Sunless Sea

Sunless Sea

  • Publisher
    Failbetter Games Ltd.
  • Developer
    Failbetter Games Ltd.
  • Release date
    15 Feb 2015

LOSE YOUR MIND. EAT YOUR CREW. DIE.Sunless Sea is a Gothic Horror RPG with an attention on investigation, flawless narrating and continuous death.Captain a Victorian steamship on a tremendous underground seaIf the goliath crabs, conscious chunks of ice and swarms of bats don't get you, franticness and human flesh consumption absolutely need. Be that as it may, that old dark sea calls, and there's plunder for the daring spirits who set out to cruise her. Search out charming people for your crewHire exceptional officials like the Haunted Doctor and the Irrepressible Cannoneer. Every ha a story to tell, in the event that you can coax it out of them. Stray from the gas-lights of human progress Light and dim, dread and frenzy: spend too much time on the wide, dim sea and your group will become frightful and in the end lose their mental stability. Cut a life for your skipper in a pitiless and interesting worldA profound, convincing world stuffed with 350,000+ expressions of stories and insider facts. Discover your father's bones. Decide London's predetermination. Resist the divine forces of the profound sea.Your commander will die.Pass on assets starting with one age then onto the next. Get a family home and a crowd of legacies. Assemble an inheritance of zailors who conquered the sea and lost - or, once in a while, won.FeaturesBeautiful, hand drawn workmanship - strongholds of shining ice, jails roosted on lily cushions, haze covered beacons and the DAWN MACHINE. Continuous battle against boats and Zee-brutes, creepy crawly ran gunboats and conscious icebergs.Upgrade your steamship with ground-breaking motors, guns and pneumatic torpedo firearms. (Or then again purchase a greater, better boat.) Choose a ship's mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and that's just the beginning! Exchange or sneak silk and spirits, mushroom wine and psychedelic honey.Who are Failbetter Games? We're a boutique games studio situated in London, UK. We've been making outside the box games since 2009. In the event that you've read this far, this game is more likely than not for you.

see all / fold
AGM score 76%
IGN 8.3
GameSpot 6
Metacritic 85
real-time strategy
real-time combat
adventure
pirates
digital distribution
single-player only
steam
aquatic
unity engine
fantasy
gog.com
alternate historical
top-down perspective
fishing
billiards
steampunk
steampunk machinery
sailing
pre-release public testing
lgbt
sea monster
procedural generation
kickstarter funded
crowd funded
pausable real time combat
lovecraft
lovecraftian
expand / fold

About Sunless Sea

Sunless Sea is released by Failbetter Games Ltd. in 15 Feb 2015. The game is designed by Failbetter Games Ltd.. Sunless Sea is a typical representative of the Role-playing (RPG) genre. Playing Sunless Sea is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Sunless Sea will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

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A complete list of games like Sunless Sea can be found at AllGame here.

Sunless Sea is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

Sunless Sea is perfect for playing alone or with friends.

At AllGame you can find reviews on Sunless Sea, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

Sunless Sea in the test - the word is more powerful than the sword

Author: Dennis Kogel
Date: 2015-02-16 15:00:00
In the Sunless Sea test, we not only discover a true indie pearl, but also the realization that the most exciting stories are still happening in our heads.

This battle, this test of the role-playing game Sunless Sea should be different, we will tell about it years later. Will tell how we had to fight between rats and guinea pigs. And what crimes we committed! But that's how it happened! This is exactly what happened on that fateful day when our ship docked on a small island and we were received by Lady Augusta Devereaux Swinch of the Blackwater Swinches, King Gracegnaws' seneschal, the first of his name (a guinea pig in plate armor, if that has not yet become clear).

You don't believe us Does that sound like one of those unspeakable mobile titles with these nasty-cute animals with their dead Disney eyes? How wrong you are. Oh, how wrong you are! But well, we could tell you about Station III and what is happening behind its closed doors, what (or who) the priests cook in the Chapel of Light, the streets of the Khanate, or what lurks in the depths ,

Redakteursgarn

The thing is, all of this is not entirely true. We have not experienced all of this in the "classic" sense. In other words, we experienced all of this - the horrors of the sea, the guinea pigs, the priests - in a particularly classic sense: as a text adventure. Sunless Sea is a mixture of pirate simulation ( Pirates! ) And interactive game book ( Fighting Fantasy ).

As the captain of a small steamship, we sail across an underground sea, the Zee, in search of adventure, love and wealth. We take a bird's eye view of the ship and use simple commands (left, right, slower, faster) to steer it across the dark water. We trade in goods, watch out for fuel (so as not to run aground) and supplies (so as not to starve). If we come across pirates or monsters, there are small real-time battles that are somewhat reminiscent of online role-playing games: weapons have a cool-down phase, are triggered from a hotkey bar and we do not have to aim ourselves. If we keep the enemy within range of our weapons long enough, the shot will automatically strike. If you pull the trigger faster, you occasionally miss the mark.

But when we dock at one of the many ports, Sunless Sea changes to the (unfortunately only English-language) text adventure perspective. We read about guinea pigs, spies, monsters and have to decide in the nastiest role-playing game-dilemma tradition: Which rodents do we help now? Do we want to go to the tavern and drink with the locals or walk the moon in the moonlight?

Live, love, be eaten by the crew

Sunless Sea connects the two levels in a clever way: We hire an engineer for the machine room so that our steamer gets faster. At a private dinner in the captain's cabin (served: sea monster on bat) we find out that she is looking for her missing mother. So we set sail to the east, to the mysterious Khanate. The fuel runs out on the way, we have to sacrifice sailors to old gods, which increases our horrific value and changes our options in the port of Khan's shadow.

The beauty of Sunless Sea are his words. Failbetter Games use them to create a dense, dark, mysterious world between British horror literature and modern fantasy. The question Sunless Sea asks is this: Do stories have to be three-dimensionally rendered and "normal-mapped" - or is text enough? The answer to that is personal - let's talk it out fine - but one last thing: The fight between rats and guinea pigs sounds cute, the Pigmote Island massacre was just words, but it won't leave us anytime soon ,

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Screenshots

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Sunless Sea - scene 1
Sunless Sea - scene 2
Sunless Sea - scene 3
Sunless Sea - scene 4
Sunless Sea - scene 5

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