The Witcher 3: Wild Hunt - Hearts of Stone
PublisherCD Projekt RED
DeveloperCD Projekt RED
Release date13 Oct 2015
The Witcher: Wild Hunt is a RPG with a holding story and an open world in a graphically amazing dream universe brimming with extensive choices and extraordinary results. In The Witcher, you play the professional beast hunter Geralt von Riva, whose activity is to discover the offspring of prescience in an immense open world loaded with exchanging urban areas, privateer islands, hazardous mountain passes and overlooked caverns prepared and exposed to transformations so they obtain superhuman capacities, qualities and reflexes. They are the response to the beasts that are copious in their reality; obliterate your rivals as a professional beast hunter with a scope of upgradeable weapons, mutagens and battle enchantment; hunt various colorful beasts from crude brutes that make mountain passes risky to powerful Predators prowling in the shadows of thickly populated urban areas, put your wages in redesigning your arms stockpile and custom shield - or spend it at horse races, games, fistfights and other evening amusements.RECONNECT A MORALIFICIENT OPEN FANTASY WORLDThe open universe of The Witcher sets new principles as far as measurements, profundity and intricacy and welcomes you to perpetual adventures.Travel through an awesome open world: investigate overlooked demolishes, gives in and wrecks, deal with the brokers and diminutive person smiths of the urban areas and hunt on open fields in the mountains and adrift. Meet with slippery commanders, twofold tongued witches and degenerate aristocrats to perform dull and risky administrations. Settle on choices past great and malevolence and experience their extensive results. Discover THE CHILD OF PROPHECY Accept your most significant assignment and discover the offspring of prediction - the one The way to sparing or decimating the world. In wartime, discover the offspring of prescience - a living weapon that was forecasted in old mythical being legends. Battle hot-blooded rulers, wilderness spirits and even a life following death risk that looks for this world Determine your fate in a world that may not merit sparing. Completely REALIZED FOR NEXT GENERATION HARDWARE Exclusive to cutting edge equipment, The Witcher's world will be outwardly nuanced by REDengine 3 and rendered naturally. Dynamic Weather frameworks and day-night cycles influence how the occupants of the urban communities and the beasts of the wilderness behave.This extraordinary open world is impacted like never before by the player in both the primary story and the subplots.
About The Witcher 3: Wild Hunt - Hearts of Stone
The Witcher 3: Wild Hunt - Hearts of Stone is released by CD Projekt RED in 13 Oct 2015. The game is designed by CD Projekt RED. The Witcher 3: Wild Hunt - Hearts of Stone is a typical representative of the Role-playing (RPG) genre. Playing The Witcher 3: Wild Hunt - Hearts of Stone is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay The Witcher 3: Wild Hunt - Hearts of Stone will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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The Witcher 3: Wild Hunt - Hearts of Stone is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
The Witcher 3: Wild Hunt - Hearts of Stone is perfect for playing alone or with friends.
At AllGame you can find reviews on The Witcher 3: Wild Hunt - Hearts of Stone, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
This section tells the history of the world of The Witcher 3: Wild Hunt - Hearts of Stone
Professional monster slayer is hired to deal with a ruthless bandit captain who possesses the power of immortality.
The Witcher 3: Wild Hunt - Hearts of Stone - Análisis
In the impressions of when we had the opportunity to play Hearts of Stone in the offices of CD Projekt in Warsaw we told you how those first steps were, bucolic, humorous, with a rhythm that moved away from what we were used to in The Witcher. Without going into greater detail (we don't want to gut the plot) we can say that this expansion is a compendium of everything we like about Geralt's adventures , both digital and printed. Following the spirit of Wild Hunt, we see again that the narrative potential of this character makes the best of himself with the little stories, with the stories, the plots full of characters that are developing and growing before our eyes.
In The Witcher 3 nothing is what it seems to be at first, and this is true to some extent in Hearts of Stone, although it follows very basic rules. There is anticipation of these plot twists, but the writers have been smart enough not to hide it. The whole story unfolds naturally, with the right rhythm and, except for a small moment that extends somewhat more than it should (a little past the equator), it has perfect times. It is even allowed to innovate from the point of view and offer something new. It is at a very specific moment, but audacity is appreciated and, indeed, the effect works.
Contrary to what other Western role-playing games do, in which the great story rules, in Hearts of Stone there is no such constriction and we can freely enjoy this small plot, both integrated with the rest of the game and loose, with a game dedicated exclusively to her. Mind you, we will not only find missions related to the main story, but there will be a handful of hidden side missions out there that, as always happens with this saga, can surprise us by shading elements of the main story. The optional is optional, but it is delicious to do so and always gratifies the player .
In Hearts of Stone, the important thing is the characters and their surroundings. Their motivations, why they do what they do. Geralt, through us, is a great voyeur who meddles in everyone's life and we discover that things are always more complex than they seem. That the bad ones are not always so bad , or that they have motivations as valid as the hero who wants to oppose them; A hero who is not always as blue as we might think. It is the grace of The Witcher, who has a panic to Manichaeism and shuns him like a swarm of alghules before a bonfire in San Juan. In Hearts of Stone it goes a little further and the circumstances lead us to empathize with absolutely all the characters of the plot, so that the decisions we make will have a real implication on the part of the player.
Hearts of Stone remembers in many points the plot of Bloody Baron , possibly the best of Wild Hunt. We do not refer so much to the similarities in development, but to the way in which he reels the characters, confronts them with their past and allows us to see a real evolution in their personality. We see trauma, we see change and not necessarily going through redemption or forgiveness. They have to cope with their past acts and face the future with the weight of that burden. Geralt is the catalyst for this change, not the main piece. We are witnesses protagonists, but the real weight of the plot does not fall on us, but on the rest of the characters.
In Hearts of Stone the plot works like a small buffet. Now we live a light and fun situation, now a scenario that has more of survival horror than otherwise, a little later we get fully into a robbery movie (including recruiting moments) for, just a few seconds later, move on to another mystery and crime. And at all times the game takes these elements and makes them their own. It does not adapt Geralt to these situations, but vice versa. The magic of The Witcher is that it is capable of taking anything and making it its own , fitting it masterfully into a fantastic medieval framework and making us forget that we are seeing an adaptation of Ocean's Eleven.
Hearts of Stone is a masterful expansion from the plot point of view . The history it offers us is long and full of different situations. It has action (a couple of its fights are really challenging), it has exploration, adventure and, above all, a series of absolutely brilliant characters. We might want more playable elements, something more chicha apart from the new glyphs that allow you to add powers to weapons and armor, but where The Witcher is really good is in his ability to tell stories and how the player endorses them with his decisions . And here, Hearts of Stone does not fail.
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