
Tomb Raider: Definitive Edition
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PublisherSquare Enix
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DeveloperUnited Front Games
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Release date28 Jan 2014
Tomb Raider: Definitive Edition is a re-release of Tomb Raider, developed by Crystal Dynamics and published by Square-Enix for the Playstation 4 and the Xbox One. The game is optimized for next-gen consoles, with the help of outside developers including United Front Games and Nixxes Software. Definitive Edition includes several visual and game play enhancements, and is packaged with all available downloadable content for the game. The game was released on January 28th, 2014.
AGM score | 74% |
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IGN | 9.1 |
Metacritic | 57 |
About Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition is released by Square Enix in 28 Jan 2014. The game is designed by United Front Games. Tomb Raider: Definitive Edition is a typical representative of the Adventure genre. Playing Tomb Raider: Definitive Edition is a pleasure. It does not matter whether it is the first or a millionth hour in Adventure, there will always be room for something new and interesting. Thrilling levels and gameplay Tomb Raider: Definitive Edition will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 28 Jan 2014 released games such as:
- 🎮 Retro City Rampage DX
- 🎮 Far Cry 4
- 🎮 LittleBigPlanet 3
- 🎮 Nightmares from the Deep: The Cursed Heart
In addition to Tomb Raider: Definitive Edition, the representatives of Adventure games also belong:
A complete list of games like Tomb Raider: Definitive Edition can be found at AllGame here.
Tomb Raider: Definitive Edition is versatile and does not stand still, but it is never too late to start playing. The game, like many Adventure games has a full immersion in gaming. AllGame staff continues to play it.
Tomb Raider: Definitive Edition is perfect for playing alone or with friends.
At AllGame you can find reviews on Tomb Raider: Definitive Edition, gameplay videos, screenshots of the game and other Adventure representatives.
Tomb Raider: Definitive Edition - Análisis
To find out more about the characteristics of the original release, we refer you to the analysis we carried out in its day for the PS3 and Xbox 360 versions. Our goal here is to see to what extent the jump to the new systems is appreciated and whether it is worth going back to checkout. The truth is that we are talking about one of the best releases of 2013, and it is quite revealing to see that even if it is a port, this Tomb Raider: Definitive Edition is far superior to the entire catalog that has been deployed so far by both PlayStation 4 and Xbox One.
In its day, Crystal Dynamics knew how to merge platforms, exploration and action in a memorable adventure that returned all its splendor to an icon of the caliber of Lara Croft. The witness has been collected by Nixxes (PS4) and United Front Games (Xbox One), who have limited themselves to taking the original material and wrapping it in a graphic finish according to what is expected of the new generation of consoles.
Beyond the jump in resolution, the graphic section of Tomb Raider: Definitive Edition has multiplied the quality of the textures by four, incorporates a new particle engine (which can be seen, and in what way, with the explosions) and the highly publicized AMD's TressFX technology to give Lara's hair unprecedented realism. The latter has not impressed us as much as it should, due to the clipping that makes the girl's ponytail pierce the bow and the shotgun that she carries on her back. It is a minor detail, but a bit of the complete redesign of the character, which not only presents a new face but new animations and superb textures, especially when choosing the Huntress skin. The realism of the mud that covers Lara's face and arms has impressed us more than the improvements on stage. And that the appearance and lighting of these take a giant step compared to what we saw on PS3 and Xbox 360.
Nixx and United Front Games have also been in charge of exploiting the PS4 and Xbox One hardware, respectively, in certain details such as the use of the PlayStation Camera and the Kinect , for voice recognition and gestures when interacting with the map. and Lara's weapons. When playing, it ends up being more comfortable to use the controller, as always, but it is a nice addition to teach friends when they visit. No less nice is the use of the Dual Shock 4 touch pad to light the torch (the light of the remote alternates between red and yellow when we are illuminating it). In addition, through the speaker of the Sony controller we will hear certain dialogues (when we are inspecting a newspaper or a relic) and some sound effects during the game.
The PS4 version of Tomb Raider: Definitive Edition also allows remote gaming from PS Vita , replacing the missing L1, L3, R1 and R3 buttons on the laptop with the use of the console's two touch surfaces. Although it is somewhat more uncomfortable than playing it with the Dual Shock 4, it is a not inconsiderable option if the TV in the living room is busy. And the graphics of this version look luxurious on the OLED screen of PS Vita. Maybe one day we can see something like this on a laptop, without resorting to "traps" of this caliber. God will say.
In addition to the graphic wiggle, Tomb Raider: Definitive Edition incorporates all the DLC edited to date for the original game. It is a shame that, except for an extra grave, most are focused on multiplayer On-line (new characters and settings). Although we understand that if more tangible improvements had been incorporated into the central adventure (for example, more tombs to explore), there would have been a risk of unbalancing the original game, which was already superb.
Six outfits have also been incorporated for Lara (jacket, aviator –with a most flattering Indiana Jones look-, guerilla, mountaineer, demolition and sure target), which although they do not affect Lara's abilities at all, make clear the impressive graphic finish that has been given to this "final version". And when you see the jacket skin, full of mud like Arnie in Predator, and you don't want to go back to the original outfit.
Among the extras we can find fragments of the BradyGames art book, a comic (in English) that narrates the events before the adventure and the interesting documentary The Final Hours. Inexplicably, there is no option to enjoy the latter with Spanish subtitles, which will be a real nuisance for those who master the language of Rod Stewart.
And we come to the million dollar question . Is it worth re-releasing 60 euros for a game that in its PS3 and Xbox 360 versions costs half, and which was once available to PS Plus subscribers? Well, the graphic jump that the Tomb Raider reboot has given is indisputable. And as we have said before, there is no release right now in the PS4 and Xbox One catalog that lives up to the Crystal Dynamics game. If you missed it in its day, you should not let it pass under any circumstances. But if you have already played it, you may not find too many incentives, except to delight yourself with a graphic finish restricted until now for the owners of the most powerful PCs. Of course, let's hope that when it reaches the stores a saving patch will appear that will free us from the few but chilling bugs that we have found in the PS4 version. From floors that disappear under Lara's feet to a deadly hang that brought us back to the console menu.
Other reviews
We gathered the finest game reviews for you to have a better idea of the Tomb Raider: Definitive Edition
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Keza MacdonaldTomb Raider: Definitive Edition - Critique
Translated from English by IGN France.
When I played Tomb Raider on Xbox 360 and PlayStation 3 a year ago, at no point did I say to myself "if only this game was better graphically". This excellent cinematic reboot of Lara Croft's adventure doesn't need any special effects to make it worth playing.
But nonetheless, playing this Definitive Edition on PlayStation 4 and Xbox One, consoles that do not have to be ashamed of the comparison with the high resolution and character hair effects offered by the PC version, is a great experience. The Xbox One can't really handle the 60fps, but I appreciated the difference anyway. Tomb Raider remains one of the best games of its kind, with the Uncharted series; but if what you're wondering is if this version improves the gaming experience outside of the visual part, the answer is no, not that much.
Enjoying more realistic mud and sweat doesn't really bring us the next gen revolution that the video game world expects; but luckily, Tomb Raider doesn't need special effects to justify its interest among players. It's still a great cinematic action game, the crème de la crème with Uncharted. The question to ask yourself is if that tells you to go around it again and go into ecstasies in front of a 1080p version of its magnificent setting and its pleasant and resistant heroine. (Assuming of course you haven't played the splendid PC version already.)
The Definitive Edition is sold with all DLC, although this addition is not as big as you might think. The only significant single player DLC is a single additional Secret Tomb, one of those little tributes to the legacy Tomb Raider left behind in puzzle solving. The rest are just superfluous accessories for your weapons or cards and items for the multiplayer mode, a mode that has not become, with a wave of a magic wand, better than it was last year. It is still not really worth dwelling on.
More interestingly, the Definitive Edition uses voice and gesture control on Xbox One and PS4 (if you have the camera). You can say "show map" to see where you are, or name a weapon to equip it. I had started using this last feature, until my Kinect interpreted the sound of my kittens fighting on the carpet as a request from me to get my bow. This as I faced three men armed with assault rifles. Additionally, enemy shouts sometimes activate voice control as well. I think, though, that the fault here lies more with the Kinect than with Tomb Raider. The latest novelty in this version is the ability to use the Kinect to physically grab objects found by Lara and rotate them; you can also lean left or right during cutscenes to change the camera angle. But I prefer to do this with the stick, since I already have it in my hand.
These new DLCs and controls add nothing to what was already a smooth, satisfying, and truly exhilarating action game, being one with its iconic and likeable main character, featuring fast paced and varied combat, and scenes. breathtaking action. The story progresses at breakneck speed, transforming Lara from a frightened castaway to a hardened survivor. The first few hours always seem a bit complacent, relying a little too heavily on carefully planned cutscenes, but this has the benefit of setting up Lara's character. And this is so well done that we readily forgive this imposed linearity. Tomb Raider allowed me to reconnect with Lara Croft, which adds an extra emotional dimension to one of the best video game heroines.
Everything revolves around Lara: she is vulnerable in this place, but never deprived of her autonomy, and always able to react in the face of danger. We have the opportunity to discover her passion, sincere and a little geek, for archeology, when she marvels in front of artifacts and ancient structures. Although I love Tomb Raider as an action game, I miss the exploration and puzzle-solving part; In this story that goes back to the source, there aren't many real burial explorations, but the hidden secret tombs around the island show that Crystal Dynamics is still very good at environmental puzzles. I sincerely hope to meet more of them in a possible sequel to this game.
Its cleverly designed environment sets Tomb Raider apart from traditional linear action games, but from which it borrows certain scenes and certain commonplaces (for example, the sequences of escape from a burning building or the interludes where Lara runs down slopes or waterfalls). Every area of the island, from the mountain top village to the forest to the debris strewn beaches, is a playground strewn with hidden gems, designed for climbing, jumping, and tackling puzzles in different ways. The first time I played Tomb Raider, it was only when I returned to these areas again, without the story pushing me there with a pistol in my back, that I had been able to appreciate the quality of their design. This time, I enjoyed it straight away, spending a lot more time exploring them in the hopes of finding trinkets there before continuing the story.
The scenery is also incredibly beautiful. This upgraded version gives you tons of opportunities to admire the island: from the edge of the cliff, from vantage points overlooking misty mountains, or during dangerous tug-of-war climbs. And it really makes me feel like a true explorer when I reach the top of a hill and contemplate from above an intricate nest of old buildings and forest paths, or when I climb a mountain in direction of a distant semaphore. Even for the second time, the story is still as punchy and this, despite disappointing secondary characters, as well as the not necessarily welcome presence of supernatural elements. Lara is enough to wear it.
The rapid transformation of Lara into a hardened, full-headed heroine after her obviously traumatic first murder still upsets me, and here marks the moment of transition from survival to pure action. Hours later, when you take advantage of Lara's full array of weapons and combat skills, it feels weird to remember that during the first few hours of the game, she didn't even have an unfortunate pistol in her possession. . But Tomb Raider isn't the kind of game to be afraid of taking a change of pace. You never do the same thing twice in the same place, and that's a lot of its memorable side.
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Marco SalvaneschiTomb Raider Definitive Edition - Review
Matters of cute Lara and goat wool, here I am, are your sacrificial lamb. Beautiful were the free-range times when we talked at best about diminutive sheep and ...
Today, however, we are here to split the hair in four. What is extremely difficult, however, when this continues to shake, bend, stand up and mix in disorder as naturally as with all the others. Once it was the braid, today it is TressFX. Très bien: if even digital hairstyles update, it means that we will update ourselves as well.
Even a mere graphic update of a content update which is in all respects this Tomb Raider Definitive Edition nowadays demands a detailed and equally updated analysis. Starting from the terms used: here we are talking about "restyling a reboot", because it seems a little repetita iuvant to everyone, apparently. At the producer 's checkouts, at the developer' s coat of arms, at the penetration of the brand, at the launch of the new - gen hardware, at the console player 's celodurism and at the relativism of the videogame reviewer.
"Everything is relative," Einstein scientifically demonstrated. "You will find that many of the truths we affirm often depend on our point of view," Obi-Wan reiterated more humanly. If the point of view of IGN Italia on the Tomb Raider of 2013, expressed at the time by Zave, is still absolutely valid also for this Definitive Edition and "the bulk" of the game - that is all the fat that runs in terms of updated gameplay Uncharted key - here we try to look at the issue from the new points of view offered by this new version.
Definitive: the fire spreads its flaming aura setting the environment on fire.
First of all, as a must, the graphic point of view, the definitely most important and significant one in this Definitive Edition. Because if in terms of game content you only offer me a little more tomb to explore than the original edition, some alternative costumes to play dressing Lara like a ragdoll doll who spends more than Bertoldo in Limbo, and a handful of forgettable ones Ex-DLC extras confined to the memorable multiplayer section, well, real flab isn't that you put so much on the fire. It is on the level of the virtual flab, however, that this Definitive Edition is definitely playing all its cards in justifying this high-sounding definition.
In short, no more talk, and word of the flab - often blindfolded - of the stoic Lara: is it more sexy and attractive in this "definitive" edition for PS4 and Xbox One or in the "ultra" version on PC? According to the words of the developers, all the new graphic procedures applied above and below the skin to the already delicious heroine, from the new external shaders to the subcutaneous scattering subsurface, make our dear Lara more beautiful than ever, both inside and out. According to my test of the PlayStation 4 version, what immediately catches the eye are the slight touches to Miss Croft's face. A makeover - don't call it a facelift, please! - capable of making the inexperienced Lara's scared and not yet tempered face even more sweet and innocent in the seductive grace of his features, in the captivating cut of his eyes, in the soft fleshiness of his mouth. All framed by a cascade of hair that is more flowing than ever, at the mercy of events (physical and meteorological) just like archaeologist athletics.
In general it is in movement that small improvements give the best of themselves, which is natural for a game that makes dynamism of action its philosopher's stone. Especially now, in the glory in 1080p of the (almost) constant 60fps offered by Playstation 4. It is no coincidence that you find more videos than images accompanying this article, so you can judge for yourself. And so, even if individually not always perceived, here in the whole of the exploration details such as the ice ax that oscillates and the bow that dangles, the light that reverberates and the leaf that dangles contribute to that wonderful feeling of being in perfect harmony and synchrony with the world - of play, in this case.
All very beautiful. But then you go home, and you get a doubt. And put the "old" Tomb Raider from 2013 on your equally "old" PC with a graphics card from 2012. And pump it all "ultra". And you don't notice there's a big difference. So you say that these comparisons are part of goat wool issues, at least from your point of view. Lara is always pretty anyway, and that's enough for you.
Videos
If screenshots are not enough, you can enjoy creative videos from Square Enix
Streams
But that's not all! We also carefully prepared the best strips from Tomb Raider: Definitive Edition.
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DeanV_x[ENG] !giveaway | TRLE - TR2 Engine - The Untold Adventure by Wolf! ! | !mmo
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TheWorldlyGamer_Tomb Raider 1 Revisited Sabatu TRLE Stream!!
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OtakuBookWormResident Evil 4 Remake Waiting Room
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Jekusa💀Tomb Raider💀 Lara Croft stehts zu Diensten #Story-Donnerstag ❗Letsgo ❗Party ❗dixper ❗Commands [18+]
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Bercik889Nic tu nie ma. Tylko nudny strim z Lary. Maks. do 22.
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