
The Swapper
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PublisherFacepalm Games
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DeveloperCurve Studios
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Release date30 May 2013
Imagine a scenario in which somebody realized your psyche better than you. The Swapper is an honor winning, account driven riddle game set in the furthest reaches of room. The Swapper happens in a disengaged and environmental science fiction world. Players employ a test gadget which permits them to make clones of themselves, swapping their whole cognizance into new bodies to defeat the difficulties of the environment.Key Features: Think: Fiendishly planned riddles with similarly smart arrangements that are never in excess of a couple of steps away . Miracle: The workmanship in The Swapper is built utilizing earth models and regular materials, which consolidate to make genuinely extraordinary visuals in a definite and climatic condition. Find: An incredible and keen story, told through the game's condition with account structure from Tom Jubert , the author behind hits including Driver: San Francisco and Faster Than Light.
AGM score | 82% |
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IGN | 9.3 |
GameSpot | 8 |
Metacritic | 72 |
About The Swapper
The Swapper is released by Facepalm Games in 30 May 2013. The game is designed by Curve Studios. The Swapper is a typical representative of the Adventure genre. Playing The Swapper is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Swapper will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 30 May 2013 released games such as:
- 🎮 Grand Theft Auto V
- 🎮 Luigi's Mansion: Dark Moon
- 🎮 Sly Cooper: Thieves in Time
- 🎮 BioShock Infinite: Clash in the Clouds
In addition to The Swapper, the representatives of Adventure games also belong:
- 🎮 President Trump The Way In Uganda - OST
- 🎮 The Pilgrimage I
- 🎮 画境(Picturesque) VR
- 🎮 Realms of Arkania: Star Trail
A complete list of games like The Swapper can be found at AllGame here.
The Swapper is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
The Swapper is perfect for playing alone or with friends.
At AllGame you can find reviews on The Swapper, gameplay videos, screenshots of the game and other Adventure representatives.
The story
This section tells the history of the world of The Swapper
"The Swapper takes place in an isolated and atmospheric sci-fi world. Players wield an experimental device which allows them to create clones of themselves, swapping their entire consciousness into new bodies to overcome the challenges of the environment."
The Swapper - Análisis
There are games that convey 'something' beyond simple playable sensations. Titles that manage to transcend the screen and touch the player in a different way than video games usually do. Unique creations that exude originality, character and quality at the same time. A type of games that precisely in these times of rehash and clones seems to be in short supply. You can almost count on the fingers of the hand the titles that have managed to surprise us like this in recent years: Braid, Portal, Fez ... Illustrious names of projects that have already entered the hall of fame. The next candidate for that coveted room has arrived and is called The Swapper , developed by the almost absolute strangers of Facepalm Games .
Like many other indie titles, The Swapper relies on a classic scheme to start your proposal, but includes a small twist that is a complete overturn to the original formula. In this case we are facing a two-dimensional platform with free exploration of the stage in the Metroid style. The peculiarity is that here the enemies are conspicuous by their absence, since the plot places us in a completely abandoned and adrift space station that we know nothing about.
So far nothing that sounds precisely spectacular or novel. The twist is the protagonist's only tool and special ability, a clone gun that will allow us to create up to four simultaneous copies of ourselves. These beings will move copying our movements unless they meet an obstacle or die from some environmental hazard. We are also allowed to change our consciousness to one of these copies as long as it is in plain view of our current body. The final piece of the puzzle is the fact that as we use the gun time will slow down, allowing us to even climb to high altitudes without the need for ledges or stairs, just copying and changing consciousness, to immediately stop time and repeat the process.
The possibilities of this system are wide and they are also supported by an extraordinary level design, which takes us from one location to another without leaving the screen, always adjusting the difficulty with extreme care so that we do not advance too quickly nor does it turn out an easy title. What's more, we can say that The Swapper is one of those titles in which one really feels fulfilled by solving certain puzzles, after hours of thinking about a possible solution that is surely closer than we think. In this sense, it reminds us of Portal and its puzzles, both obvious and complex ... Mini point for Facepalm Games .
Moreover, it could be said that the strong point of this production is its design at all levels, starting with the difficulty curve, going through the variety of situations that are presented to us - there are a number of lights and changes in the original game mechanics. that rejuvenate the simple concept of departure- and reaching more technical aspects such as the graphic bet or the magnificent staging of the story that The Swapper presents. Precisely this last aspect manages to get us into a situation without us practically realizing it, subtly suggesting to us what has happened without hardly finding texts or dialogues that explain the situation. Without going into details, it is obvious that the two Swedes who make up Facepalm Games had in mind science fiction titles like 2001, Solaris or Moon when creating the universe and the plot of the title at hand.
The Swapper is perfectly controlled and its duration is perfect for the type of proposal it offers. It may seem at first glance that 4 hours is not enough, but it is obvious that there are exceptions and this title is one of them, making us stay with a feeling of satisfaction at the end of the adventure. Technically it may not be able to leave us with our mouths open, but this production is not about that, it is going to surprise us with each of its nuances: gameplay, visual bet, history ... In short, a real surprise that is very worthwhile venture to try, and more at its original price € 13.99 -may change depending on the time you read this text-.
Other reviews
We gathered the finest game reviews for you to have a better idea of the The Swapper
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Andrea MadernaThe Swapper - Review
There is a characteristic that tends to distinguish the video game sector from any other, and it is the extreme sense of community, the desire to collaborate, t...
The Swapper puts you in the shoes of an astronaut trapped on a mysterious planet and committed to discovering the past of the places he explores, while looking for a way to return to his life. The environments to be explored appear mostly deserted, even if there is another human being engaged in some mysterious activity that contacts us on several occasions and scattered around we find bizzare alien creatures, a sort of huge sentient rocks. What lies behind these mysteries is up to the player to discover it gradually, exploring the wide corridors of the structures that host his adventure and gradually solving puzzles and situations that block his advance.
The mute hero is equipped with a technology, called Swapper, which allows him to create clones of himself, for a maximum of four at the same time, that roam the rooms by perfectly replicating his movements, almost as if they were projected images. However, they are completely "physical" creatures, capable of activating switches with their weight and absolutely vulnerable, ready to die in case of falls or for sudden infections of the disease of the huge rock that has fallen on the head. The whole interaction model of the game is based on a barbaric use of these clones, within which the Swapper also allows you to transfer your consciousness, provided you have them in your line of fire. In more complex situations, we therefore find ourselves moving around five identical characters, jumping from direct control of each other and exploiting their positioning to activate switches and overcome obstacles, with lights to put the sticks in the wheels - a depending on their color, the beams block some functions of the Swapper - and of the light globes to act as targets to be collected, necessary to activate various types of mechanisms.
Despite the apparent Metroid-style structure, exploration is actually reduced to the bone and made easier by the map. There are bastard secrets related to achievements, but the heart of the game revolves around the mandatory puzzles.
An intelligent and demanding game structure revolves around the use of the Swapper, full of the kind of puzzles that always manages to clog your brains with satisfaction and thriving "a-ha!" when you understand what was missing. Everything, then, is completely diegetic, inserted in the game world. There is no reset button, if you wrap yourself with clones in the wrong place, you have to physically eliminate them to return to the starting point, which sometimes gives rise to a slight redundancy in operations, but adds solidity to the game world. What really amazes, however, is the perfect way in which the gameplay integrates with the story, the setting and the themes that emerge from the experience.
What does it mean to create a clone, inhabit its body, use it for its own ends and then abandon it to its destiny, causing it to disintegrate, or perhaps observing it as it crashes violently down a precipice? What value does your identity have, when you constantly move from one body to another leaving behind what you once were? Is it really me again, after having abandoned the absurd body that had hosted me for so many years? The Swapper throws these and other speeches on the plate, without exposing them in a pedantic way, but integrating them with great delicacy in the story and above all suggesting them through the gameplay, even before with one (indeed, two: you can choose) among the most beautiful endings, impact, effective that you can think of. Of course, by dint of solving puzzles and abandoning bodies in free fall at the last moment to save their feathers, the death of the clones quickly becomes routine. And yet, that annoying impact of the first time, that dry and brutal noise that The Swapper makes us listen to in the face of the violent crash of one of our clones, accompanies you throughout the adventure and creeps in a disturbing way under the skin, between the fingers that control the mouse. And while you are there that you enjoy the intelligence with which you are solving the puzzles, you also end up a bit 'to be hit by disgust, towards the ease with which you are having "lives". It is bizarre, but the clones of The Swapper perfectly encapsulate the concept of trivial, unimportant lives and deaths, to which the video game has accustomed us for decades, while managing to give them a strong, subtle, stunner value. Not bad, for a simple puzzle game.
Andrea Maderna would greatly appreciate the possibility of creating three or four clones and sharing daily activities with them. What is certain is that if they all make the same gestures, they are of little use. Imitate his gestures on Facebook and Twitter.
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Petra SchmitzThe Swapper in the test - the new portal
A puzzle gem in the test: Those who love good puzzle design and strange worlds cannot ignore the puzzle game The Swapper.
As is well known, opinions diverge: Expert group A claims that games make you stupid, Expert group B says the opposite is the case. We think: Expert group A should please play The Swapper and then shut up forever. Because the indie knobler certainly does anything but stupid. And on top of that, it also makes you satisfied or happy.
Satisfaction and despair
The feelings that arise after the first hour with the debut of the small, Finnish developer Facepalm, can be compared very well with those we felt when playing the first portal : amazement at the difficult to grasp because quite abstract world, amazement about the simple and yet incredibly clever basic idea and a deep satisfaction when we have once again successfully solved one of the nuts in the head.
However, just like in Portal, this satisfaction can occasionally turn into sheer despair; the game later has one or two super hard puzzles up its sleeve - which then often turns out to be not that super hard at the moment of the solution. In case of doubt, one has only ignored the corner that one should have thought about for a very long time. But as soon as you have taken this corner, you feel - even if only briefly - like the smartest person in the world.Space station full of puzzles
But philosophizing enough, let's take a look at The Swapper in detail. As a small astronaut figure, we are stranded in the abandoned 2D space station Theseus. Notes about an alien race called "Observer", talking stones, records of body swap experiments (the English word "to swap" means "to swap") - all of these indicate that something must have gone mightily wrong in the station. Why else should all people have disappeared except for a single, apparently crazy woman? We don't know or find out anything specific anytime soon, the story remains cryptic at first. Later, however, philosophical questions arise before us about the unity of consciousness and body - and whether and from when a body is only a (worthless) shell.
Clever clone cannon
But actually we don't really care about the story at first, because just a few steps into the facility we find something that concentrates our entire attention: a cannon. The miracle weapon can create up to four clones of us that are so exact replicas of us that they do everything we do. In the exact second in which we do it. On top of that, the cannon enables us to switch between the clones. So our little astronaut can leave his body and slip into that of a clone.
What luck, because without a cannon or clones it wouldn't go on for us. We are introduced to the mechanisms of The Swapper very gently. Four massive stone walls coupled to four floor switches mean four clones positioned on the floor switches. A long shaft with no elevator far and wide requires us to shoot clones one after the other and "swap" from the first to the second, then to the third and possibly even to the fourth in order to avoid a fatal impact.
Anyone who thinks about stress from clicking quickly can be reassured. As soon as you press the right mouse button to create a clone, the time slows down. We always have several seconds to swap bodies and land safely on the ground.
Method suicides
But what happens to the clones or your own original if they fall down and hit? They die and then disappear again as energy in the cannon. The same thing happens when you touch the clones, slip through a hatch into the next room or walk through special beams of light. Sensitive minds who not only enjoy the mechanics of The Swapper, but also meticulously read and understand all the records, are likely to face the fact that they are killing themselves over and over and over again. By the way, we say "understand" because, The Swappern is only available in the English original, a German translation is missing.
Light barriers in the brain
Insensitive babes only enjoy the tricky and at the same time motivating, because clever puzzles, and that's completely okay. We can only explore the station, which is composed of umpteen corridors and rooms, and finally escape from it, if we collect energy balls that activate larger teleport portals or door mechanisms. We have to work out these energy balls in puzzle rooms by skillfully using our clones and "swapping".
With simple floor switch puzzles, however, it is quickly over. Light barriers add up, which prevent either cloning (blue light) or body swapping (red light). Every now and then, both lights mix into a single, dangerous, pink universal blockade. And to top the fun off, the developers later also throw reverse gravity between our thinking muscles.
So you stand in constructions that seem insoluble at first glance. The energy balls are enthroned on a high ledge on the opposite side, in front of which is a massive stone wall. Light barricades, two floor switches on different levels (which control light and stone wall) and a gravitational field complete the madness. And then the tinkering starts. Attempt follows attempt, idea follows idea. Until you finally come across the solution of how to arrange the clones so that, depending on your own movement, they can overcome light barriers and stone walls at the right moment and you can teleport yourself into the exact clone that stands on the heel with the energy balls felt (or real) hours go by.
Depending on a bit of luck ("Ui, the solution on the first try!") And intelligence, the puzzles can be solved sometimes faster, sometimes slower, so it is difficult to give The Swapper an even approximate playing time. However, we suspect that everyone has mastered the game in eight hours at the latest. Plus the hours spent brooding over puzzles in the bathtub, on a walk or on the bus.
Strangely oppressive
As is usual with indie games because of the generally modest budget, The Swapper is also economical in terms of staging. Every now and then there are smaller cutscenes, but most of the plot is conveyed in written or spoken texts. Which - as already mentioned - often remain cryptic. However, that fits perfectly with the strange setting. The space station, although often built from the same set pieces, surprises us again and again with skilfully illuminated corridors and rooms in which strange constructs create an oppressive feeling.
The dense ambient sound (e.g. distant machine noises) and the unobtrusive electronic music contribute to the strange, portal-like atmosphere. Even if The Swapper lacks the biting humor of Valve's masterpiece. But never mind, Facepalms debut is a masterpiece even without humor - and one that should definitely be presented to those people who stiffly claim that games make you stupid.
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