Titanfall - Filmreview
From my first games of Titanfall, hearing the notification “Your Titan is ready” gave me adrenalin shots of Pavlovians. I still find myself looking up at the sky while frantically pressing the button on the directional cross to reveal my Titan. Seeing my 6-meter-high robotic exoskeleton slice through the air to fall onto the battlefield, as if it had just fallen from Paradise, is in fact a delightful spectacle that I play again and again as soon as I close my eyes. This is indeed the sign that I am about to go from pilot status, an agile soldier equipped with a jetpack capable of running on walls, to that of tank on legs. It boosts my ego since it allows me to send waltzing enemy players trying to climb on top, all while trampling on a few soldiers led by the AI with my heavy metal feet. It's much more than a kind of “Call of Duty with mecha”: Titanfall turns out to be an invigorating multiplayer FPS, which combines new game mechanics with more familiar ones, producing a refreshing experience. almost every part. I only wish there were more, and that it was easier to play with my friends.
The other economy of the game concerns the system of delivery of titans in matches. Killing creeps, these varied and brainless AI-controlled creatures that swarm in Titanfall conflicts, advance your Titan's deployment timer by a few seconds, while killing multiple pilots speeds it up even more. Killing titans, of course, allows your titan to arrive even faster. And the sooner you are able to take control of your titan on the battlefield, the more powerful you become. However, you are never invulnerable. So while it may seem that soldiers controlled by AI are just useless and harmless cannon fodder, they are in fact far from playing a negligible role.
Xbox 360 version
Nice, the Xbox 360 version of Titanfall is just as fast and (almost) as fluid as its counterparts for Xbox One and for PC. All the maps, all the game modes, and all the features are there, up to - and perhaps most importantly - robust dedicated servers.
As expected, Titanfall sports much lower quality textures on Xbox 360 than in Xbox One or PC editions. The game remains acceptable by comparison to 360 standards, but it is far from being the best shooter on the platform, in particular because of the delays in the display of textures which occur in particular when a titan comes into play. The action is however fast enough that it quickly stopped bothering me. Load times seem a bit faster than on Xbox One, even if you don't install the entire game on your hard drive. However, a 1 GB installation remains mandatory.
In the meantime, the Xbox 360 version offers an interesting choice in its options menu: that of choosing whether or not to lock the display frequency at 30 frames per second. I preferred to activate this option, rather than seeing the display fluctuate between what appears to be 30 and 40 frames per second, sometimes causing unpleasant visual artifacts on the image. This framerate cap makes Titanfall just as good as Halo on the issue of display fluidity.
All cards adapt very well to the different game modes of Titanfall, but this is largely due to the fact that they are built around slight variations of a strong main concept. Last Titan mode puts all players on board a Titan from the start, making teamwork and support strategies essential. The threat of Titans carrying your flag makes Capture the Flags a particularly challenging team exercise. The Attrition mode is a team deathmatch with a point system, in which you can kill players like AI. The Domination resembles the Conquest mode of Battlefield, as well as a myriad of other similar modes seen in many games these last years. Finally, the Pilot Hunter mode is identical to the Attrition mode, except that the destruction of the titans does not provide any advantage if the pilot manages to eject it before the explosion, since your team only gains points by killing the pilots, precisely. And that's all. It's clear that Titanfall is going to need some new, slightly spicier game modes.
Titanfall's biggest shortcoming when it comes to online, given the need to have an internet connection to play it, is the lack of private matches - note that Respawn, the developer, has promised to provide "soon" a free update to that effect. Despite the fact that Halo 2 set this principle in stone a decade ago, Titanfall does not allow 12 friends to meet in a multiplayer game to choose the type of game, map and options. At best, you can play a six-player game, where you are doomed to fight strangers online without having a say in the card you play on. This is unforgivable in a modern multiplayer shooter, especially when it is exclusively geared towards team play - there is simply no deathmatch mode in each for itself.