The Legend of Zelda: Majora's Mask 3D - Análisis
And we had to really wait until the last Nintendo laptop, since Majora's Mask comes from the hand of New Nintendo 3DS, with special edition and everything, figure of Skull Kid included, which makes us understand that Nintendo is very Aware that Majora's Mask 3D is a game that comes to satisfy a huge fan base, those who were asking for it for years. And here we have it, finally, the darker Zelda and that completely broke with the aesthetics of the saga, which followed many of the steps of the magistrate Ocarina of Time and that took advantage of the power of the increased memory of the Nintendo 64 to offer some amazing graphics.
It is precisely in the part of the graphics that the oldest veteran players are going to look at the beginning, since an excellent job has been done when it comes to redrawing and giving life to the world of Termina . This place, a reality parallel to Hyrule, has much more colors and more atmospheres than Ocarina of Time. Where the many times called "Best Game in History" innovated and laid the foundations for a way of playing, Majora's Mask decided to offer something more of the same ... but not limited to offering more of the same, that we do not stop Talk about Nintendo. Majora's Mask 3D looks much better than Ocarina of Time, with more colors, much richer textures and much more careful when redoing the character models. This may be due to the fact that Ocarina of Time only worked firmly with the models of the main characters and this game has very few. However, the nature of Majora's Mask, which forces you to talk to all the inhabitants of Termina and where almost everyone has side missions to offer, makes it much more careful that they all look as they should.
The interior of the dungeons, where we see worked architectures and metal surfaces, is a true delight. There are few, true, but all of them are superbly differentiated and have unique elements. Special mention deserves the Temple of the Bay, in which its mechanical nature and its multi-story structure make it a challenge and a visual delight. The machinery, in bronze metal, is carved and we can see the bas-reliefs clearly. The doors of the ruins that populate the Ikana Canyon also do not lag behind. It is in these small details that we realize the magnificent work of adaptation of this new Majora's Mask. In addition, the 3D effect is bright and gives the game a unique depth.
The final bosses have benefited from the same face-lift as the rest of the characters in this conversion and they look much more similar to the drawings that Nintendo distributed at the time, more than a decade ago. At that time, the limitations of Nintendo 64 made impossible the degree of detail that we enjoy today and we can see, for example, Gyorg, the enemy of the Temple of the Bay, with its perfectly defined bone shell and makes it an enemy not only fearsome to defeat, but also to see. In other cases, like Twinmold (the final enemy of the Stone Tower, the mechanics have even been completely changed to defeat him.
The dungeons continue with the classic structure of the saga, each containing a map, a compass, the key of the final boss and a special object that will open the doors for many of the puzzles of the same dungeon (and the following). In what Majora's Mask innovated was in the development of the exteriors, in the process that had to be followed until getting into these dungeons and in the success of creating a world much more alive and full of people than in the previous ones (and later) Zelda titles. As we mentioned in the final impressions, one of the most important characteristics of this Zelda is that much of the game time falls on the secondary missions, something that is usually relegated to the background in the saga.
In Majora's Mask we have a mission book, which has also been improved in this review for Nintendo 3DS. The Bomber Notebook is a very important object that allows us to keep track of the people we have helped and, moreover, keep track of the steps we have to do to help them. This is so since the nature of Majora's Mask leads us to go back in time many times and part of that progress can be lost. It does not happen with all the secondary missions, which are often solved at the moment, such as when we have to help the scientist of the Ikana Valley, but other of them, such as the search for Kafei, are a plot that will take us to the limit of the destruction of the World.
Because here we have one of the distinctive elements of Majora's Mask and all the Zelda since Eiji Aocuma took control of the franchise: the establishment of a control point that the player has to go to every time a milestone ends in the adventure. In other games the idea has drifted to a place to return to after each dungeon, but in Majora's Mask this is done in a more subtle way, since we only have three days to save the world, 72 hours of time limit. Every time we run out of time (which will happen quite often) we can use the Ocarina and the Song of Time to return to the beginning of everything. All the frames will restart and we will only keep certain objects and, of course, the masks we have obtained.