The Talos Principle
Release date11 Dec 2014
The Talos Principle is a philosophical first-individual riddle game by Croteam, the makers of the amazing Serious Sam games, composed by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything) arousing from a fantasy, in a peculiar, conflicting world brimming with old demolishes and cutting edge innovation. When your maker orders you to illuminate a progression of progressively troublesome riddles, you need to choose whether you need to confide in him, or possibly it is time troublesome inquiries to reply: Who right? What is your motivation What You'll Do? Highlights: Overcome 120 riddles in an amazing world; divert rambles, control laser shafts, and even recreate time to demonstrate your value - or to discover an exit plan; find a tale about individuals, innovation, and Civilization. Discover pieces of information, create theories, and structure your own supposition, however recall: choices consistently have outcomes and somebody generally watches you.
About The Talos Principle
The Talos Principle is released by Devolver Digital in 11 Dec 2014. The game is designed by Croteam. The Talos Principle is a typical representative of the Adventure genre. Playing The Talos Principle is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay The Talos Principle will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 11 Dec 2014 released games such as:
- 🎮 Dark Souls II
- 🎮 Etrian Odyssey 2 Untold: The Fafnir Knight
- 🎮 Oddworld: New 'n' Tasty
- 🎮 Lara Croft and the Temple of Osiris
In addition to The Talos Principle, the representatives of Adventure games also belong:
A complete list of games like The Talos Principle can be found at AllGame here.
The Talos Principle is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
The Talos Principle is perfect for playing alone or with friends.
At AllGame you can find reviews on The Talos Principle, gameplay videos, screenshots of the game and other Adventure representatives.
This section tells the history of the world of The Talos Principle
As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith, or to ask the difficult questions: Who are you? What is your purpose And what are you going to do about it?
The Talos Principle - Analysis
As we advance in the adventure we will unlock more elements for the puzzles such as boxes or light reflectors that will make things more difficult for us. The puzzles are divided according to the color of the piece obtained, green, yellow and red, from least to greatest difficulty. The first ones, green in color, are very simple, the yellow ones will make us think more and the red ones will be quite a challenge.
This game of colors marks the development of the game since to advance we will need these pieces that will serve to unlock new areas or objects. When we arrive at the entrance of a new area or at the stand with the new object, we will see a kind of lectern with a square hole and a series of pieces. These pieces are the ones that we will have to gather to unlock the item. When we have them all, we will have to go back to the point to unlock and join the pieces (in the same way as in Tetris ) to complete the square.
These types of challenges are found in Sigils of Elohim , a free minigame for Steam , iOS and Android that, in addition, will report us rewards for the final game. Once we find a new lectern with elements to unlock the necessary pieces, as well as the icon of what it represents, they will be added to the top of the screen to be clear at all times which pieces we need and act accordingly. In the levels we will see indications on the pieces available and those obtained, as well as a guide with all the pieces of the level that we have yet to complete.
The design of the 120 puzzles is clearly excellent . In Croteam they have achieved the exact point between difficulty and frustration, making even the most difficult challenges not be seen as impossible. We have to think hard and very well but at all times we will have the feeling that we are very close to being able to decipher that challenge that resists us. That ever-present hope is what will keep us playing, also due to the excellent learning curve . To some extent you can remember Portal for the masterful way of completing puzzles.
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