
The Last of Us: Left Behind
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PublisherSony Computer Entertainment
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DeveloperNaughty Dog
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Release date14 Feb 2014
Left Behind is the first single player DLC for the critically acclaimed survival horror game The Last of Us, developed by Naughty Dog.
AGM score | 90% |
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IGN | 9 |
About The Last of Us: Left Behind
The Last of Us: Left Behind is released by Sony Computer Entertainment in 14 Feb 2014. The game is designed by Naughty Dog. The Last of Us: Left Behind is a typical representative of the Adventure genre. Playing The Last of Us: Left Behind is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Last of Us: Left Behind will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 14 Feb 2014 released games such as:
- 🎮 Pokémon Omega Ruby
- 🎮 Rock Boshers DX: Director's Cut
- 🎮 Dark Souls II: Crown of the Old Iron King
- 🎮 Life Goes On
In addition to The Last of Us: Left Behind, the representatives of Adventure games also belong:
A complete list of games like The Last of Us: Left Behind can be found at AllGame here.
The Last of Us: Left Behind is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
The Last of Us: Left Behind is perfect for playing alone or with friends.
At AllGame you can find reviews on The Last of Us: Left Behind, gameplay videos, screenshots of the game and other Adventure representatives.
The Last of Us: Left Behind - Análisis
The story of Ellie and Joel, swept away by a post-apocalyptic world that has been devastated by a 'pseudo-zombie' epidemic, made our hair stand on end and made us spend some of the best hours in front of our PS3s last year. Now, the Naughty Dog guys offer us two more hours of experience in a kind of pre-story or parallel story, or both (we prefer that you discover it). In it, the absolute protagonist will be our beloved Ellie, the only playable character, but she will be accompanied by her friend Riley (a friend that everyone will recognize if you have already played the campaign of the original game).
Much of the action will take place in the Boston quarantine zone, with the two girls exploring some forbidden places outside the prevailing law, such as a huge abandoned shopping mall. And when we say 'action', it is a way of speaking, because there is not much action, let us say. The DLC does not focus on the battles or the action sequences, but on the characters, their fantastic conversations (the dialogues with Riley do not detract from the mythical ones that we live with Joel), the interactive games between the two teenagers and the story of Ellie . But the DLC is full of surprises, we promise you, and epic moments that explain some pending things.
But, although the action is not the protagonist in this downloadable, there will be times when we will face different enemies. On many occasions, Ellie will have to resort to stealth to avoid the most creepy marauders and snappers, and other times launch into direct combat with all kinds of bugs and humans. And is that one of the dynamics that have been added in various scenes is the presence of two classes of enemies: human and infected. And this mix is highly satisfying as everyone will go for Ellie, but they will also fight each other, making these bouts into fantastic mayhem. It's great to be able to throw a brick to draw attention to the snappers and launch them at the humans, let them kill each other and collect the resources before sneaking away.
This new dynamics of combat is great, especially on a couple of occasions, but it knows little in these two hours of play (maybe it only happens three or four times) and it would have been fantastic to experience it in the original campaign. What is gratifying is that the difficulty is somewhat high, especially designed for those who already learned with the main campaign. You have to think that we handle Ellie, not Joel, and that resources will be extremely limited throughout the game. Of the 5 or 6 bouts (there are no more) there are a couple of them that are really difficult to solve, which lengthens the experience somewhat.
As for the technical invoice, well as impressive as the original game, with really magical moments and fantastic and very long videos (this makes the actual game time drastically reduced in those two hours). Ashley Johnson's role as Ellie is again impressive, but we must also highlight Yaani King, as Riley, a perfect counterpoint to our protagonist. There is chemistry between the two and the emotional moments between the two friends will make more than one get excited. All with outstanding dubbing and a soundtrack on par with the cool sheet music from the original game.
In addition to completing the different sequences, the Left Behind scenes also hide some collectibles, like in the main game, which we can strive to find: letters, handwritten sheets, recordings ... All of them draw stories of anonymous characters who lost their lives , became infected or left the site long ago. It all adds up to make this fantastic story even more rounded.
Maybe it's too short, a two-hour DLC that logically leaves us wanting much more. Maybe there aren't too many fights or action sequences and half the time we are watching a kind of interactive movie. Maybe this downloadable seems a little expensive for so little content. But I can only say (biting my tongue to avoid releasing any spoilers) that if you liked The Last of Us a lot, if you are true fans of the work of Naughty Dog, it is very worth living these two more hours of history that Left Behind offers . To further understand Ellie's story and attend a few surprises live.
Other reviews
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Marco SalvaneschiThe Last of Us: Left Behind - Recensione
2:14. That is February 14, Valentine's Day, scientifically using American notation. In short, just today. It's right.
But 2:14 is also 2h and 14min, or two-hours-and-fourteen-minutes, looking incredibly at my final Left Behind rescue. In short, 2 hours and something. I swear.
Just as I swear this will be the only real spoiler - they are worse than clickers! - of this review, admitted and not granted that can be considered as such. Because a small two-hour fairy tale and something cannot be spoiled in its fundamental component.
Two hours and little more than a small parable of life. Two hours that fly, of course, also and above all thanks to a DLC that has the only fault of being too short. Too little to fit in, yes, because the little Ellie from the first (and last) single-player-only DLC from The Last of Us would like to accompany her hand for a little while, between mature scripts and immature physiognomy, mutant ugliness and teenage beauties, damned imprudence and blissful innocence.
If the paternal Joel of the original game represented a vigorous Virgil in accompanying Ellie early beyond the infernal doors of mature age, the same age Riley of this expansion embodies a poetic inspiring muse in guiding her playfully to (re) discovery of her tender childhood. The continuous ping pong between the flashback sequences alongside the enterprising Riley and those at the service of a poor poor man - and I stop here - is just one of the many games that engage Ellie, developers and players during this sort of training novel videogame.
Games for children made as an adult video game which, as such, almost risks becoming cloying in its constant and pedantic recourse to quick time events rather childish in their material simplicity, but truly perfect in the immaterial mirror of knowing how to marvel, the hunger of light-heartedness , the desire to be amazed and the thirst for lightness typical of children. Or kids who never were, just because they never could be, like Ellie and Riley. But childhood found playing like puppies, in a wild world and in an animal habitat like The Last of Us, can only be feral even in the fatal training that it represents in preparation for the games of the great ones to come, the enemies that will chase , of the mutants who will reset.
The playroom! It is still functional, with a little imagination ...
So first you have fun with those who break more windows with bricks, and a "flash-forward" afterwards with those who break more heads like melons - with the same, same bricks. First play a fighting game with your simple, but powerful, childlike imagination, then hit hard with a simple, but powerless, killer blade. First you play hide and seek with your friend for the skin, then you do it with your enemies to save your skin. First take a ride on a twirling carousel, then make a mutant target shot. First rose water, then blood of Things. Ping, pong ... Ping, pong ...
But even in language, perfectly recited also in our language, the game of "before" and "after" continues: the jokes are transformed into swear words; the "cabbages" harden into "cocks"; and swearing away. And also in the settings: first game rooms, then waiting rooms; first Halloween shops, then shop ghosts; and so on. Because what leaves you in Left Behind is precisely that strong contrast that characterizes the game structure itself. First, then ... Ping, pong ...
Little women grow up ... and talk, talk, talk a lot, fighting little.
Too bad that in this game of rebounds and contrasts between children and adults, extremely effective on an emotional and narrative level, Left Behind leaves the gameplay a little behind. If you leave it behind - unfinished wanted? - just like a child not yet fully developed, who can only take the enemy behind him to make him good. In this sense I cannot say that I am fully satisfied by the DLC as the author of our preview. And the criticisms resemble those, however small and measured, addressed to The Last of Us by Mattia himself in his hyperbolic review of the original game.
To the great emotional and life parable described by Left Behind on the narrative level, there corresponds a small evolutionary and novelty parable on that of the actual game. The addition of Riley does not affect in this sense, except by eliminating those inconsistencies in the behavior of the allied AI only and only because, in fact, with her we never fight against enemies, but we explore, chat, play and run away, to the end. For the rest, Ellie is alone, both to solve the only real puzzle presented by this DLC, and to fight against human and mutant opponents. The problem is that she had already been alone, that she had already experienced that perfect and fearful sense of (almost) helpless bewilderment. And we with you, if you remember ...
I didn't mention the graphics, but you played The Last of Us, didn't you?
Compared to that time, it is not that tactically much has changed. The small stature and the reduced arsenal continue to recommend, especially initially, a wary stealth attitude to alerted to sneak away among the enemies or stab them in the back. The fact of being able to lose one's tracks by exiting the sensorial cone of the pursuers - like hide and seek, seen? - and the option of pitting opponents against each other on a couple of occasions actually adds a bit of arrows to Ellie's bow.
Arch that in fact, unfailingly, closes the parable, returning available in view of the only truly challenging fight of the whole game. Survival fights that, by the way, are counted on the fingers of one hand. To count the Trophies it takes two. For the hours of play, however, half is enough. Even if you want to make it last, playing at the highest level of difficulty among the four available, Left Behind will hardly take you more than two and a half hours, leaving a bitter taste in your mouth.
G ira the carousel, gi-ra-la: 2. Turn it yet, gi-ra-la: 14. Happy Valentine's Day!
Is an expansion that expands the already expanded emotion aroused in all of us by the wonderful The Last of Us worth the cost of 15 euros for two hours and something to play? Is Oscar's script, direction, acting and emotion worth the ticket price? And what is the added value of video games compared to the film? Of a handful of fights compared to a ton of feelings?
Beauty is in the eye of the beholder, someone said. The naive and sincere eyes of children, or the expert and shrewd ones of adults. If Left Behind's Ellie would probably pay those "few" euros without thinking about it to start playing and dreaming again, perhaps The Last of Us's Ellie would clench the teeth and cords of the bag to start choosing and rationalizing. Ping, pong ... Ping, pong ...
MODUS OPERANDI
I spent my 2 hours and 14 minutes of play two days before the fateful 2/14 on the PS3 editorial test, even if to install the 5 and broken GB of the DLC plus various and any other patches I already saw "my beloved" fade away. Valentino. But hope is alas the last to die: it's a pity to have quickly recovered the time spent seeing the notorious installation bar move forward by completing the DLC in a couple of hours and collecting 4 Trophies out of the 10 available, in proportion already more generous than those of the original game. Considering the massive presence of slippery movies and gameplay phases reduced to the bone, I would say that you can go from speedrun of an hour at least to "complete run" to Survivor difficulty from three abundant hours at most. I say this for the exclusive benefit of those who delight in these insane practices, huh. -
KwiśćA review of the Left Behind expansion pack for The Last of Us - an almost exemplary expansion
The review was based on the PS3 version.
The Naughty Dog company made us wait a long time for the first and last story expansion to The Last of Us . Eight months have passed since the premiere of the stand and during this time many players have forgotten that something like Left Behind is even created. I was very excited when installing the add-on, but also full of doubts. I was afraid that the DLC would not live up to my enormous expectations, thus spoiling the great impression left by the original. Fortunately, all my fears vanished very quickly and after a few minutes I knew that I would not leave the TV until the end credits appeared on the screen. Left Behind is a really great position that includes everything we love The Last of Us for , and can surprise you with a few new ideas.
The writers from Naughty Dog decided to experiment a bit when creating Left Behind and decided to divide the expansion script into two historically distant plots that intertwine with each other at roughly half an hour intervals. The common feature of both stories is the character of the main character, which is well known to all Ellie fans. The first part presents us one night in the girl's life, before she met Joel and set off on the long journey to the Firefly base. This time our young protégé participates in an escapade to a ruined shopping center, where her school friend named Riley takes her. This thread focuses primarily on the accounts of young ladies and the exploration of the mysterious world of long abandoned stores, and both of these elements have been done sensational.
Despite the lack of a higher goal, typical for most games, consisting in saving the world, humanity or a princess imprisoned in a castle, the plot does not allow you to tear yourself away from the screen for even a moment . The greatest merit of this is well-written and perfectly recreated dialogues. After just a few minutes of contact with teenagers, we begin to care for their fate, experiencing the fears, joys and sorrows of life in the post-apocalyptic world with them. Huge applause is due to the authors of the Polish dubbing, which sounds really great and is in no way inferior to the English-language original.
The knowledge of its ending certainly has a great influence on the reception of the story told. We already got to know them in the basic version of the game, but we still hope that the fate will be different. Maybe it's not yet? Maybe it wasn't that friend Ellie told Joel about? The happier our protagonists are, the more they enjoy the next amazing experiences, the more painful we are to be aware of their further fate. Although the creators used a similar procedure in the prologue from the basic version of the game, in Left Behind it affects the emotions experienced by the player just as strongly.
The third hero of this story is the aforementioned shopping center. It was made with great attention to detail and surprises us at almost every step. Seemingly banal places like a costume shop, a games room or a photo booth can be truly magical in a world full of ruins. Both heroines of the add-on grew up after the outbreak of the epidemic, so even playing a broken slot machine or a few seconds' ride on a carousel is a great experience for them. The exploration of the world is the main element of the game in this part of the story. Apart from a few simple mini-games or a water pistol duel, we spend most of our time exploring the abandoned building and listening to the conversations between our protagonists. Puzzles, compilation stages and shootouts known from the basic version of the game play the first fiddle in the second part of the story, which is significantly different from the one discussed so far.
In the second thread we play the role of Ellie again, but this time we move to the moment well known from The Last of Us . Joel, who takes care of us, is wounded during the fight with bandits, and our task is to find a first aid kit that will allow us to sew a hole in his side and save the man's life. This is a very simple story, the main task of which is to justify the inclusion of the sneaking and combat stages in Left Behind . The clashes with bandits and clickers apparently did not fit the story of two teenagers, so the developers decided to introduce them in a slightly different way. Is this a good solution? Yes and no. On the one hand, it was the smooth combination of a great story with very good gameplay that was one of the greatest advantages of the basic version of the game. In Left Behind, apart from the main character, almost nothing connects the two threads appearing in the game. They are two separate parts that could as well be released as separate DLC. On the other hand, the intertwining of arcade and story stages works really well . Thanks to this, we do not feel bored for a moment, because the game from time to time serves us completely different types of gameplay.
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