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The Last of Us

The Last of Us

  • Publisher
    Sony Computer Entertainment, Inc. (SCEI)
  • Developer
    Naughty Dog
  • Release date
    14 Jun 2013

A third person shooter/stealth/survival hybrid, in which twenty years after the outbreak of a parasitic fungus which takes over the neural functions of humans, Joel, a Texan with a tragic familial past, finds himself responsible with smuggling a fourteen year old girl named Ellie to a militia group called the Fireflies, while avoiding strict and deadly authorities, infected fungal hosts and other violent survivors.

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AGM score 95%
IGN 10
GameSpot 9
Metacritic 95
online
game critics awards
death
shooter
health pack
gun
crouching
cutscene
pistol
assault rifle
melee
real-time combat
instant kill
sniper rifle
villain
suicide
rifle
ammo
tea-bagging
unlockables
playstation 3
ps3
hand-to-hand combat
third-person perspective
hostages
shotgun
molotov cocktail
snow
mud
playstation trophies
stealth
action-adventure
glass
post-apocalyptic
drugs
doctor
mutants
moral decisions
dystopian world
anarchism
platform exclusive
voice acting
rivaling factions
bed
gloves
cloud
60 fps on consoles
tragic villain
boss fight
bosses
female protagonists
explosives
elevator
scripted events
undead
inventory
arrow
ladder
bow
lantern
electricity
bottle
saving the world
player character
curtain
coming of age
poison
games on which comic books are based
hero's single parent
tree
original soundtrack release
sprinting
alert
deadly gas
horse
hunting
flamethrower
leveling up
crossbow
breath meter
apocalypse
artificial intelligence
toilet
knife
male antagonist
anti-hero
poverty
psychopaths
women in refrigerators
surprising character switches
parents
heroic sacrifice
dark past
games that ask you to "press start" but will accept other buttons
crafting
climbing
horse riding
durability
rpg elements
e3 2014
light bloom
cutscene menu
disease
infection
story driven
action game
dog
photo mode
late title card
functional mirrors
adventure game
horror
over the shoulder
echolocation
truck
warning sign
corpse
wooden chair
vending machine
arcade cabinet
cover system
banter during gameplay
dlc season pass
depth of field
enemy tagging
dismemberment
improvised weapon
sawed-off shotgun
cosmetic items
close quarters combat
forced slow walking
landmark button
180 degree turn
subtitles
drunk character
motion capture animation
murder
comic book
mouse
cardboard box
bandages
lgbt
poster
television
sugar
evolving title screen
revolver
gramophone record
foreshadowing
grass
new game plus
in-engine cinematic
escaping imprisonment
candle
perks
stealth kill
cannibalism
sociopath
e3 2012
hidden door
comic relief
gamescom 2012
gun holster
ambient wildlife
screen splatter
grenade launcher
e3 2013
safe
extreme violence
wilhelm scream
family man
playstation home tie-in
building
bus
newspaper
action figure
scissors
police car
fake in-game advertising
loading screen advice
smoking
wardrobe
power line
machete
handcuffs
skyscraper
dam
d.i.c.e. awards 2014
garden gnome
watch
recreational vehicle
censored version
game developers choice awards 2014
partners
bus stop
emblem editor
electric cable
switchblade
mousepad
profanity
gamescom 2014
enemy distraction
surround sound
derelict vessel
killing children
cassette player
locker
noose
pax prime 2012
porn magazine
animal petting
shotgun shells
pax east 2013
backpack
rubble
barricade
agile mutant/undead enemy
brick
hunting rifle
power plant
united states army
diary
ambush
rebels
survival
sidekick
shoulder swapping aim
air duct
anti-villain
tape recorder
frame rate lock for console games
car accident
hmmwv
survival horror
surgery
2" x 4''
pallet
pew
chess
giraffe
bat
clickers
lead pipe
mid-development ip split
keycard
walkie talkie
workbench
generator
microscope
crowds
no respawn
comic book included
debilitated movement
hose
shiv
electric outlet
anglehead flashlight
crib
the last of us
the last of us game
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About The Last of Us

The Last of Us is released by Sony Computer Entertainment, Inc. (SCEI) in 14 Jun 2013. The game is designed by Naughty Dog. The Last of Us is a typical representative of the Adventure genre. Playing The Last of Us is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Last of Us will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 14 Jun 2013 released games such as:

In addition to The Last of Us, the representatives of Adventure games also belong:

A complete list of games like The Last of Us can be found at AllGame here.

The Last of Us is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.

The Last of Us is perfect for playing alone or with friends.

At AllGame you can find reviews on The Last of Us, gameplay videos, screenshots of the game and other Adventure representatives.

The story

This section tells the history of the world of The Last of Us

Joel, a ruthless survivor with few moral lines left to cross, lives in one of the last remaining Quarantine Zones. These walled-off, oppressive cities are run by what’s left of the military. Despite the strict martial law, Joel operates in the black market of the city, smuggling contraband for the right price. Joel is asked by a dying friend to look after Ellie, a fourteen-year-old girl with courage beyond her years. What starts out as a simple job to deliver Ellie to another Quarantine Zone, soon transforms into a profound journey that will forever change Joel and Ellie. As they journey across a post-pandemic United States, Joel and Ellie will encounter different factions of survivors that have each found a unique way of dealing with the infected humans, the lack of supplies, and the threat of other survivors. As Joel and Ellie struggle to persevere, they must learn to trust each other and work together in order to survive the realities of this new world.

The Last of Us - Recensione

Author: Mattia "Zave" Ravanelli
Date: 2020-03-02 23:06:22
There are no planes that crash, cars that explode, trains that derail or skyscrapers that collapse in Joel and Ellie's journey. When the two protagonists of The Last of Us meet and create the basis for the adventure that will occupy almost a year of their life, the apocalypse is already behind. He took Joel in the face when he was still a young father and chiseled the world in which Ellie was born. It happened twenty years ago, in 2013. The spores of a mushroom attacked mankind, spread without knowing any barrier and changed the host into a hideous, deformed, hungry and devoid of any human trait creature. Soon, 60% of the world's population fell victim, the civilization was wiped out, resisting in some pockets, including areas under quarantine within what are the skeletal bellies of some metropolis of the United States. Outside the improvised fortifications there is the world of Clickers (as mutates are also known) and there is that of hunters, survivors who prefer an existence made of raids, raids and daily confrontations with monsters to the "calm" life and under the barrel of the government rifle that runs bland and without light in quarters under quarantine. The Lights, a government military resistance group determined to seek a cure or at least some truth about the origins of the mushroom, are the target of Joel and Ellie. Their headquarters is who knows where, but Ellie is where it must end.

Between Lincoln, Pittsburgh, Boston and Salt Lake City. From the remains chewed by the vegetation of a vertically developed downtown, to the snowy woods and shaken only by the jumps of a deer and the swift legs of a hare: the apocalypse, the end of the world as we know it and the almost total extinction of the genus human are events that do not characterize the game's rhythm of The Last of Us. On the contrary: Joel and Ellie move among the junk of a twenty-first century swept away, they entrust the rhythm of their journey to the strength of a horse and not to that of a Boeing. There are seasons, but there are no days and maybe not even weeks, there is no time for frivolities. The Last of Us is a third-person action game, made by the same label that has explored and redefined the canons of the genre during the current generation with the Uncharted trilogy (or at least the last two episodes), yet it is not the carbon copy of the package featuring Nathan Drake. Joel and Ellie's is an adventure that for long stretches resembles a documentary about everyday life in a world that no longer has any rules, no prospects, no resources. Mankind, twenty years after the spread of the deadly mushroom, has not reorganized itself, it is not rebuilding, it is only waiting to die.

There are Nathan's travels and Lara's shipwrecks, but the duo of The Last of Us does not witness practically any scene worthy of a great action movie. He kills, is hunted down, seeks shelter for the night, makes alliances that last the time to discover new conveniences, is beaten and beats in turn. All in streets, courses, suburbs, sewers. And this is what marks the strange rhythm of the game of Naughty Dog ... you are there you expect the cataclysm, the mother scene, the epic triumph of sparks, flames and somersaults as a stuntman, instead you take in full face despair, anguish and a massive dose of rough determination. From shootings to hand-to-hand clashes, you will hardly find a cruder, more violent and angry game than The Last of Us out there. People die because they are killed continuously. On the other hand, there is no room for any choice, trust must have ended long ago, perhaps when Ellie was taking her first steps in a world already destined to be forgotten. People die with their skull smashed, with a bullet in the head point-blank, without ever making any discount, without following the Philippines on the moral degradation that has caught the soul of Joel or all the other non-protagonist actors. With only Ellie letting herself go to amazed comments, but preparing to quickly digest the dish and put aside any grievances.

You have never killed with bare hands or with melee weapons like you will in The Last of Us.

There aren't even the breathtaking glimpses of Uncharted or Tomb Raider, there is no lethal and immense charm of the Bioshock Infinite Columbia, in the debris, dust and weeds of The Last of Us. Which does not mean that what Naughty Dog offers is not worth the ticket price, only that the team led by Neil Druckmann and Bruce Straley has taken a road made of consistency, even dangerous. The rhythm, the event connected to small things and also a scenographic system that is appreciated more for the obsessive attention to detail with which every single house, shop, apartment or public office is reconstructed that Joel and Ellie find themselves visiting and raiding possibly. Drawers, beds, rugs, televisions, computers, kitchens, bar counters, billiard tables, medical equipment, shelves full of toys ... all turned upside down, entangled by the deadly grip of roots, branches, fronds and flowers. There is not (or at least: there is but it is very rare) a panorama that captivates the eye, there are no easy victories in The Last of Us.

Other reviews

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Screenshots

Screenshots will help you evaluate the graphics and gameplay of The Last of Us.

The Last of Us - scene 1
The Last of Us - scene 2
The Last of Us - scene 3
The Last of Us - scene 4
The Last of Us - scene 5

Videos

If screenshots are not enough, you can enjoy creative videos from Sony Computer Entertainment, Inc. (SCEI)

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