The Legend of Zelda: Breath of the Wild - Análisis

Author: Ángel Llamas
Date: 2020-03-02 20:28:26
By now you will have read our analysis of The Legend of Zelda: Breath of the Wild for Switch that we published just a few days ago. You also know that the new installment of the saga, in addition to coinciding with the latest Nintendo console has received some notes that live up to what was expected and is a clear candidate for the game of the year. If you wonder if the Wii U version, the younger sister of this game is worthy of bearing that name, the answer is a resounding yes.

The essence of the older version remains intact in this installment and therefore becomes a more than valid alternative if you have decided not to get the latest Nintendo console yet. Breath of the Wild is possibly the best representative of the Zelda saga , and without a doubt the best Wii U game, which is going to mean the golden clasp to a console that has always given the sensation of not having exploited its full potential .

On this occasion, the game does not make use of the arsenal of tools that allows us to use Wii U , just as an example the limited Breath of the Wild of the gyroscope built into the console control. Just a couple of puzzles that use it, although in a superb way, and moving the camera angle is all we can do with this movement system.

Link's adventure

The Legend of Zelda: Breath of the Wild is based on a very simple concept. Here you have a torn shirt, shabby pants and a tree branch. What you see in front of you is the world. Get as you can. And is that unlike what we are accustomed in recent times, this Zelda delivery is almost completely lacking in tutorials that indicate the steps to follow. It is by interacting with the vast world and the characters that populate it the only way to learn how to do things. An example is enough to understand what we are talking about.

One of the missions that will take place at the beginning of our adventure is to find places based on some photos that will download to our device. In my personal case, as a player accustomed to the games of the last generations, the first thing I did when I was assigned the mission was to check the map to see which of the points I was closest to. My mistake was to assume that these points were going to be indicated to me, which they did not do, so I postponed the mission immediately before the impossibility of finding for myself and without any help those places so concrete in the immensity of the map. Several hours later, I met a character who claimed to be a seasoned traveler who knew the world perfectly, so I obviously asked him if one of the places sounded, and so I could use the instructions he gave me to place him in My map and head there.

It is just an example, but it serves to give us an idea that B reath of the Wild is a game that strips us as players , forces us to learn to play playing and constantly makes us leave our comfort zone. The usual thing in the games of roll is to choose a type of weapon that we like and to use that weapon or its versions improved during practically all the adventure. This is something that will again be impossible for us in this iteration, since weapons will rarely last us beyond three or four fights, so it is mandatory to survive using practically all types of weapons several times while living in Hyrule .

Another differential fact is that enemies learn from our attacks, and that the more we kill of one type the more they will increase their level. The weapon and suit improvement system forces us to spend a few hours of game killing enemies of varying difficulty to get materials, but the part we did not expect is that when we finish with a certain amount of these enemies, improved versions of these will appear that will make us the most difficult things in exchange for the same reward.

Breath of the Wild is synonymous with freedom, and how you use it depends on the time you spend playing with it. You can literally go anywhere from the first moment of the game. The only limitation you have is the character's own ability to resist fighting and inclement weather. Because even the weather is our adversary in this adventure. A sunny morning riding a horse can become almost without us noticing on a stormy night where to seek refuge so that lightning does not break us - literally - it is so important how to defend ourselves against those creatures that only appear in the shelter of the moon.

And this virtue, paradoxical as it may seem, is both the only Achilles heel of the game. The freedom we enjoy since we started playing can be a negative point that discourages us in certain areas. And it is that accustomed as we are to a growing difficulty in the games, to face down with inhospitable areas of which we have no map and full of enemies that surpass us in number, strength and abilities can discourage us at first. Again my advice is that you learn to play, not only in the sense of mastering the movements of the character, but that you admit that you will not be able to go through there until your character is more developed, is stronger, more resistant and counts With the support of some potions.

The Wii U version that we have in our hands today differs with that of Switch in the technical part, and its weakest point is the lack of fluidity that sometimes suffers , especially if we play without using a TV and with the only help of I send. Something that I personally do not recommend because Zelda: The Breath of the Wild is a game to enjoy in all its splendor, and that will only be achieved on a screen with a higher resolution than what the little more than six inches of the remote control can offer us of Wii U. The descents of frames and the loss of fluidity, in addition to the logical cut in its visual aspect is the only factor that makes this version a somewhat smaller game than its version of Switch. Neither the way to solve the puzzles is affected, nor do we miss any element that we have seen in his older sister.