The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

  • Publisher
    Nicalis, Inc.
  • Developer
    Edmund McMillen
  • Release date
    4 Nov 2014

When Isaac's mother begins hearing the voice of God requesting a penance be made to demonstrate her confidence, Isaac escapes into the storm cellar confronting droves of unhinged foes, lost brothers and sisters, his feelings of trepidation, and in the long run his mother. GameplayThe Binding of Isaac is an arbitrarily created activity RPG shooter with substantial maverick like components. Following Isaac on his excursion players will discover unusual fortunes that change Isaac's structure giving him overly human capacities and empowering him to ward off droves of baffling animals, find privileged insights and battle his approach to safety.About the Binding Of Isaac: RebirthThe Binding of Isaac: Rebirth is a definitive of revamps with an all-new exceptionally productive game motor (anticipate 60fps on most PCs), all-new hand-drawn pixel style craftsmanship, profoundly cleaned special visualizations, all-new soundtrack and sound by the hot Ridiculon team Matthias Bossi + Jon Evans. Goodness better believe it, and heaps of structures, overhauls and re-tuned upgrades by arrangement maker, Edmund McMillen. Did we notice the crap? Key Features: Over 500 hours of gameplay4 BILLION Seeded runs! 20 Challenge runs450 + things, including 160 new unlockablesIntegrated controller support for mainstream control cushions! Simple directional development and speedTons of highlight movie quality vivified endingsOver 100 specific seeds2-Player neighborhood co-opOver 100 community charactersDynamic lighting, enhanced visualizations and workmanship directionAll-new game motor @ 60FPS 24/7All-new soundtrack and sound designMultiple Save slotsPoop material science! A definitive roguelikeA bundle of achievementsUber insider facts including: 10 Playable Characters100 + foes, with new designsOver 50 supervisors, including huge amounts of new and uncommon bossesRooms FULL OF POOP! Spiritualist RunesUpgradeable shops

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AGM score 71%
IGN 9
GameSpot 8
Metacritic 43
health
death
explosion
male protagonists
bomb
turret
helmet
wasd movement
melee
crosshair
real-time combat
instant kill
suicide
mod support
comedy
robots
dual-stick shooter
digital distribution
power up
flying enemies
dual-joystick shooter
deliberately retro
touch controls
skull
downloadable content
destructible environment
power down
water
steam cloud
credits menu option
fork
bird
breaking the fourth wall
steam
puzzles
slow-motion
steam achievements
unlockables
remake
enemies on cover art
swarming enemies
sprite
mustache
enemy health indicator
regenerating health
indie
daily challenge
pax prime 2015
multiple protagonists
revenge
fantasy
glasses
3-d glasses
dagger
non-humanoid protagonist
nut
flight
action-adventure
flies
door
the locked door
glass
item container
drugs
gambling
cyborg
mutants
pixel art
spider
game reference
priest
self-referential humor
death description
anthropomorphism
voice acting
protagonist's name in the title
role playing
coin
palette swap
non-player character
a.i. companion
stat tracking
clone
fireball
bed
hidden character
glitch
60 fps on consoles
currency
rune
betrayal
time manipulation
darkness
spikes
boss fight
bosses
jump
countdown timer
pipe
explosives
heads up display
secret area
final boss
mini-boss
multi-phase boss
statue
minimap
sequence breaking
weapon room
thumbs up
time interval death trap
ghosts
magic
sword
fire
princess
portals
dungeon crawling
inventory
boomerang
easter egg
teleportation
love
giant insects
mushroom
shield
silent protagonist
arrow
shovel
switch
transformations
cape
random number generation
ladder
top-down perspective
book
shopping
bow
electricity
cooperative play
young protagonist
key
campfire
bone
treasure chest
pressure plate
bottle
heart
vision obstruction
shielded enemies
knight
shaky cam
limited light source
reward sound
low health warning
laser
screen wipe
map
compass
weak spot
recurring boss
shoes
eye
sleeping
charge
vase
multiple enemy boss fight
boss pattern
valuable garbage
fight yourself
poison
portal
context sensitive
living inventory
pit
hidden room
twins
multiple endings
traps
rock
mind control
fart
original soundtrack release
loading screens
playstation plus
instant death
barrel
blindness
crying
meat
leaf
exploding enemies
cake
deadly gas
flip screen
monsters
steam trading cards
spear
product placement
bag
safe spot
summoning
amnesia
bats
toilet
transforming boss
axe
baby
knife
optional boss
subtitled silence
evil laugh
persistent ailments
tentacles
temporary invincibility
angelic bosses
giant enemy worm
dream sequence
horsemen of the apocalypse
personified classes
boss hands
candy
graphic filter
apple
difficulty level
lives
infinite spawn
throwing weapons
mask
upgradeable weapons
magnet
environmental puzzles
rpg elements
e3 2014
exploding barrel
healing food
cooldowns
dynamic soundtrack
light bloom
beard
descendants of other characters
top hat
horror
shelf
gamma adjustment
corpse
facial hair
female antagonists
confirm menu choices
difficulty achievement
improvised weapon
aggressive door-opening
shoot the backpack
secret achievements
pets
gods
text bubble
black market
vomiting
heal over time
life drain
headband
spotlight
reflection
disembodied voice
time travel
murder
shadow
bullet hell
button
child protagonist
flowers
present
playing cards
scatological humor
sunglasses
rope
pop culture reference
eyepatch
white noise
cardboard box
photo
smoke
milk
pillow
necktie
fence
cowardly enemies
bandages
nonexistent light source
internet culture reference
fake glitch
poster
couch
rug
falling sequence
bowl
developer cameo
television
mirror
bucket
stained glass
musical notes
corn
real-time waiting
spider web
pacifist playthrough
trophy
multiple art styles
suit and tie
foreshadowing
extra life
1-up
breath attack
asymmetric co-op
water level
take a break
1-up mushroom
new game plus
limited flight capability
music speed up
cat
invisible enemy
special vision
unwinnable state
boss assistance
more than two eyes
blood
dungeon
procedural generation
elves
window
candle
crepuscular rays
pickaxe
doll
multiple gameplay perspectives
bread
decapitation
hobo
inappropriate loot
lock picking
goblet
restoration
vampirism
ambient wildlife
air strike
tooth
segmented creature
inside a living creature
mitotic entity
beans
luck
shell game
stun
burrowing enemies
religion
nudity
extreme violence
mutilated corpse
wings
chains
severed head
giant killing
goatee
enemies killed from inside
pencil
challenges
paper
light bulb
hanger
remote control
underwear
belt
video game characters that play video games
paper money
collar
mohawk
overweight character
high heels
lock
gas mask
cross
duct tape
beggar
ps4
feces
syringe
integrated tutorial sequence
hanging
genius-level intellect
decoy
robot
dungeon crawl
ball
coat
crown
triple question mark
noose
resized enemy
tarot cards
health-consuming attack
psvita
bible
permanent death
energy force shield
glowing eyes
invisibility
knock back
vignetting
point of no return
fetus as a final boss
gradual enemy introduction
boss killing their henchmen
explosion immunity
passive ability
christianity
aural characters
theme song
player taunting
cybernetics
virus
roguelike
halo
angel
slot machine
frog
christmas
rainbow
isaac
nightmare
worm
lemonade
rogue-lite
random level generation
whip
dungeon crawler
random items
boss rush
character select screen
chili pepper
games based on literature
slime
scythe
cameo appearance
billiard ball
hockey mask
beret
color separation
child art
bloody wall
brain
rubble
feather
distaff counterpart
gravity control
razor
infinite ammo
unbeatable enemy
improvised bridge
visible binary
crt simulation
movie reference
inconvenient malfunction
screen cleaner
cross-save
pills
pirate hat
medal
horseshoe
sounds of despair
diaper
projectiles
daily content
pearl
coal
consolation achievements
purse
tetromino
item combination
map annotation system
acid
hourglass
urinating
chapters
needle
lemon
butterfly
versus screen
bizarre weapons
ouija board
ankh
live disembodied head
color coded enemies
brass knuckles
monocle
spiky-haired protagonist
missing poster
splash damage
barricade
cross-dressing
nail
environmental kill
goggles
hooded figure
trail of death
dyslexia
portcullis
charging heavyweight enemies
stock up area
trap door
tin can
necronomicon
wig
butter
stationary boss
monster infighting
developer console
enemies that spawn enemies
severed limbs
screw
onion
barbarians
homing lasers
matches
game cartridge
lipstick
degraded boss
pocket watch
stapler
pacifier
double entendre in game names
treasure map
blood trails
flash game origin
pentagram
multiple currencies
the seven deadly sins
holy water
demonic infants
miner's helmet
conjoined twins
rosary
adhesive bandages
paper clip
piggy bank
agile mutant/undead enemy
familiar horde
bodily functions as weapons
selective invincibility
background boss
useless useful spell
monsters that look suspiciously like genitalia
ectoplasm
load bearing boss
pixelization
conga line party
counterfeit money
fecal personification
burrowing snagret
pyromania
demonic protagonist
credit card
holy lance
dunce cap
urine
the holy grail
energy cell
fez hat
ps
rogue like
binding
rebirth
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About The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth is released by Nicalis, Inc. in 4 Nov 2014. The game is designed by Edmund McMillen. The Binding of Isaac: Rebirth is a typical representative of the Role-playing (RPG) genre. Playing The Binding of Isaac: Rebirth is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay The Binding of Isaac: Rebirth will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 4 Nov 2014 released games such as:

In addition to The Binding of Isaac: Rebirth, the representatives of Role-playing (RPG) games also belong:

A complete list of games like The Binding of Isaac: Rebirth can be found at AllGame here.

The Binding of Isaac: Rebirth is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.

The Binding of Isaac: Rebirth is perfect for playing alone or with friends.

At AllGame you can find reviews on The Binding of Isaac: Rebirth, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.

The Binding of Isaac: Rebirth im Test - Der Roguelike-Messias

Author: Benjamin Wojkuvka
Date: 2014-12-02 14:50:00
The Binding of Isaac: Rebirth is 500 hours of fun. The makers claim that. In the test, we clarify whether the remake actually lasts so long and whether it can surpass its original.

The Binding of Isaac now enjoys cult status. The action game has sold over three million copies and has its own Let's Player scene. Despite this success, the inventor Edmund McMillen is not entirely satisfied with his game: because it is based on Flash, it runs unstably, and actually he would have preferred to design it in a pixel look. Now he did just that.

Together with indie developer and publisher Nicalis, McMillen has completely redesigned the game: new graphic style, more items, new music and much more. The Binding of Isaac: Rebirth embodies, so to speak, the real vision of the creator and is thus one of the best representatives of the Roguelike genre that currently exists. So we are dealing with one of these games that you always start over, that always runs differently and where we have to start from scratch after our pixel death.

The story of a little boy mistreated by his possessed mother is based on a Bible story. Abraham was to sacrifice his son Isaac to prove his faith. The Binding of Isaac takes this story into the modern era and deals with uncomfortable topics such as child abuse and loss of reality.

namby-pamby

As a small, almost helpless Isaac, we wake up in a cellar dungeon fleeing from our mother. We only have tears to protect ourselves from the horrors that lurk there. And that is literally meant: The little, pink tots we control shoot tears. So we go out and fight from room to room. Of course we have to get stronger because our salty projectiles are very weak at the beginning. We discover an Indian headband behind a golden door and put it on.

Henceforth, our tears shoot through enemies. We feel a little bit more powerful.
But only until the first boss gets in our way: The Widow, a disgusting spider with human toes on its legs. After we forced her and her little helper spiders to their knees after a strenuous fight, a new item appears: a wooden cross.

Yuck, we're suddenly bleeding from our eyes! But we are even stronger for that. Slowly we come to the peculiar taste of the game, which stages power-ups not as radiant armor, but as disgusting deformations or disgusting vermin that constantly accompanies us. It is disturbing. That is fascinating. And we want to see more of it!

So motivated we climb down a trap door and face new monsters on the next level. We only focused on one goal: to defeat our mother. She is a powerful boss who does not radiate a spark of motherly love, but grabs and stamps at us with her huge, batter-shaped limbs as she screeches our name. Defeating them will be anything but easy. But maybe an even better item is waiting for us on the next level? Maybe we'll make it this time?

The basement rules

You can see The Binding of Isaac: Rebirth's roots. The Roguelike is clearly based on Legend of Zelda. The dungeons composed of rectangular rooms, the keys, the bombs and even the heart containers could have come directly from the NES classic. However, true to the Roguelike genre, the dungeons of The Binding of Isaac are always randomly generated.

The descent into the depth is rarely unfair, because there are fixed rules: Each level has a shop where we can buy keys or other useful consumables, there is always an item space that gives us a new ability or improved attributes , In addition to normal opponent rooms, special rooms also appear that only appear under certain conditions.

At the end of each corridor there is a huge boss opponent waiting for us. The monsters are extremely imaginative. There are also generic creepy creatures like skeletons and spiders, but most creatures are created in an exciting way and ambush us with sophisticated attack patterns. The boss "The Haunt", for example, is a giant ghost who first sends his three lackeys on our necks. Then he tears the skin off his face and attacks us with his skeleton face.

At the beginning three dungeon levels are waiting for us, which consist of two levels: cellar, caves and the depths. That sounds more boring than it happens, because every level is crammed with small details and horrific monsters. Over time, we'll unlock new items, alternative dungeons, and other characters. That also motivates in the long run.

Each round delivers new items that then want to be rediscovered. After defeating our mom for the first time, we even make it into the mother uterus. Oh yes, it actually means Isaac's mother's uterus! And there we face Mom’s heart, which is as disgusting as it sounds.

Morbid but cute

The first time you play The Binding of Isaac may be a little disgusted. Small droppings are scattered everywhere, in addition there are the abnormal monsters who greet us with indefinable grunting and screeching noises. Still, it all looks so cute. McMillen manages to transform Isaac's morbid world into a pink horror vision: disturbing at the same time, but also oddly cute.

The story is told in just a few cutscenes. We have a lot of room for interpretation. Even the objects reflect the tragic story of the young hero. For example, if he picks up a wooden spoon, you will see red marks on his face. A torn photo of his family makes him cry worse. The developers cleverly include the complex topics in the game.

synergies

An innovation of the Rebirth version are the many possible synergies, i.e. certain combinations of objects that completely change our attack patterns. Even in the original there were objects like »Brimstone«, with which Isaac could choke out a blood laser beam, or »Mom's Knife«, which replaced our tears with a deadly melee attack. These items change the hero's attacks in an unexpected way and add complexity to the game.

Rebirth improves the existing item system: Many objects react with each other, creating sometimes interesting, sometimes absurdly strong synergies. A favorite of the community is, for example, "Brimstone" plus "Ludovico-Technique", also known as the "Red Ring of Death". Instead of firing a straight beam, we control a huge, red laser ring that kills any enemy within seconds.

But since there are over 300 items, certain items are very difficult to find. And, like in the original game, these items are the heart of The Binding of Isaac. You define our run. The hunt for the best combinations has an addictive effect that lures us into the depths over and over again. The enormous variety of such items simply does not allow boredom to arise and actually creates the feeling of a varied gaming experience.

And in principle Rebirth is very solid from the technical side and looks anything but stale: The lighting effects are beautifully designed, the opponents and the surroundings are lovingly animated, and the gameplay looks modern. On top of that, the pixel style can even be turned off if you can't get used to it. Then the game is more reminiscent of the original with improved animations. We took into account in the rating that the coarse-grained look is very special and not everyone likes, otherwise it would have been even higher.

500 hours of play?

The development team advertises Rebirth with a playing time of around 500 hours. But there has to be a lot in it to justify such a number. But there is a lot to discover: ten characters, over 300 items to find, 174 unlockable secrets and a completely new level lead even veteran Isaac veterans to new realms. In addition, there are 20 challenges that send us to the basement with ready-made combinations of items and prevent us from further item rooms.

It took over 50 hours to see almost all of the innovations, and we're still not finished. We are still missing a variety of items and achievements, and they drive us again and again into the eerie basement. Maybe only the hardcore fans who really want to see everything can get 500 hours full. But we have already exceeded 100 and far from enough.

Screenshots

Screenshots will help you evaluate the graphics and gameplay of The Binding of Isaac: Rebirth.

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Videos

If screenshots are not enough, you can enjoy creative videos from Nicalis, Inc.

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