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Tekken 5

Tekken 5

  • Publisher
    Sony Interactive Entertainment
  • Developer
    Namco
  • Release date
    1 Dec 2004

After the death of Heihachi Mishima, the fifth King of Iron Fist Tournament began. Tekken 5 lets you join this battle as one of many characters, including three fighters who are new to the Tekken series. This time, the environments feature destructible objects and dangerous obstacles. Customize your character with a variety of accessories, such as beanies, glasses, and costumes. Beat the game with each character to learn his or her story.

see all / fold
AGM score 91%
IGN 9.3
GameSpot 9.2
Metacritic 88
e3 2004
health
death
crouching
cutscene
pistol
melee
mercenary
spam
bots
strafing
polygonal 3d
tournament
unlockables
martial arts
fighting
hand-to-hand combat
dodge
boxer
boxing glove
blocking
boxing gloves
game over
customizable characters
anthropomorphism
greatest hits
helicopter
not-so-bad guys
no blood
gloves
60 fps on consoles
book adaptation
jump
countdown timer
lightning
statue
sword
teleportation
hat
slashing weapons
grapple
laser
gauntlets
spin attack
time paradox
multiple endings
fart
original soundtrack release
porting
gold
armor
scroll
wrestling moves in non-wrestling games
villain turned good
sibling rivalry
bad parents
parents
naru punch
electronic music
difficulty level
alternate costumes
pants
collector's edition
big head mode
revealing attire
parrying
alcoholic beverages
headband
breast bounce
survival mode
combo
reflection
juggling
muay thai
mirror match
launching enemies into the air
flawless victory
the bruce lee game character
okizeme
side step
in-game moves list
hair physics
jeet kune do
flowers
sunglasses
auto-save
circle-strafing
interactive loading screen
tattoo
shaved head
counter system
pervert
conveniently obscured nudity
sexualized men
high heels
robot
glowing eyes
recycled characters
character select screen
cage match
evo championship series
training mode
taekwondo
rivals
grappler
rushdown
random character selection
hara-kiri
butt jiggle
predecessor included
third-person adventure mode in a fighting game
kung fu
sumo wrestler
double knock out
uppercut
piledriver
shirtless
playing dead
western published games with japanese titles
roundhouse kick
roast chicken
bicycle kick
bandolier
random stage selection
zombie cyborg
karate
tag teaming
devil gene
super deformation
games on which movies are based
professional wrestler
emulation
kangaroo
electric wind godfist
turkey call
dance fighting
magnetic cards
expand / fold

About Tekken 5

Tekken 5 is released by Sony Interactive Entertainment in 1 Dec 2004. The game is designed by Namco. Tekken 5 is a typical representative of the Fighting genre. Playing Tekken 5 is a pleasure. It does not matter whether it is the first or a millionth hour in Fighting, there will always be room for something new and interesting. Thrilling levels and gameplay Tekken 5 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 1 Dec 2004 released games such as:

In addition to Tekken 5, the representatives of Fighting games also belong:

A complete list of games like Tekken 5 can be found at AllGame here.

Tekken 5 is versatile and does not stand still, but it is never too late to start playing. The game, like many Fighting games has a full immersion in gaming. AllGame staff continues to play it.

Tekken 5 is perfect for playing alone or with friends.

At AllGame you can find reviews on Tekken 5, gameplay videos, screenshots of the game and other Fighting representatives.

The story

This section tells the history of the world of Tekken 5

After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya and Jin, took place at Hon-Maru in the Mishima Zaibatsu headquarters. Jin emerged as the victor, and Heihachi turned his back on Kazuya and said. "What a pathetic wretch... You worthless coward!" The battle between Heihachi and Jin began. Jin defeated Heihachi. Filled with anger, his black wings spread, Just as Heihachi thought he was doomed, Jin regained control of himself. "Thank my mother, Jun Kazama." Jin said as he took flight. The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft. The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jack-4s crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack. "Why are you here?" tells Heihachi as the wave of Jack 4s approaches. Heihachi and Kazuya team up and battle waves of Jack 4s but reinforcements appear as fast as the Jacks are destroyed. Heihachi starts to lose his breath. Kazuya then betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion and Heihachi goes flying, landing in a graveyard On an airplane close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio. "Heihachi Mishima is dead..." At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears. Hon-Maru is completely destroyed, a raging inferno in its place. A pile of debris was blown apart as something emerged from the earth, unseen. The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual. A month later, it was announced that the Mishima Zaibatsu will hold The King of Iron Fist Tournament 5.

Tekken 5 - game review

Date: 2005-07-15 12:42:00
The review was based on the PS2 version.

An oligopoly is a market with several large, dominant producers and a large number of buyers. For example, the car or console industry. I think that the branch of the popular "murder" has been falling under this scheme taken from economic theory for a long time. Fighting games are one of the few genres that consistently avoid all kinds of kitsch. Leading manufacturers such as Namco, Sega and Midway satisfy the needs of players around the world to such an extent that there is no demand for products from less reputable companies. Almost every new Virtua Fighter , Tekken or Soul Calibur is a killer, sweeping everyone off the face of the earth and becoming one of the best-selling productions in the world. As you know, the fate of the internal competition between the aforementioned leaders took quite a different turn. With the fourth installment of Tekken , Namco gave a large chunk of the field to the rest of the publishers as the series took a slightly wrong turn. Controversial possibilities of massacring opponents using walls surrounding the arenas and unconvincing changes in the combos system made the conservative and much more "serious" VF4 a decisive winner in that round, dated to 2002. Today, the fifth "The King of Iron Fist Tournament" is creeping in to our increasingly worn-out readers to avenge its predecessor and prove that the PS2 is doing better than ever. Fight.

The fifth edition of the tournament is attended by over 30 players, whose composition is a satisfying amalgam of all previous parts. We have here both the complete "core" of the series (Mishimowa group, Paul, Yoshi, Bryan ...), a few glorious returns (Wang, Jack-5), a full trio of "fours" (Steve, Marduk, Christie) and also three novices, which we will cover in more detail in the small cutscenes in the review. The combat system returns to the best traditions of the third episode, forgetting the three-year-old cuff. The game is murderously fast, the action is much more dynamic than ever before. What's more, the very efficient technical background in the form of not too bothersome loadings means that even a 15-minute meeting with the game can be tantamount to playing a few (dozen) ass kicking fights. The Tekken bacillus is back. Believe that every time you sit down in front of the TV, you lose yourself. And you won't even fool yourself that "just one more fight and that's it." You will know in advance that your dinner will get cold.

After a first glance at the main menu, it becomes clear which game modes all fans of murder spanking will focus on. The standardized Story Mode goes first, captivating perhaps not very ambitious, but perfectly fulfilling its role as a storyline. It might seem that after killing it is difficult to expect something deeper than "he decided to take part in the tournament to find his sister" (?), But Namco escapes from exaggerated banality, often heading towards the absurd and grotesque. The humor inherent in a Japanese development studio flows from all sides here, and we don't really know when to expect a surprising leap from seriousness to intellectual havoc with surrealism. Take, for example, hidden characters - such as Roger Jr., a descendant of a military kangaroo from the second part of the series. When we start the game in Story mode, we observe a deadly, comic-book introduction (as in the case of every character), presenting the motives of the boxing marsupial joining the tournament. It's not bad already. The conversation with Mokujin (a wooden training puppet) that appears after a few fights is a complete knockout. Namco skillfully combines a loose narrative with a moderate dose of situational seriousness, thanks to which the atmosphere is kept at an optimal level of concentration at all times. If you add to this that completing the 'campaign' with each of the available characters is rewarded with a beautiful, pre-rendered movie (world * TOP *, Blizzard / Square level, not worse), we have no problems finding the motivation to dig through this mode in all directions.

Another strong point is the Arcade mode, transferred from * how popular in Poland * (is there at least one?) Slot machines. In the original, players had the opportunity to make special memory cards that contained complete data about the characters we lead, the main role of which is played by: rank and selected color schemes / gadgets. Everything is saved automatically on the console. The ranks are based on a system similar to that known from the VF4 (first 10-1 kyu, then 1-10 dan etc.). For each fight in the arcade, we get a specific (with time more and more) amount of money, which we use to buy attractive visual gadgets for our fighting alter-ego from the 'shop'. Here, the choice is considerable, ranging from such minor adjustments as adding sunglasses to 100% character model swap (e.g. Christie's Eddy metamorphosis, T4 grip). Everything is fine, a miracle of honey and peanuts. There is only one hitch. If the authors decided to implement an online multiplayer mode, we would basically have a game with a rating dangerously close to 100%. And yes, unfortunately, all our achievements, paid for afterwards and with prints, will be shown at most to our buddies, if we decide to take our own memo to the console party.

An indirect continuation of the Tekken Force known from T4 is an additional mini-game called Devil Within. It is a fairly simple beat'em'up of TPP, in which, playing the role of Jin, we visit quite ascetically modeled, laboratory levels, combined with each other in a reasonable plot. I know that criticizing something that is 100% only an addition is not appropriate, but it should be said that something here, gently speaking, did not work out. The game is stiff, deadly monotonous and way too simplistic. The attraction is the equivalent of the DMC "devil trigger", after which the young Kazama turns into Devil Jin (this character in the "right" T5 is unlocked by ending the entire mini-game), but it does not save the situation in any way. Boredom. Were it not for the possibility of winning a new character (who is, by the way, the boss of the entire length), probably no one would think about this bonus.

Arcade History should be referred to in a completely different mood. Hidden under this name are the arcade-perfect ports of the arcade-perfect versions of the first three parts of Tekken. In other words, a piece of video game history gathered together and burnt with almost zero loadings resulting from PS2 bandwidth. I'm telling you, a revelation! It's amazing how playable these titles are still. To enter "three" and not play at least 10 fights seems unimaginable, people are not that immune to virtual honey. This extras is a brilliant gift for both veterans and total newbies, who thus get the perfect opportunity to catch up.

The technical performance of the fifth Tekken is simply unbelievable. All those who thought that the PS2 had already squeezed the last juices were wrong. It's hard to find a better looking game on chernozem. The character models are breathtaking, and their animation crowns the creation with Olympic class. Scenes such as Christie floating in the air, perfectly flowing, or Feng's brute grace movements restore faith in the ever less impressive technical capabilities of the Sony console. The arenas are even mystical at times. Rich detail (check the hole full of pissed off viewers with the van hanging overhead!) And the divine environmental effects (that blooming meadow, argh!) Are unrivaled in their category. For some time there was a rumor on the net that the game looks like it is flying on an X-Box. The rumor is not without coverage, at times you can really get such an impression, which is due to the iron framerate, never falling below the barrier noticeable to the human eye.

The music is not monotonous, although it does not differ from the well-known pattern of a "fighting game soundtrack". Although each arena has its own musical theme, they rarely go beyond the framework of technical sounds sometimes embellished with "that supposedly aggressive", distorted guitar. There are symphonic fragments, and even a bit of experimental electronics (an aphextwin song that starts at the moment of the countdown continue - re5pect). The melodic background is drowned out for most of the game by the loudly pounding sfxes, so we rarely pay special attention to it. The sounds of the fighters are just a sweetheart. They have a "gob" and they reflect the power of the lashes given / collected by us. The voice-acting that we experience before each fight, as well as during real-time cutscenes in Story Mode, looks no worse. The fact that each character speaks in his native language is perhaps enjoyable, but quite unrealistic (the conversation of an American with a Japanese, each in his own way, and they will get along, what?). "Voices" of humanoid characters (Roger, Mokujin, Kuma, etc.) are a feast for people with a slightly "different" sense of humor. Be careful not to break something with the impression.

The next parts of Tekken were released in 1995, 1996, 1998, 2000 (TTT) and 2002. The series made the biggest hype in 1998, of course, when the "three" set a completely new standard in the field of 3D fights. Now, 7 years later, we are close to a breakthrough on a scale like never before. Tekken 5 is a game that simply needs to be learned and explored. Apart from the aforementioned lack of an online multiplayer, it is difficult to point out any flaws, seriousness! Pomucha! Knock! Before you a magnum opus of fighting games, virtual entertainment of the highest class, which thanks to the great expansion, the multitude of character development options and many difficulty levels will provide you with fun for weeks and months. Join the revolution. PlayStation 2 rocks, period.

Krzysztof "Lordareon" Gonciarz

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of Tekken 5.

Tekken 5 - scene 1
Tekken 5 - scene 2
Tekken 5 - scene 3
Tekken 5 - scene 4
Tekken 5 - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Sony Interactive Entertainment

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