The Room - Análisis

Author: Albert Manjón
Date: 2020-07-30 16:28:41
When the British of Fireproof Studio founded their studio back in 2008, they did not know that their first title would be a total success in the then flourishing market for mobile games. Study originally oriented to give artistic support to other studies, the first bars of the British were hand in hand with studios such as Media Molecule or Guerrilla Games.

Over the years Fireproof Studio became Fireproof Games and in 2012 its first title, The Room, was released . Originally released for iPad on the Apple platform (you can read the review of The Room for iOS here), the game garnered rave reviews, earning it the iPad Game of the Year or a BAFTA award.

But what is the Room, and what makes it so special? Despite what its name suggests, The Room is out of boxes. How a narrative around the written notes that are presented to us, build a plot of a mystical suspense. Notes that we will discover as we solve the boxes that make up our adventure.

Complex boxes, elaborate and full of secrets and mysteries. Boxes that will make us think and look for ways to get into that space before us. We are not facing excessively complex riddles but enough to have that feeling of overcoming each time we manage to hit the key that we were missing. The number of puzzles that are presented before us is limited enough not to be overwhelmed and to intuit at all times the path we must follow to solve the enigmas that await us. We will have within our reach a lens that will allow us to observe reality from another perspective. Many of the puzzles will require a combination of observing reality from our naked vision and from this lens in order to solve the various puzzles.

Complementing its balanced gameplay, the artistic section is simple but successful. Superb shadows and light effects, glossy finishes, boxes full of details and unimaginable mechanisms. These effects really make The Room a digestible game that invites you to play it and play it until you finish it. This point will be something that will not cost us and it is noted that The Room was designed for iOS in the time of 2012 where games for the Apple store were based on intense experiences but, in many cases, excessively short.

The Room will not take more than 2-3 hours. It is true that solving some puzzles may take longer than others, but the boxes script the experience so that it is not excessively complicated. They focus our gaze on the problem and invite us to focus on those two or three points where, combining in one way or another, we will hit the key to move to the other group of puzzles.

And, for the first time, we are lucky to be able to enjoy it on a console . The lucky one has been the hybrid of Nintendo, how could it be otherwise, since the control of The Room fits perfectly into the proposal of the Nintendo Switch. The possibility of taking advantage of the touch screen features means that the best way to play it is in the portable format. However, Fireproof Games has implemented a control through the joycon as a pointer to be able to enjoy it also in the desktop format. Both options are very valid but the truth is that the portable version gains many integers and makes the game faster and more accessible.

However, this version of Switch is halfway there. The game itself is somewhat limited in its content but bearing in mind that there have been several sequels, it is not difficult for us to imagine a version where all the content that Fireproof Games has been working and developing all these years has been incorporated, leading to a much more complete version. interesting and valuable.