The Talos Principle - Analysis

Author: Antonio Gila
Date: 2020-07-30 22:46:59
The beginning of the game is somewhat puzzling. We see some commands that seem to start a software, immediately after we find ourselves in the middle of a Roman temple and we hear a voice called ELOHIM, who claims to be our creator and who challenges us to demonstrate that it has been worth it. How? It has filled the temple with challenges. In each of these challenges there is a figure of the mythical Tetris that we will have to achieve. These pieces will serve to unlock doors and new tools for the game. So far it does not seem anything original or anything that we have not seen. In fact, the separate elements of The Talos Principle cannot be said to be original but it is the ensemble itself that makes it a very special game.

As we advance in the adventure we will unlock more elements for the puzzles such as boxes or light reflectors that will make things more difficult for us. The puzzles are divided according to the color of the piece obtained, green, yellow and red, from least to greatest difficulty. The first ones, green in color, are very simple, the yellow ones will make us think more and the red ones will be quite a challenge.

This game of colors marks the development of the game since to advance we will need these pieces that will serve to unlock new areas or objects. When we arrive at the entrance of a new area or at the stand with the new object, we will see a kind of lectern with a square hole and a series of pieces. These pieces are the ones that we will have to gather to unlock the item. When we have them all, we will have to go back to the point to unlock and join the pieces (in the same way as in Tetris ) to complete the square.

These types of challenges are found in Sigils of Elohim , a free minigame for Steam , iOS and Android that, in addition, will report us rewards for the final game. Once we find a new lectern with elements to unlock the necessary pieces, as well as the icon of what it represents, they will be added to the top of the screen to be clear at all times which pieces we need and act accordingly. In the levels we will see indications on the pieces available and those obtained, as well as a guide with all the pieces of the level that we have yet to complete.

The design of the 120 puzzles is clearly excellent . In Croteam they have achieved the exact point between difficulty and frustration, making even the most difficult challenges not be seen as impossible. We have to think hard and very well but at all times we will have the feeling that we are very close to being able to decipher that challenge that resists us. That ever-present hope is what will keep us playing, also due to the excellent learning curve . To some extent you can remember Portal for the masterful way of completing puzzles.

We continue our analysis of The Talos Principle on the next page.