The Last of Us
PublisherSony Computer Entertainment, Inc. (SCEI)
Release date14 Jun 2013
A third person shooter/stealth/survival hybrid, in which twenty years after the outbreak of a parasitic fungus which takes over the neural functions of humans, Joel, a Texan with a tragic familial past, finds himself responsible with smuggling a fourteen year old girl named Ellie to a militia group called the Fireflies, while avoiding strict and deadly authorities, infected fungal hosts and other violent survivors.
About The Last of Us
The Last of Us is released by Sony Computer Entertainment, Inc. (SCEI) in 14 Jun 2013. The game is designed by Naughty Dog. The Last of Us is a typical representative of the Adventure genre. Playing The Last of Us is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Last of Us will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 14 Jun 2013 released games such as:
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A complete list of games like The Last of Us can be found at AllGame here.
The Last of Us is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
The Last of Us is perfect for playing alone or with friends.
At AllGame you can find reviews on The Last of Us, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of The Last of Us
Joel, a ruthless survivor with few moral lines left to cross, lives in one of the last remaining Quarantine Zones. These walled-off, oppressive cities are run by what’s left of the military. Despite the strict martial law, Joel operates in the black market of the city, smuggling contraband for the right price. Joel is asked by a dying friend to look after Ellie, a fourteen-year-old girl with courage beyond her years. What starts out as a simple job to deliver Ellie to another Quarantine Zone, soon transforms into a profound journey that will forever change Joel and Ellie. As they journey across a post-pandemic United States, Joel and Ellie will encounter different factions of survivors that have each found a unique way of dealing with the infected humans, the lack of supplies, and the threat of other survivors. As Joel and Ellie struggle to persevere, they must learn to trust each other and work together in order to survive the realities of this new world.
The Last of Us - Recensione
Between Lincoln, Pittsburgh, Boston and Salt Lake City. From the remains chewed by the vegetation of a vertically developed downtown, to the snowy woods and shaken only by the jumps of a deer and the swift legs of a hare: the apocalypse, the end of the world as we know it and the almost total extinction of the genus human are events that do not characterize the game's rhythm of The Last of Us. On the contrary: Joel and Ellie move among the junk of a twenty-first century swept away, they entrust the rhythm of their journey to the strength of a horse and not to that of a Boeing. There are seasons, but there are no days and maybe not even weeks, there is no time for frivolities. The Last of Us is a third-person action game, made by the same label that has explored and redefined the canons of the genre during the current generation with the Uncharted trilogy (or at least the last two episodes), yet it is not the carbon copy of the package featuring Nathan Drake. Joel and Ellie's is an adventure that for long stretches resembles a documentary about everyday life in a world that no longer has any rules, no prospects, no resources. Mankind, twenty years after the spread of the deadly mushroom, has not reorganized itself, it is not rebuilding, it is only waiting to die.
There are Nathan's travels and Lara's shipwrecks, but the duo of The Last of Us does not witness practically any scene worthy of a great action movie. He kills, is hunted down, seeks shelter for the night, makes alliances that last the time to discover new conveniences, is beaten and beats in turn. All in streets, courses, suburbs, sewers. And this is what marks the strange rhythm of the game of Naughty Dog ... you are there you expect the cataclysm, the mother scene, the epic triumph of sparks, flames and somersaults as a stuntman, instead you take in full face despair, anguish and a massive dose of rough determination. From shootings to hand-to-hand clashes, you will hardly find a cruder, more violent and angry game than The Last of Us out there. People die because they are killed continuously. On the other hand, there is no room for any choice, trust must have ended long ago, perhaps when Ellie was taking her first steps in a world already destined to be forgotten. People die with their skull smashed, with a bullet in the head point-blank, without ever making any discount, without following the Philippines on the moral degradation that has caught the soul of Joel or all the other non-protagonist actors. With only Ellie letting herself go to amazed comments, but preparing to quickly digest the dish and put aside any grievances.
You have never killed with bare hands or with melee weapons like you will in The Last of Us.
There aren't even the breathtaking glimpses of Uncharted or Tomb Raider, there is no lethal and immense charm of the Bioshock Infinite Columbia, in the debris, dust and weeds of The Last of Us. Which does not mean that what Naughty Dog offers is not worth the ticket price, only that the team led by Neil Druckmann and Bruce Straley has taken a road made of consistency, even dangerous. The rhythm, the event connected to small things and also a scenographic system that is appreciated more for the obsessive attention to detail with which every single house, shop, apartment or public office is reconstructed that Joel and Ellie find themselves visiting and raiding possibly. Drawers, beds, rugs, televisions, computers, kitchens, bar counters, billiard tables, medical equipment, shelves full of toys ... all turned upside down, entangled by the deadly grip of roots, branches, fronds and flowers. There is not (or at least: there is but it is very rare) a panorama that captivates the eye, there are no easy victories in The Last of Us.
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