Tales from the Borderlands
Release date25 Nov 2014
Tales from the Borderlands is a five section long winded game arrangement from the makers of The Wolf Among Us and The Walking Dead: A Telltale Games Series. Set on the unforgiving universe of Pandora after the occasions found in Borderlands 2, this is a story loaded with Borderlands' trademark humor, following two explorers on their journey for enormity. You'll play as Rhys, a Hyperion 'suit' with fantasies about being the following Handsome Jack, and Fiona, a Pandoran cheat hoping to score her greatest ever cheat. Put together as reluctant accomplices in an undertaking to recoup money they both believe is theirs, their excursion will take you on a wild ride where criminals, crook masters, and Vault Hunters are only a portion of the impediments you'll experience, right now on the honor winning universe made by Gearbox Software. • Play as Rhys, set for make Hyperion his • Play as Fiona, set for bring in the cash hers (every last bit of it) • Explore Pandora as at no other time: commonplace and new areas enlivened as more than negligible gun feed • Your decisions matter, changing the story around you, and making the story yours
About Tales from the Borderlands
Tales from the Borderlands is released by Telltale Games in 25 Nov 2014. The game is designed by Telltale Games. Tales from the Borderlands is a typical representative of the Adventure genre. Playing Tales from the Borderlands is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Tales from the Borderlands will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 25 Nov 2014 released games such as:
- 🎮 Dragon Age: Inquisition
- 🎮 The Last of Us: Left Behind
- 🎮 Dungeon of the Endless
- 🎮 Far Cry 4: Ultimate Kyrat Edition
In addition to Tales from the Borderlands, the representatives of Adventure games also belong:
A complete list of games like Tales from the Borderlands can be found at AllGame here.
Tales from the Borderlands is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Tales from the Borderlands is perfect for playing alone or with friends.
At AllGame you can find reviews on Tales from the Borderlands, gameplay videos, screenshots of the game and other Adventure representatives.
Tales from the Borderlands - Análisis
This new conversational adventure by Telltale introduces new ingredients for a license such as Borderlands created from scratch by Gearbox in the last generation and that has managed to create its own identity signs that have made us all wait for its third numbered installment. Charisma and color is already a lot as raw material, which Borderlands has, but seeing the work done, we have to praise what Telltale has done with it .
And it is that not only has it been based on the created universe and has tried to shape it, but they have even dared to introduce new characters . A good example of this will be the two protagonists that the player will be able to control. On the one hand Rhys , a Hyperion employee who, after the final events of Borderlands 2, (the most advanced plot point of the saga and from which this installment departs) checks how his new boss Vásquez demotes him to vice-janitor. In search of revenge, he will end up stealing a key from the camera to escape and enrich himself with his inseparable Vaughn . On the opposite side we have Fiona and her sister Sasha , an attempted scammer.
As is predictable, the destinies of both couples will end up crossing in search of a common good, which as always in Borderlands, goes through the search for a Camera. Telltale, some teachers in storytelling use a good narrative resource for the occasion, and that is that the story is told from the present, where both have been captured by a mysterious masked man. During this captivity, both will tell their version of the same issues, which gives rise to the most fun moments since each one "sweeps for his house".
Despite being a couple of newly introduced characters and without any previous appearance in any installment of the saga, they are quite well built. The crazy and violent world of Pandora favors that they do not have to waste too much time explaining why they have come to have such a personality: they are simple victims of the world around them and precisely for that reason they place greater emphasis. To accompany the novices and to a certain extent give the veteran fan a greater sense of familiarity with the product, there will be plenty of well-known characters from the three installments: Athena, Springs, Zer0, Scooter, Jack El Guapo , etc.
With a rather low-key start (albeit a great act finale), Tales from the Borderlands is an experience that gains a lot as the episodes follow, culminating in a cool fourth and fifth act. Many may have been less motivated and abandoned the experience after the first episode, but we can only recommend that you squeeze the adventure until the end of the fifth act. As it usually happens to be a Telltale game, almost every conversation has an apparent moral weight in the course of the plot and our actions and words have ramifications in different ways. This is just another sample of what we call "Telltale's lie" here, but at least in Tales from the Borderlands it is possible to choose who accompanies you in the final sequence ... and everything that is power of decision in a Telltale game is always fine.
There was much suspicion a few years ago when this game was announced, as it was difficult to imagine how a license like Borderlands, known precisely for its unbridled style of play, could be adapted at a much slower pace than the Telltale style. Although we are not going to go crazy pressing buttons either, the scenes that give pure control to the player (it is known, everything that is not cinematic or conversations) have less of Quick Time Event and more of real gameplay than the Telltale stocking .
The script is once again the strong point of this whole conversational adventure (nice genre name, right?). There are - as it could not be otherwise based on games as well written as Borderlands - lines of dialogue that are absolute jewels, well supported by visual language . They are hilarious, outlandish and above all, they are harmful. Tales from the Borderlands takes full advantage of its PEGI 18 status to avoid self-censorship and bring to light a wide repertoire of jokes and easy-to-assimilate jokes that easily bring out a smile (and several laughs throughout the plot ).
Once the problem of the linguistic barrier has been solved, since both the physical and the digital edition through a patch already include the texts in Spanish (enjoy the excellent voices for the original dubbing), our only "buts" with the game have to do with two essential aspects. First off, console performance doesn't quite go as smoothly as it should and it won't be strange to see a few frame drops , which sometimes take place at the most inopportune moment. The second may seem like a silly complaint, or at least time will tell, but the outcome does not feel too satisfactory because it masterfully closes the plot. It is clearly focused on presenting a possible second season that has not yet been confirmed at this point , which somewhat devalues the sense of satisfaction with an independent product.
Anyway, for those who simply thought of the game as a spin-off released to get a slice, they will be pleasantly surprised , since, although the events of the plot do not seem important enough to have the necessary relevance for Borderlands 3 starts from there, they do enrich the existing universe and complement it perfectly . After all, the Borderlands rules are simple and favor the inclusion of new characters that follow the marked lines (it was already seen in The Pre-Sequel, which was not even developed by Gearbox). The visual style also helps this feeling of familiarity. Being Borderlands a game with cel-shading aesthetics, which is precisely the one that Telltale best moves in, at times we will be able to abstract ourselves and think with each cinematic that it is Gearbox itself that is behind its development .
We gathered the finest game reviews for you to have a better idea of the Tales from the Borderlands
Gianluca "Ualone" LoggiaTales from the Borderlands - Recensione
I had seen a good part of the first episode of Tales of the Borderlands at E3 2014. And it had left me with some doubts. The Telltale guys fully convinced me of...
My doubt was simple. In The Walking Dead there are situations of basic and clear danger in the midst of a post-apocalyptic scenario, a premise that all the manifestations of the narrative universe created by Robert Kirkman (comic, TV series and, in fact, the two games of Telltale ) have exploited in the best way to engage the reader / spectator / player.
Constant fear, difficulty in fully trusting the people around you, constant need for food and safe places, perennial pessimism about the future of humanity ... All elements that facilitate a dramatic story. Sure, then the guys from Telltale took their time to translate everything into the very enjoyable experience that the two episodic adventures of The Walking Dead allowed us to live, but in short, with Borderlands the premise was completely different.
Borderlands is a brilliant and fun universe created by Gearbox for a series of bright and often frenetic video games, in which the action is very carefree and certainly far from the dramatic tones of The Walking Dead. And what I had seen at Tales from the Borderlands' E3 2014 had somewhat puzzled me.
Yes, the dialogues seemed to me very well written (in line, moreover, with those of the Gearbox series, in particular those of Borderlands 2 and its countless DLC), but the impression was that of being in front of a series of cut- scenes taken from a game in the regular Borderlands series, rather than a new Telltale adventure. And in general I had some doubts that the structure of the recent Telltale products, applied to the Borderlands setting, could give life to an immersive experience like that of the first two The Walking Dead.
Then I played it, at Tales from the Borderlands, I finished the first episode (the only one available at the moment), Zero Sum, and I understood one thing. These are really good. Because, yes, exactly as it seemed to me, the type of story told is completely different, but the result is still incredibly pleasant.
In particular, perhaps the most important difference between The Walking Dead and Tales from the Borderlands is that the latter makes you laugh, and it does it quite well. Yet, despite the absolutely more easygoing tone, I found myself at the end of the episode with that typical satisfaction of those who have just finished reading / watching / playing a story that makes you become attached to its characters, it involves you with its plot and you makes you want to be able to get your hands on the suite immediately.
Ah, yes. One of the two protagonists. In Tales from the Borderlands, in fact, the player will play two characters. Rhys, a Hyperion employee who has some difficulty with the recent changes to the top floors of his company, and Fiona, a charming independent thief. The two are quickly involved in the same events and the player switches from one to the other according to the needs of a screenplay built in a truly brilliant way and, basically, told by the two protagonists, with elements of the story that often they contrast with each other because of the exaggerations contained in the points of view of one or the other. Really cool.
Jakub MirowskiTales from the Borderlands review - a solid dose of humor
The review was based on the PC version.
Regardless of what you think about Telltale Games - and this studio can be both loved and hated - Californian developers must be honored. Having in hand two seasons of The Walking Dead , Wolf Among Us and Game of Thrones , i.e. titles set in universes conducive to serious themes, they set about the absurd, crazy world created by Gearbox Software, thus returning to the comedy atmosphere of the times of Sam & Max , which was neither the safest nor the most profitable movement. And yet, the move ultimately did the best for developers and players alike: Tales from the Borderlands feels like the first game since Wolf Among Us that Telltale Games has enjoyed working on with real pleasure.
However, let's start with a short remark - we all know what to expect from the Californian studio in terms of gameplay, so I won't complain too much about extreme minimalism in this aspect. Nobody expected that Tales from the Borderlands, due to the source material from an adventure game based on dialogues and choices, would suddenly become an adrenaline-filled "Call of Killzonefield" . However, it must be honestly admitted that there is much more action here than in previous games by this developer: even in slightly quieter episodes you have to grab the mouse and keyboard from time to time to shoot or perform a simple QTE. This highlights the final episode in which you can even die once or twice without losing your dignity - which of course does not change the fact that the game is still extremely easy.
Telltale Games tries to diversify the gameplay a bit, mainly by offering different views from the perspective of two completely different heroes . Rhys is an employee of the Hyperion Corporation, trying to get revenge on his boss for taking his rightful position and humiliating him; Fiona is a fraud who has spent her entire life on Pandora and is currently setting up the most spectacular of her scams to date. Their fates connect when both of these plans fail. From now on, this distrustful, temporary tandem must work together not to die at the hands of mercenaries, bandits and the exciting fauna inhabiting this hostile planet. Of course, both have different skills: Rhys can hack electronic devices and scan the environment, which is helped by the Echo Eye - a special device implanted in his eye. In turn, Fiona, as a born kleptomaniac, collects all the banknotes that she can get her hands on, thanks to which, during the game, new dialogue options appear (rarely), of course related to bribing the interlocutor, as well as the possibility of changing the car or clothes. It's hard to call these improvements revolutionary, but it's nice to see that Telltale has gained any new features - although even with them, the gameplay layer is still extremely poor.
It is easy to turn a blind eye to this, because compared to other projects by this studio, Tales from the Borderlands stands out with one key element: humor. If the game had failed in this respect, it would have failed all along, so I am pleased to report that while Californians have been dealing with rather grim stories these days, they have not become very skilled at comedy. Although at times you can feel the seriousness and the desire to play on emotions, it is much more surprising, absurd and with a pinch of salt . This is a production that made me laugh loudly from time to time (which must have looked quite interesting, considering that I often played in public places) and every now and then made me smile with references to the Borderlands universe, such as corporate names or vertical shafts of light, beating with items that can be taken. Real gems, however, happen during dialogues - in order not to laugh at a few moments, you need to have a surgically cut sense of humor.
Heroes also do theirs. We spend most of our time with Rhys and his friend Vaughn, as well as siblings Fiona and Sasha - there is hardly a character in this quartet that would not be liked. Telltale Games' most powerful guns are, however, in the background. Here is Vasquez, whom I wanted to stab with a spoon throughout the game, the mercenary duo Kroger and Finch, the utterly crazy Shade, the gangster Bossanova with powerful loudspeakers on his chest and, above all, the Loader Bot - an extremely polite robot with a love of philosophy and an amazing talent for saving others out of trouble. The new heroes really made the developers successful, which, unfortunately, cannot always be said about the performances of those we have already seen in Borderlands . Zer0 or Scooter add charm to the story, but for example Athena is extremely stiff and does not fit well with the comedic mood. I also have doubts about the participation of Handsome Jack in this story (and yes, he does appear, and for good reason) - he is a great character and here he shows his claw a few times, but whether it was really possible to create a fresh, equally ingenious one in this universe? the arch-villain?
One of the biggest advantages of the new creation by Telltale Games is a good understanding of the universe in which the story takes place. Fans of Gearbox Software do not appreciate it only for its explosive action, but above all for its atmosphere, for a world full of bizarre situations, absurd sense of humor and colorful characters - and you will get all this in a more condensed dose here as well. There is power, the heroes in which we could play in particular parts of the Borderlands series return like boomerangs, and in general, everyone who had fun with the positions from this series will feel at home here - although knowledge of the events from the original games is not obligatory . You can see that this is a production created with passion, which the developers themselves had fun with. Well, at least for most of the story.
Real men - and if you trust the list of creators, the ugly sex dominates in Telltale Games - because you get to know them after they finish, and the last episode of Tales from the Borderlands, unfortunately, does not show an equal level. For the first half of it, I thought that just before the finish, the authors suddenly lost all their enthusiasm . A large part of this episode gives the impression of being put together quickly, as if it was suddenly realized that in two hours a whole lot of interesting events must be packed here - which in turn means that many plots have been neglected. The most important twists can be predicted two weeks in advance, and the whole thing has the ending stretched out like the third movie The Lord of the Rings . On the other hand, Telltale Games shows that even in comedy he can play on emotions extremely skillfully - this is by far the most serious episode of all five, which could be treated as a disadvantage, if not for the fact that there are still plenty of humorous elements here. The dialogues are still disarming, and the references to Pacific Rim or Power Rangers made me immediately feel this mocking tone of the endgame. After a really mid-way start to the final episode, his final act turns out to be entertaining and packed with great action, a worthy culmination of Rhys and Fiona's story.
Traditionally, in Telltale Games we deal with great acting. The duo of the main characters was played exceptionally solid, but if like me you already have enough of Troy Baker in every new game, you will probably be disappointed. Once again, the studio shows its true strength with supporting characters. True, there are those that could certainly be presented better - say Yvette - while others do not make a special impression, but there are absolute gems. Vasquez has a voice and manner that makes him automatically want to tear his throat out, Finch and Kroger are the ornaments of every episode, and Dameon Clarke as Handsome Jack ... just keeps up the level of the previous parts, which is enough to make him an undisputed star most of the scenes in which it appears.
Unfortunately, the visuals do not make such a positive impression. Telltale games have a distinctive, comic book style (basically in line with the Borderlands style) that shouldn't age, but won't last too long without corrections. Character models can be great and it's hard to fault them, but the animations already require thorough changes - most of the characters move so stiffly as if they had a terrible car accident recently and have not yet recovered from a few months in plaster. And that's not the end of complaints: several times in each episode, there are textures that many developers would have been ashamed of a decade ago . I understand that the productions of this studio are based on history and atmosphere, but without even minor improvements, they start to get ugly.
Screenshots will help you evaluate the graphics and gameplay of Tales from the Borderlands.
If screenshots are not enough, you can enjoy creative videos from Telltale Games
But that's not all! We also carefully prepared the best strips from Tales from the Borderlands.
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