The Legend of Zelda: Link's Awakening
Release date20 Sep 2019
Link has washed ashore on a mysterious island with strange and colorful inhabitants. To escape the island, Link must collect magical instruments across the land and awaken the Wind Fish. Explore a reimagined Koholint Island that’s been faithfully rebuilt in a brand-new art style that will entice fans and newcomers alike. Battle enemies as you conquer numerous dungeons and uncover the hidden secrets of the island. Encounter Super Mario enemies like Goombas, Piranha Plants, and more, and interact with unique locals who help Link on his adventure. As you clear dungeons throughout the main story, earn dungeon rooms (Chambers), then arrange them into custom layouts in the all-new Chamber Dungeon. Place your dungeon entrance, Nightmare room, and everything in between as you try to fulfill objectives and play through a new dungeon. Tap compatible amiibo figures to earn more Chambers and and additional Chambers throughout the game in updated mini-games, such as the river rapids, trendy game, and fishing.
About The Legend of Zelda: Link's Awakening
The Legend of Zelda: Link's Awakening is released by Nintendo in 20 Sep 2019. The game is designed by GREZZO Co.,Ltd.. The Legend of Zelda: Link's Awakening is a typical representative of the Adventure genre. Playing The Legend of Zelda: Link's Awakening is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Legend of Zelda: Link's Awakening will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 20 Sep 2019 released games such as:
- 🎮 Assassin's Creed: Odyssey - The Fate of Atlantis
- 🎮 ZET
- 🎮 Latin Simulator
- 🎮 Pagui soundtrack album#1-The door of old mansion
In addition to The Legend of Zelda: Link's Awakening, the representatives of Adventure games also belong:
- 🎮 KUNAI
- 🎮 Klondike Solitaire Kings - Strongman
- 🎮 Memory Match Saga - Expansion Pack 9
- 🎮 Halloween Mysteries
A complete list of games like The Legend of Zelda: Link's Awakening can be found at AllGame here.
The Legend of Zelda: Link's Awakening is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
The Legend of Zelda: Link's Awakening is perfect for playing alone or with friends.
At AllGame you can find reviews on The Legend of Zelda: Link's Awakening, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of The Legend of Zelda: Link's Awakening
Buffeted by a storm, Link washes ashore on the mysterious Koholint Island. In order to return home, Link must overcome challenging dungeons and battle against fearsome monsters.
Review of The Legend of Zelda: Link's Awakening - a modern oldschool with respect to the original
Although in the nineties of the last time, many of Poland became a "Pegazus", to the awareness of Polish players who were in love with Contra , Tanks or Super Mario Bros. The one-of-a-kind, unique game, The Legend of Zelda, hardly broke through. I am not going to look for the reasons for this state of affairs, maybe it was simply the lack of availability of this title on Chinese cartridges (at that time I was an Amiga player with only the tip of my nose), but the fact is that in the reception of such titles as the new version of Link's Awakening , few of us will be driven by nostalgia.
The situation is completely different in Anglo-Saxon countries, where the Game Boy title, released in 1993 on the "pocket", has been enjoying the status of a cult production for twenty-five years and one of the best installments of Link's adventures in general. So I won't say that with trembling knees I was tearing off the foil from the box of the recently released remake, but I certainly felt the importance of the moment. Come strength!
Where does this uniqueness come from?
During a powerful storm, Link crashes off the coast of Koholint Island, where a blonde-haired lady finds him and brings him home. And although the game is full of the series' motifs, we won't find the continent of Hyrule, Tri-Force, Master Sword , or even the title Zelda. It is quite original, it must be admitted that the approach to the subject is due to the history of its production, in which Shigeru Miyamoto, the creator of the previous installments, did not participate. I mean, of course, the original version from the 1990s, which was initially created after working hours under the supervision of Takashi Tezuka. The famous Shigsy reportedly had other activities on his mind, so he only participated in the Link's Awakening tests, from time to time offering advice and experience.
One of the developers - Kazuki Morita - wanted to experiment with the inventory and the ability to combine items. This "retrocrafting" was ahead of its time and in the game released on a mobile platform was something fresh and daring. I will not reveal any details here, so as not to spoil the fun of discovering the game on your own, but in this respect it was certainly an exceptional title in its time.
The developers from Grezzo, responsible for bringing the game back to shine, faced a real challenge. Enjoying the status of a cult version delighted years ago, so it must also have delighted in 2019 . Grezzo was selected for this job for a reason, as it has already had some excellent ports from The Legend of Zelda series on 3DS: Ocarina of Time and Majora's Mask . However, preparing the port is not the same as creating the entire game from scratch, and in addition as faithful to the old original as possible. A cult cult, but time does not stand still and in order to gain the recognition of modern players, it was necessary to introduce some changes in the mechanics of the game, related mainly to the use of equipment.
Ahoy known / unknown to land!
Link's Awakening is one of the most interesting episodes of Zelda . Tezuki was heavily influenced by the Twin Peaks series, which was reflected in Link's story. In order not to reveal any details, I will just add that our goal is to find eight musical instruments that will enable the awakening of a huge whale sleeping in an egg at the top of the volcano. Only when this happens, the hero will be able to leave the island.
I might be tempted to say that if you played one game from The Legend of Zelda series , it would be like playing all of them. The parts differ in terms of story, sometimes inventory gadgets, platform-specific mechanics, and the way the world is portrayed, but the rest remain roughly the same. It is no different in the reviewed product, in which we do not find characteristic names of locations from the world of Link, such as Kakariko village, Zora's Domain or Castle Hyrule, and yet all these elements exist, although they have different names.
The game world has been divided into several regions that appear on the map only after their discovery. The very practical map itself has been drawn with all the details , and the possibility of zooming it in helps to plan the route without having to wander around the rather complicated open world of Koholint Island. Teleports also help you travel over time, allowing you to move to a distant place in the blink of an eye. We do not have access to some locations from the beginning, because we do not find the right gadget in the inventory.
All that glitters is not gold
The course of the game, narrative, puzzles, the world presented, the plot - each of these elements of the game can be immersed in it, because they are coherent, well-thought-out and give a lot of fun. However, there is no game that does not make any mistakes and it is no different with this position. The first problem is the very visible clipping of the animation . I usually play the Switch on a TV, and at first I thought the animation was failing for that very reason. However, when I switched to mobile mode, the situation did not improve at all. The loss of frames occurs mainly in the open world in more demanding locations for the CPU, for example in swamps. It does not interfere with the fun, but it gives the impression of sloppy and I am a bit surprised that this element was not polished in a product of this rank.
The second thing is control. The eight-way analog is not exactly what we expect in the new titles. The lack of a smooth transition of the character animation between directions is a fatal oversight . Especially since it also interferes with certain movements, which made me lose my health or even my life. For example, a run / charge can only be done in four directions, which can be confusing when you need to react quickly. I don't know if it's the aftermath of the original or a deliberate, but misguided decision by the creators.
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