, a long period of siege, which your rival can use to send a force support. This complexity does not have to be bad, it is a hallmark, and incidentally it encourages the rest of the domination options.
The technologies are very important , there are many and we have to choose the ones we want to investigate as they will unlock better buildings, abilities, collection bonuses and improvements for ships. For almost any tactic we want to put into action we are going to need to make use of these technologies. They will also help us expand, very important in Stellaris, as resources are scarce and your influence may quickly fall. All this together adds to the traditions, which will support the base of our culture and the factions that will emerge in our empire.
One of the most surprising things is the variety of options within diplomacy , from giving up planets to proclaiming rivalries or sharing technologies. Even when declaring war, because when we start it we will have to select the objectives that we intend to achieve with that conflict. Of course Stellaris also gives us options of alliances, federations or vassalage and in them our opportunities of domination rest.
With the federation of empires they also release more options within customization. Basically we can already modify our ships, being able to create different variables from the same units for different purposes (probably one of the most expensive learning curves in the game). In a federation this menu is opened to us but with the ships of the entire federation, in this way Stellaris gives us almost almost absolute control over all matters of the game. Trade agreements are an important engine of the game, as they need to be renewed from time to time and can give you a considerable amount of resources, especially if you choose to have a trade emporium.
There are many ways to achieve victory in Stellaris and it is the most fascinating, since it makes a strategy game rich in that very thing, strategies.