The Legend of Zelda: Majora's Mask 3D - Recensione

Author: Mattia "Zave" Ravanelli
Date: 2020-03-03 00:08:54
Suspended ten meters high by a stupid red balloon, Tingle outlines the contours of the world of Termina. He sees the snows that have wrapped the village of the Gorons in a cruel grip and the stormy sea that upsets the Great Bay of the Zora, the poisoned river that has transformed the swamp of Cascabosco and the aridity that is killing the hills of Ikana. Tingle is a simple arrow click from falling heavily to the ground, she is not a real fairy, yet she wants to be convinced that she is, for this reason she has dressed in an improbable green tunic and, at thirty-five years played, brings havoc in the good repute of the his family. Tingle is also the character who, more than any other, perfectly represents the tone and style of The Legend of Zelda: Majora's Mask 3D, playful yet desperate.

Today Nintendo returns to move between those four regions of Termina, proposing a modernized version of a unique adventure, which at the time of its debut had to face an unstoppable desire for new (it was the months of PlayStation 2 and the maximum effort of the Dreamcast ), so as to bring someone to ideally put aside a new Zelda "which in any case is not Ocarina of Time 2". This version for 3DS technically reworks everything that could be improved. The work done by Nintendo and Grezzo (external team already working on the Ocarina of Time remake in 2011) is impeccable, there is no polygonal model or texture that has been excluded from the treatment, which has also included the addition of a all new lighting system and a partially reworked camera. But the efforts were not limited to the dress, also going to affect the heart of the game: Majora's Mask is undoubtedly the least linear, most capricious and arrogant episode of the series. With the right precautions Nintendo has managed to make its recipe easier to digest, without substantially changing the balance of the ingredients.