
Titanfall 2
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PublisherElectronic Arts
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DeveloperRespawn Entertainment
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Release date28 Oct 2016
Titanfall 2 will deliver a crafted experience that explores the unique bond between man and machine. Playable offline, the single player campaign in Titanfall 2 will let fans step out onto the Frontier as a Militia rifleman with aspirations of becoming an elite Pilot. Stranded behind enemy lines and facing overwhelming odds, players must team up with a veteran Titan to uphold a mission they were never meant to carry out.
AGM score | 89% |
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IGN | 9 |
GameSpot | 9 |
Metacritic | 87 |
About Titanfall 2
Titanfall 2 is released by Electronic Arts in 28 Oct 2016. The game is designed by Respawn Entertainment. Titanfall 2 is a typical representative of the Adventure genre. Playing Titanfall 2 is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Titanfall 2 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 28 Oct 2016 released games such as:
In addition to Titanfall 2, the representatives of Adventure games also belong:
- 🎮 The Room Two
- 🎮 Time Tenshi Paradox: Episode 2
- 🎮 Fastigium: Dead End
- 🎮 Field Hospital: Dr. Taylor's Story
A complete list of games like Titanfall 2 can be found at AllGame here.
Titanfall 2 is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Titanfall 2 is perfect for playing alone or with friends.
At AllGame you can find reviews on Titanfall 2, gameplay videos, screenshots of the game and other Adventure representatives.
Titanfall 2 - Analysis
From the outset, it seems that the basis on which Respawn has worked has been user feedback, listening to their requests after the first Titanfall, without forgetting their own design guidelines. In this way, on the one hand they have retouched everything, or almost everything, which failed in their first attempt at this title with giant robots, while, in addition, they have had more time to polish their production. It was precisely this last aspect, the time, that forced them to leave out their own campaign in Titanfall, having to opt for an online substitute that left almost nobody unhappy. That's why in Titanfall 2 one of the great points to keep in mind is that a specific single- player campaign has been created , with its story, narrative, playable evolution and epic ending.
In it we return to the bloody war on the border between the Militia and the IMC, 5 years after the events narrated in the first installment , this time in the skin of a character with name and surname, Jack Cooper, a simple soldier who dreams with piloting, one day, one of those glorious and gigantic titans that populate the battlefield. It is not a vain wish, since from the hand of Captain Lastimosa, a veteran pilot hardened in a thousand battles, he has been able to savor what is the experience of these heroes equipped in a suit of thousands of kilos and their own will. Luckily, for Cooper (and us), we shouldn't wait too long for us to end up inside the game's first battle, controlling the Titan of Lastimosa, BT-7274 (for friends, only BT). From there a fantastic journey awaits us that begins somewhat slowly and not excessively inspired, but that knows how to evolve to present multiple original and fun situations, despite being almost all the time too linear .
There are about six hours of game in which we will live all kinds of situations, from foot confrontations to massive battles between lots of Titans, going through sections with puzzles that remind us a bit of Portal (and we cannot - nor do we want to - explain more of the matter), various platforms, confrontations with final bosses ... As we said before, the first two hours of the campaign are not exactly the most interesting, but things start to take off until it becomes a most epic, varied and entertaining story . It must be said that its level of difficulty is not, far from high, something premeditated by Respawn, whose developers recommended us to make it difficult if we were veterans of first-person shooters or the previous Titanfall. We did so, and we only experienced a couple of points where we died more than expected, being able to finish the campaign in a couple of sit-ins, and without feeling the need to play it again.
This is because of the linearity of the experience , that the rigorous collectibles are not the most inspired either (look for pilot helmets scattered by each of the levels) and because there is no branch, secondary task or alternative section. This is perhaps the biggest mole in a story that appears to be the most entertaining and that also knows how to involve us in the relationship between Cooper and BT , which is much more than just a robot. So much so that our titan becomes a luxury companion, having constant conversations with him in which we can choose the answer we want to his questions (which contributes to creating an emotional connection with this metal hulk).
To this we must add a handful of changes in the playable that help to differentiate it even more from the multiplayer mode, although to a certain extent the Titanfall 2 campaign could be considered as a 'training' for the online battlefield. We mean, for example, that the types of titan in this single player mode are 7, by 6 in multiplayer , and we will 'collect' them little by little throughout the campaign, and then we can equip them in BT in any moment through its respective menu (a mechanic that, incidentally, has seemed somewhat forced). Added to this are a handful of playable tropes that do not appear in the competitive options, since they only make sense in a context with narrative and script. We must also differentiate that the capabilities of our character, Jack Cooper, are predefined, disappearing any hint of customization, beyond being able to choose the weapons we use when picking them up from the ground after each battle.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Titanfall 2
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Brandin TyrrelTitanfall 2 - Review
Translated from English by IGN France.
With Titanfall 2, Respawn improves upon the original formula with frantic movements, on a grand scale, and with explosive moments both literally and figuratively, so that we can later brag about our exploits. And this time, the lack of a single player campaign has been corrected to deliver an admirable result, offering an adventure in a universe begging to be fleshed out.
From a countryside perspective
Titanfall 2 takes us into the shoes of Private Jack Cooper, who without warning becomes the teammate of a Vangard-class Titan called BT-7274 (aka "BT"). Together, they will have to explore the planet Typhon after the fall of their ship, destroyed by the IMC, an enemy corporation. The duo perform well, albeit a bit predictable, and the game makes us realize that they can hardly go their separate ways and therefore must use their different abilities together. BT has a strong and logical artificial intelligence, which however sometimes tends to misunderstand Jack's jokes and cynicism. On the side of our human hero, he is quite classic: he does not know much about the role of pilot, or even don the hero costume. However, their dynamic is not very different from a buddy movie with its characters who throw themselves some valves, while maintaining an ingenious mutual respect. And there is also this desire to protect each other.
This pair of heroes will in any case make it through the nine chapters of the adventure, with an excellent level-design showing all the genius of Respawn in the matter. Each chapter is an incredible playground with its valleys, its jungle, its giant factories, its military infrastructures, and its devastated zones, each of them having an atmosphere of their own thanks to a sublime dramatic use of lights.
During the six hours of the single player campaign, I was impressed by the grandeur of each level, and the possibilities they offered in terms of jumps, double-jumps, climbs and wall runs, without ever feeling lost. . It's linear, but open enough to create an illusion of freedom. Occasionally I was forced to stop and look at the lens, which was ultimately a good thing considering the many times I spent my time circling through gigantic mazes of ducts, avoiding lines assemblies large enough to construct buildings.
Every time I looked around I became aware of my insignificant height. I felt very small next to my Titan, and particularly huge when I was piloting BT, but still like a dwarf in the face of gigantic infrastructure. The levels are mostly done so that they can be done both in Titan and on a human scale, so this means that sometimes you have to face obstacles that require BT, like toxic fumes, or waves of poison. This can make your Titan's interior much more comfortable than it looks, except when you can detonate it against a wall, pushed by a deadly assembly line.
The environment is also your real enemy in Titanfall 2, more than the humans and robots you will meet. Extreme temperatures, fatal falls, risky choices, killer electric charges, are some of the obstacles that will stand in your way, and which will allow you to learn and excel in the faculties available.
Jack becomes The Flash
To Respawn's credit, we see that the design of the platform phases are probably the most successful in FPS. Throughout the campaign, new mechanics are constantly being introduced so that you can solve new puzzles, such as using cranes to climb to the surface, and thus create your own path to the exit. At the end, your knowledge is put to use to cross a series of complex obstacles while running, mixing acrobatics and fights. At one point in the game, I was forced to jump from wall to wall avoiding objects, or using them to always go further. It delivers exhilarating precision once you've managed to push past the abyss beneath your feet, where every second lost is one more second to certain death.
Within the vast levels, you will be up against IMC grunts, elite humanoid robots, the dangerous fauna of Typhon, and gigantic titans who will punctuate the platform phases with intense combat. While soldiers and bots are usually cannon fodder, the AI is quite effective, which can make your possible follies dangerous due to the number or type of Titans that can appear.
Using your impressive abilities to overcome enemies and obstacles, and running to the end of the level would be a big waste: Titanfall 2 indeed has a nice collection of weapons, like the automatic shotgun, and the electric rocket launcher. . Each of the guns in the game have their SF side, the highlight being the famous smart pistol, which aims for you in seconds. Combined with your moves and melee attacks, your attacks become particularly satisfying, especially once you've decimated an entire room full of enemies, without even getting hit. Hear an enemy soldier shout, "But where has he gone? "After having annihilated his entire squad with a shotgun, and have disappeared from radar with perfect precision raises you to a new level of satisfaction.
The iron giant
Once you're inside the slow-moving, but much better-armed Titan, combat becomes a bit more conventional for an FPS. But the gameplay is more supported, in particular thanks to its unusual flexibility. Unlike the Titans which you can multiply (see page 2 of this test), BT is able to change configuration and modify its class, primary weapon, abilities and defenses, whenever you need it via the dedicated menu.
On the weapons side, I used the standard machine gun a lot because of its versatility, but when I had an agile Titan in front of me, the rockets became much more effective. Just like facing a dozen grunts where the napalm can destroy an entire area.
It's a refreshing way to change the pace, especially when you realize that new classes activate as soon as you've defeated a particular boss. It gives us the feeling of progress. These bosses are part of a mercenary faction, called the Predators, and each sport their own unique personality, and a cosmetically unique Titan. When you reach them, you're treated to a brief intro cutscene that turns the tension up a notch. But in the end, I found these meetings quite disappointing. On normal difficulty, it doesn't take much effort to bring them down compared to other more classic Titans. The characters they portray and the rewards are much more memorable.
The advantage in the versatility of BT is that it allows to use several types of chassis available in the multi mode, without having to change Titan, which allows us to hang on to the relationship between BT and Jack. Sometimes, however, it's not very practical: BT is capable of a lot of things, but one wonders why such a self-sufficient Titan needs a pilot. He almost always has an answer to Jack's questions, he also gives him direction to take when they are apart, gives him orders, as well as instructions towards the next objective, while also explaining to him what is going on. No matter the circumstances, he has an answer for everything.
Ultimately, their relationship makes sense when they're dependent on each other, especially since the plot pushes heavily towards that, and it peaks in Act 3. The storyline then looks at how the situation they find themselves in will unblock, and how much it begins to make sense. This is where the highlights of Titanfall 2 are.
While I really enjoyed the story of Titanfall 2, its twists and turns, and the drama of its story probably won't motivate me to redo a game. However, with four difficulty levels in total (two more above the Normal level I played for this test), combined with its intense execution, I'll be very interested in returning to it once my skills will have improved. And also to find the objects to recover here and there in the levels.
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Davide "Ambro" AmbrosianiTitanfall 2 - Review
Jack Cooper has a dream: to become a god. Moving with his family from Earth to the Frontier, he suffered the harassment of the IMC, deciding to respond to fire ...
Two years after the founder of the Respawn Entertainment series, Titanfall 2 abandons the exclusivity of the Microsoft ecosystem to reach consoles and PCs, accompanied by that particular multiplayer that has allowed him to make room in the hearts of many players. The new cross-platform nature, however, is not the only novelty of Titanfall 2: Respawn comes to the appointment with a real single player campaign, unlike the debut in which it offered a series of online games surrounded by off-screen voices. .. doing everything in the countryside.The story of Titanfall 2 starts from the Militia's victory over Demeter, thus defining the good and bad of the narrative universe, which is not clear in the first chapter, since the ending depended on the winning team of the last game / mission. With this success, the soldiers of the Frontier are preparing to launch a counterattack for the first time with a special mission, but their fleet is surprised by the IMC and sent en route. Jack Cooper then finds himself thrown into battle in the middle of his training as a Pilot. When his mentor, Captain Lastimosa, is slaughtered by a team of mercenaries Jack is at the center of a handover which makes him in all respects the official companion of BT-7274, a Vanguard-class Titan, i.e. the first series of Titans produced directly by the Militia (evidently those used in the first episode were the result of a game of threads woven under the dashboard).
Jack's colossal companion is not a simple exoskeleton like the Ogre, Stryder or Atlas used a couple of years ago: BT-7274 is a heavily armed artificial intelligence. Cortana, but at the same time Master Chief.
After the due presentations (the first two levels are in fact a tutorial for the pilot and one for the titan) Titanfall 2 accompanies the player along a series of missions that reach the credits six hours later. It is certainly not a glorious performance in terms of time, but overall it is balanced both in terms of rhythm and plot, game mechanics and settings. It can therefore be said without fear that the single player campaign of Titanfall 2 is not an addition made lightly to satisfy those who had missed it two years ago, but a sufficiently interesting story in which Respawn managed to insert all the game mechanics that characterized the gameplay of the first work.Thus, during the clash with the IMC situations are faced in which it is necessary to employ the ability of the pilots to move vertically within the game environment by exploiting the walls, the jumps and the extreme agility with which they are equipped. In some levels it is not only a possible but necessary choice, so much so that in thanks the good Cooper would have well in citing Faith of DICE or the Persian prince of Ubisoft.
When the player is not forced to joke with gravity he can still analyze the game environments and opt for different approaches: in some cases it is possible to activate a ghost that shows one of the different paths available. In all this, even the colossal travel companion is proposed as an alternative in most cases, plot permitting, without ever becoming invasive when you decide to let him act independently. -
Mirco KämpferTitanfall 2 in the test - Almost nothing to mech-ern
Our test update with rating: Why Titanfall 2 is not only a great multiplayer shooter, but also scores points with its campaign.
So much in advance: Titanfall 2 turns out to be an amazingly fun (multiplayer) shooter after several hours. In addition, the servers were consistently stable from the first minute, and we didn't notice any failures or disconnections. We rarely experience such a smooth start with online shooters, which is also due to the low number of players in Titanfall 2 - but more on that later.
What about the balance?
One of the biggest concerns of our preliminary test was whether Respawn Entertainment would manage the balance properly, after all, in Titanfall 2, several systems interlock: pilot classes, titanium chassis, weapons, boosts, grenade types and additional skills - if only in this gameplay mill a single cog is stuck, this can endanger the entire gaming experience.
However, the developers have done an excellent balancing job, every pilot class and also every Titan variant has its advantages and disadvantages. Admittedly, beginners in particular will suspect that a heavily armored and heavily armed Legion titan can mow everything down without getting a scratch, but even a whole group of Legions cannot do anything against a coordinated attacking team.
For example, even the unspectacular and rarely played Scorch Titan has its raison d'etre. He doesn't endure much and doesn't see the sun in long-range combat with his flamethrower, but he can sprinkle the battlefield with caustic liquid and thus drive the enemy into a corner or at least on the defensive. And: Pilots can use batteries they have collected (or stolen from enemy mechs) to supply their teammates with additional energy. So when weak titans crumble too quickly, it's often because of the players who don't take advantage of that opportunity, and not because of the balance.
The initial stomach ache regarding the frequent use of titans by dominant players was also unfounded. Although the titanium bar fills up faster when we score kills, even less skilled players can request a mech sufficiently often. Actually, we never had the feeling of being inferior because as flies we fight bumblebees.
The pilot classes also fit in well with the game. The camouflage coat is ideal for surprise attacks in building battles as well as for snipers on roofs. Those who like flexibility are more likely to use grapple hooks, stim packs or the phase walk. Even the protective shield that can be set up, which at first glance seems out of place in such a fast-paced shooter like Titanfall 2, can be useful in trench warfare or in the "Amped Hardpoint" mode. The same applies to the eleven different boosts. By the way: We can activate almost all weapons, boosts, pilots and titans with merits (game currency) or with the corresponding rank.
Only the matchmaking system occasionally goes wrong because too often it pits newbies against level 30 veterans. In the end, it is true that skill still decides whether to win or lose, but high-level players still have more loadout options - and of course more experience. However, this shortcoming could also be due to the small number of players (during our test matches sometimes less than 50 on the server), so that matchmaking has no other choice.
Great maps and modes throughout
The varied maps are nicely designed across the board and offer numerous sensible routes for both titans and pilots. As a result, there are no dead ends, the agile people almost always have the opportunity to escape a fat grunt or hop on his head. The titans also have enough freedom of movement.
From the total of eleven game modes, we were now able to try out “Colosseum” - an entertaining arena mode for 1-vs-1 battles that yields rewards in the form of merits credits or cosmetic items. Not as original as the "Bounty Hunter" mode, but a nice addition. The bottom line is that Titanfall 2 offers a thick multiplayer package and one of the best shooter campaigns of the year. Anyone who likes mech battles should not miss this (pilot) ride.
Pre-test
The developers repeatedly emphasized the strong emotional bond between us and our mech companion BT, how much Half-Life shaped the shooter - and that Titanfall 2 would tell a gripping story without any cutscenes. After almost 15 hours that we spent with a finished version at the event, we know: Respawn delivers a successful shooter package, but cannot keep all its promises.
Not the best script
To anticipate one thing: the single player campaign was surprisingly successful - but only if you don't set high standards. This is especially true of the actual story, which was pulled from the drawer for "generic stories with even more generic main characters." The industrial conglomerate IMC and the resistance group Militia are fighting a bitter war for the resources on the planet Typhon.
As the budding Militia pilot Jack Cooper, it is up to us to put the masterminds behind the IMC and end the war. Unfortunately, the game only draws the hero and the opponent with diluted water color. For us, Jack Cooper remains a faceless phantom in a soldier's armor until the end, and even with the villains we can only remember their names, if at all - only the German villain Richter stayed with us with his distinctive accent. That alone shows how much potential there is in the story.
The scriptwriters put a lot more effort into the dialogues between Cooper and BT. The sometimes funny conversations loosen up the action pleasantly and establish a bond of friendship between the two protagonists. In fact, the chattering tin can grows really dear to our hearts over time, which the developers also take advantage of - without wanting to reveal too much now.
Fast-paced jump & gun action
After all: where the campaign fails with the story, it does almost everything right in a playful way and surprises us with varied environments that creatively incorporate wallruns and jump inserts into the level design. We rush in the air over the wings of combat ships, scramble through a spaceship wreck, hop in a zigzag through a laboratory corridor, while the floor is burning below us, and slide on our knees through half-closed shutters.
Occasionally there are even small puzzle inserts where we place components with cranes in order to then integrate them into our parkour skills. Elsewhere in a factory, we jump and climb over moving platforms that are gradually tinkered together on an assembly line to form a miniature dioarama.
The highlights, however, include those missions in which we activate the so-called arc device switch from a distance to turn turbines or extend platforms - and all of this while whizzing along sloping walls. Titanfall 2 lives from this flow, at the same time the moves spice up the typical shooter boom.
We can hide behind cover, smoke out enemy groups with grenades and carefully fight our way through the fairly linear, but often spacious, levels. But we can also make use of the many branches, walls and rocks to take full advantage of the verticality.
Nice thing about it: Titanfall 2 shows the stupid grouse interludes of a Call of Duty the middle finger and instead shines with well-dosed combat interludes and gripping me ch fights . Occasionally we are allowed to slip into BT's cockpit and take out the big guns. In the course of the total of nine missions, we find eight different loadouts for our combat robot - including target-seeking rocket swarms, crackling Gatling cannons and cutting laser rifles.
Experienced players shoot their way through to the end in just six hours , but the six hours are extremely varied, full of highlights and consistently motivating, which leave little to be desired in terms of play. Okay, the lame boss fights belong to the brand »hold it up« without tactical finesse, but if you want really demanding combat, you should play hard anyway - or switch to multiplayer mode right away.
Everyone just wants the money
Most of the time, the players will sink into the multiplayer mode anyway, which the developers have revised and expanded significantly compared to its predecessor. There are no fewer than twelve multiplayer modes to choose from, including the fun new addition "Bounty Hunt" for a total of ten players (5vs5).
In it we collect money by performing forays, for example by doing AI-controlled grunts or mechs. We then have to deposit the coal in a bank deposit. Whoever has the most counters in the end wins.
Nasty about it: The bank deposits disappear again after a while, and on top of that, other players lick us off 50 percent of the money we have pocketed in a kill. This often leads to adrenaline-fueled struggles for survival, because nobody wants to give their valuable money to the enemy team.
Accordingly, the single-payment terminals are also highly competitive: Titans are thundering out of orbit, invisible snipers lurk on roofs. This forces us to play more cautiously than usual, which gives the otherwise short-lived pilot's life an interesting facet.
Another new feature is the “Coliseum” mode, which promises tough one-on-one matches in a cage. At our test event, however, we weren't able to try out the arena fights - nor were we able to try out private matches, which is why we refrain from making a final judgment here.
The remaining modes such as “Attrition”, “Capture the Flag” and “Last Titan Standing” are already known from the predecessor, but in some cases only variants of other modes. “Amped Hardpoint”, for example, is an adapted version from the first part, only that there are now certain Amped card points that drop twice as many points when taken. "Variety Pack" and "T-Day" simply combine most of the game variants in a playlist. Respawn is a bit tricky with the number of modes, but there should still be something for every taste.
Nice battlefields, diverse loadouts
Diversity is also the keyword for the nicely designed maps: We really liked every single map. Whether rocky gorges, destroyed buildings, a branched factory complex or a military outpost in the forest: there is enough variety here visually and playfully, the map size is almost always perfect for the corresponding modes.
In addition, we discover alternative routes for different play styles on almost every battlefield. We balance on cranes and uprooted trees, abuse billboards for wallruns and sprint through aisles in the ground - as in the campaign there is a wonderful flow. Nevertheless, we have only seen a handful of maps so far - too few to be able to conclusively assess the scope and balance.
We are also still unsure about the balance assessment of the weapon repertoire and the total of seven soldier classes (loadouts). The latter give us special abilities such as a camouflage coat, a speed boost, a grappling hook and a stationary protective shield. The Pulse is also extremely useful, with which we can uncover all enemies in an area for a short time and even observe them through walls. The possibilities are diverse and invite you to experiment.
As if that weren't enough, there are also so-called boosts , which in a way replace the Titanfall Burncard system. We are allowed to ignite these bonuses after a certain number of kills and thus set explosive beetle drones on our opponents, increase the damage of our firearms, activate a temporary wallhack or place a titan defense gun. Useful, but in our experience never overpowering, although there was not enough time at the test event to try out all eleven boosts.
The titans: the salt in the soup
Sure, the titans are an integral part of multiplayer matches. So it's not surprising that the developers have made numerous changes here.
Instead of equipping our Mech with any weapons and extras, we are now using six different titan chassis , all of which have predefined attack and defense systems - similar to the campaign. Whether we go into battle with a Gatling gun, laser rifle, flame or rocket launcher, depends largely on the titan loadout.
However, we didn't get the impression that the game was limiting us here, on the contrary. Because we are still allowed to define paintwork or operational bonuses (protective shield, quick landing) ourselves. In addition, the Brummers steer themselves a little differently depending on the class, a fat Legion, for example, is clumsy but thickly armored, a Northstar is more agile, but is less durable. If the energy display slips into the critical range, we as the pilot can collect batteries to repair the tin can . A great innovation.
On the other hand, the design decision that we can use Titans again and again after a kill series gives us a little stomach ache, there is no longer a cooldown. Particularly good players should therefore constantly dominate the maps with their 'Mechs.
The bottom line is that Titanfall 2 offers hundreds of customization options with loadouts, boosts, character and weapon skins, which we unlock with increasing pilot rank and then buy with merits (game currency). It goes without saying that we were only able to try out a fraction of all weapons and gadgets during our stay in London.
We will only find out after the release whether they are motivating in the long term and how they affect the balance. With the well-known combination of lightning-fast pilot movement, satisfying gunplay and spectacular titan skirmishes, Respawn proves a golden hand again.
Old engine under a new hood
Graphically it looks a little different, because here Titanfall 2 plays in a lower league compared to the shooter competition. On the one hand, battles look impressively good thanks to the great special effects: dense desert dust, sizzling wreckage and glaring gunfire - we can't get enough of them.
On closer inspection, however, we unmask the now mummified source engine , which is missing details in some surrounding objects and (ground) textures.
When it comes to the sound, however, the Mech shooting doesn't show any nakedness. Shots and explosions rattle like boxing blows on our eardrums, while the restrained but always harmonious background music underlines the battle atmosphere. A successful overall package.
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Michał MańkaTitanfall 2 review - my friend titan
The review was based on the PC version. Also applies to PS4, XONE versions
When I was considering acquiring my first Titanfall two years ago, I didn't quite feel that I was making the right decision. The position, which is based only on multiplayer, and in a futuristic setting, was not what I got used to as a player. I took a risk, bought it and soaked in for long hours, although the biggest problem was the small number of players.
Titanfall 2 hit the market one week after Battlefield 1's release and one week before Call of Duty: Infinite Warfare . I can say with satisfaction that Respawn Entertainment studio listened to the players: the campaign is a bull's eye, the locations perfectly combine corridors with open spaces, and the multiplayer is even better than in the first installment. And although the quite weak AI of enemies or a slightly outdated engine can sometimes throw you off balance, Titanfall 2 seems to be a very strong competition for other shooters this year.
From Zero To Hero
This time the creators decided to use more than just multiplayer mode - the sequel introduces a single player campaign. Single player offers several hours of quite addictive history against the backdrop of the ongoing war between the IMC and the SRS. Our hero, Jack Cooper, does not have his own titan - he is an ordinary gray in the ranks of the army. Secretly, under the watchful eye of Captain Lastimosa, she prepares to become the pilot she hopes to become one day.
The plot throws us to the planet Typhon, where the SRS units are tasked with destroying the IMC research facility. This turns out to be a difficult task, however, as the forces stationed on Typhon receive support from the mercenary organization Apex, which can take on even the best of the Titan pilots. At this point, imagine the most clichéd 'from zero to hero' story and you already know what will happen next ... although no, not quite . The beginning does not promise to be encouraging, fortunately the creators focused on a rather specific aspect in their story, which bought me completely - the main character's relationship with BT-7274 is intriguing and addictive.
The campaign was built around the concept that Titanfall had already in the previous installment - a two-part gameplay consisting of pilot combat and mech battles. The main character's conversations with artificial intelligence are quite funny at times, and the options for selecting dialogue lines create a convincing illusion of freedom in conversation (even if we often have to choose both statements). The whole thing was written in a really engaging way, so the further we get into the plot, the more we care about keeping BT in good technical condition . While Cooper is not a character that I would remember in any way, the juxtaposition of his humanity with the mathematical logic of a machine is the brightest point of the plot and often leads to comic dialogues.
However, closing the topic of the story itself, the movement system prepared for our avatar should definitely be praised. If you played the first Titanfall , it will not be anything new to you, but I will briefly outline to all the "newbies" what it is about. Well, when the protagonist wanders on foot, he has a jumping backpack at his disposal that allows, among others, to do the so-called "Double-jumps" and running on walls. The smoother we perform all the acrobatics, the faster our character moves, which may resemble a solution from another Electronic Arts game - Mirror's Edge . The system, however, is not as complex here, but nevertheless gives a lot of satisfaction.
If, on the other hand, you get bored of running on walls, slides and shooting enemies with more or less conventional weapons, you can sit in the titan's cockpit, which may not offer as much mobility, but definitely greater firepower. Such a switch is not available at all times, as it has been somewhat dependent on plot development, but you will find a lot of freedom here.
Unfortunately, in a well-designed campaign, there was also a spoon of tar - very average enemy AI. Artificial intelligence is identical in single player and multi player, but while in the case of the latter it is not an obstacle, because we focus on clashes with a live opponent, playing with Jack Cooper, I would expect a bit more challenge. Our hero is not extremely resistant to damage, but the accuracy of enemies on the level of Star Wars stormtroopers does not seem to be a problem once we have mastered the movement system. It's a pity.
Endless war
It is natural that Titanfall 2 was supposed to be an extension of the first part in the context of multiplayer fun. Although the previous installment was praised for its well-designed maps and extremely dynamic and inventive gameplay, it had a rather limited number of maps and modes, which shortened the life of the production. This time it's a little better.
Progress and the ability to customize characters have become inherent elements of online games. In Titanfall 2, at the beginning, we get a few slots with predefined weapons and a selection of buffs that our pilot can use. Additional weapons, titans and special abilities of the avatar are unlocked as you gain new levels and merits (another form of experience points) or - when we are quite impatient - we can buy them for credits received after each match. Playing a specific mech and using a given rifle also raises the level of our equipment (a solution known from the Call of Duty series - and with good reason). And so, by perfecting our destruction tool, we unlock, for example, new sights and perks that offer a larger magazine or faster switching between shooting from the hip and measured shooting.
The mechs available in Titanfall 2 offer different solutions to players who prefer extremely different ways of fighting. If you choose Ronin, your advantage will be mobility and a surprise attack, and if you bet on a Legion, which definitely cannot show off the dynamics of movement, you can count on a powerful kick in the offensive. The balance between the titans is well thought out and it is up to us and our skills how we manage on the battlefield . If a mech doesn't suit you, just try another - you can be pleasantly surprised by using a completely different set of skills and equipment. I consider the decision to use predefined titans (the first Titanfall allowed to customize the mech on three basic platforms) to be a definite plus, because it introduces a certain element of class, which enriches the clashes with another tactical layer.
Speaking of "rodeo", it is worth paying attention to one more important difference - titans in multiplayer games no longer support themselves with an automatically renewing shield . This time, all the damage we take is permanent and the only way to improve our situation is to get a battery from another mech or one abandoned somewhere on the map (we can also help our ally's mechanical companion). It may not be a factor that strengthens the bond between the pilot and his machine on which the single player campaign is based, but thanks to this we respect our titan much more - since it is easier to lose him, we can quickly find ourselves in a situation where our enemy has a significant advantage of fire . Fortunately, you can still drop your own mech on the enemy. There is nothing more satisfying.
The beginnings in multiplayer weren't easy. As a fan of Battlefield- style gameplay, I had to completely change my approach to clashes with the opponent. There is no time for submitting a shot or elaborate stalking here - instead, we need to be agile, dynamic and have a little imagination to be able to use every advantage in the construction of the location. If I had to look for similarities, I would say that Titanfall 2 in its intention is a mix of gameplay known from the last parts of Call of Duty , especially Black Ops III , with some solutions that I associate with Quak III: Arena . And I must admit that while the multiplayer in Call of Duty did not appeal to me, a bit of "knotty" is good for this production.
Videos
If screenshots are not enough, you can enjoy creative videos from Electronic Arts
Streams
But that's not all! We also carefully prepared the best strips from Titanfall 2.
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FastLaneOctrainfull play through 1 stream
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SlaggedCobraCobraFall- !discord - !sounds
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Shadaki03C'MERE, MEAT!!! - Titanfall 2
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CalebChaotixWORST SPEEDRUNNER NA 😎 NEW VIDEO THIS WEEK (i promise) 🫡
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thehumbleplayer2Titan fall 2 northstar patch 1.2 luego warzone 2.0 y porque ella no esta contigo...
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MissingCreatorAchievement Hunting: Titanfall 2
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