The Legend of Zelda: Twilight Princess HD - Análisis
The Legend of Zelda: Twilight Princess HD has also reminded me of my first moments with Wii, as it was one of the launch titles that came home when I got hold of the groundbreaking Nintendo console. The GameCube version was played by my mother. Because, and now comes a confession, I never played Twilight Princess, I only played it once. This in me is rare, since Zelda's is my favorite saga by far, but every time I tried to recover this title I never went beyond the first bars and ended up forgetting the game without even finishing the first temple. I'm also not ashamed to admit that one of the reasons that kept me from enjoying this Zelda again (because I really enjoyed it in its day) was how bad it had aged, especially if it was played on HD television.
The Legend of Zelda: Twilight Princess was a special title, as it was released on two platforms simultaneously and, for the first time, a Nintendo console was accompanied by a Zelda. New movement controls allowed players to fight for the first time with the sword and aim at the screen with the bow. It wasn't a perfect control, it wasn't the 1: 1 that Skyward Sword would later allow, but it did feel different. And despite the fact that we are facing a title that graphically was a beast in GameCube, we are very afraid that the leap of HD and the rescaling of new televisions played a trick on him.
The Legend of Zelda: Twilight Princess HD is the game that has allowed us to update this title, wash your face a little and allow us to relive one of Link and Zelda's most interesting adventures . The perspective of the last decade has allowed me to approach him in a different way. I was not blinded by the novelty and the hype and I have matured since then, I have played much more and I have honed my senses in a different way. Aside from being able to play without my eyes from so much sawtooth and blurred textures, I have been able to discover some things about this title.
A little of each Zelda
First off, there's a lot more to Majora's Mask in The Legend of Zelda: Twilight Princess HD than it would have said at first. The darkest and most peculiar adventure of the Zelda saga can be seen here in some moments. The temple of the desert, for example, is one of the most macabre in the saga , with its undead and ghosts who do not skimp on terrifying grimaces and more adult designs. We can also see it in how the main missions are written, with much more complex characters, better resolved and with a certain dramatic component. Skyward Sword was a playable evolution, an attempt to break the rhythm schemes of the saga, but it was a setback in the exploration and in the way of telling the story. Twilight Princess is much more balanced.
In The Legend of Zelda: Twilight Princess HD I have come across a much more epic game than I remembered. He strives to make the player truly feel like a hero at every moment, like Link. Yes, we are saving the world and that is very important, but we are also saving people. There is emotional involvement with the stories and that enhances the end result, gets us deeper into the story and makes us worry. That, in the uninhabited wastelands of the Skyward Sword, was totally lost.
When we visit the Hyrule citadel here, crowned by its imposing castle, we see it full of people, dozens of people walking. We talk a lot with its inhabitants, who tell us gossip, and we go into their stores. The secondary characters have that touch of caricature that makes them quickly recognizable and, most importantly, memorable, but without falling into the simplification and exaggeration of The Wind Waker. The Legend of Zelda: Twilight Princess HD is less sophisticated in design, more traditional, but with its more realistic look it is not as schematic and abundant in detail .
A character or setting from The Legend of Zelda: Twilight Princess HD is a real joy to watch and enjoy. Let's not fool ourselves, it shows that we are facing a review in HD, but it is a damned well done review . The lines of the elements of the stage are clean and almost all the textures are sharp and sharp. There are no blurry colors, but saturated ones, and effects like water or lava (which were already magnificent in the original) look superbly good. The change is much more striking than with The Wind Waker HD, the other GameCube Zelda reissued for Wii U, but because this one had a design that had withstood the passage of time much better. This reissue, without being a visual wonder, does fix the big problem of getting close to the original: it is now visually attractive, even surprising in a couple of moments.