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Total War: Warhammer II

Total War: Warhammer II

  • Publisher
  • Developer
    The Creative Assembly
  • Release date
    28 Sep 2017

Safeguard your reality. Obliterates hers. Total War ™: WARHAMMER®II is a system round of massive extents. Browse four special groups and take up arms in your own particular manner - start a success battle to spare or crush a gigantic and dynamic dreamland. This game consolidates turn-based open world crusade game with energizing, strategic constant fights in the awesome scenes of the New World.Play as you like - submerge yourself in a dazzling effort, experience boundless replay worth and face the world in multiplayer mode with a custom armed force Of your preferred units. Total War: WARHAMMER II is several hours of fun and no two games are the equivalent. Overcoming the world Practice state craftsmanship, strategy and investigation and fabricate your own domain, round by round. Vanquish, construct and oversee occupied settlements and enlist tremendous armed forces. Take incredible officers and saints to the following level and outfit them with mystical weapons and protective layer. Produce collusions or pronounce total war and quell everybody who remains among you and your objective. Ground-breaking continuous fights order a great many armies in nerve-wracking strategic sewer vents. Send wild, ruined beasts, fire-breathing mythical beasts and utilize ground-breaking enchantment. Utilize military techniques, ambushes or switch things around in fight utilizing savage power and lead your powers to triumph. In the second piece of the set of three and the spin-off of the award-dominating match Total War ™: WARHAMMER®, Total War: WARHAMMER II, players can anticipate an amazing new battle story spreading over the huge landmasses of Lustria, Ulthuan, Naggaroth and the Southlands. The grasping Great Maelstrom crusade drives players towards an extreme interactivity feature that varies from past Total War titles. In the job of one of eight incredible administrators from four exemplary people groups from the universe of Warhammer Fantasy Battles, players need to finish balance out or upset the Great Maelstrom of arcane ceremonies and furthermore dispose of their opponents. Each Legendary Commander begins from their own beginning position, and each race has its own new play styles with one of a kind crusade mechanics, stories, strategies for war, armed forces, beasts, enchantment measures, incredible characters, and great new war zone armed force abilities. Soon after discharge, proprietors will get the principal title and Total War: WARHAMMER II access to the huge third crusade. Players can possess any race - from the two titles! - Compete and contend on an epic consolidated guide of the Old World and the New World in amazing efforts. Overcome the world, together Every race in Total War: WARHAMMER II will be playable in the single player and multiplayer crusades, just as in custom and multiplayer fights , Since the two unbelievable leaders of each race have their own exceptional battle start, it is conceivable to play a similar race two by two in community mode. On the off chance that you have parts 1 and 2, you can pick between all races in your ownership in multiplayer mode. The World of Total War: WARHAMMER II Millennia prior, a High Elf Mage Conclave attacked by Chaos Invaders made a gigantic, arcane Maelstrom. Like a sinkhole that can dry out a sea, this should drive the breezes of enchantment away and oust the evil spirits to the domain of mayhem. Presently the Great Maelstrom takes steps to evaporate, and the world is on the very edge of annihilation as incredible forces try to strengthen the Maelstrom and deflect the calamity. In any case, others look to utilize its detestable vitality to further their potential benefit. The opposition starts and the destiny of the world is in the hands of the champ. Sovereign Tyrion, Ulthuan's safeguard, drives the high mythical beings in their urgent battle to balance out the bedlam that seethes over their home landmass, and on his car seat, Slann performer cleric Mazdamundi orders the reptile warriors as they move north from Lustria. He is additionally hoping to deflect insidiousness, however the old man's techniques for war must win. Under the order of the Witch-King Malekith, Naggaroth's savage dull mythical person swarms power out of the tangled dark arks into fight. He tastes extraordinary shortcoming in the Maelstrom - and faculties incredible force in its destruction, while the Skaven, drove by Quiek talent scouts, mix in their smelling underground passages. There they imitate undisturbed and look hungry to the surface, with concealed themes. The ideal opportunity for disclosure has come ... Four races, four outcomes, one objective: command over the Great Maelstrom, no matter what.

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e3 2017
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games workshop
best strategy game: nominee - 2017 (the game awards)
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About Total War: Warhammer II

Total War: Warhammer II is released by Sega in 28 Sep 2017. The game is designed by The Creative Assembly. Total War: Warhammer II is a typical representative of the Real Time Strategy (RTS) genre. Playing Total War: Warhammer II is a pleasure. It does not matter whether it is the first or a millionth hour in Real Time Strategy (RTS), there will always be room for something new and interesting. Thrilling levels and gameplay Total War: Warhammer II will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.

In addition to it in 28 Sep 2017 released games such as:

In addition to Total War: Warhammer II, the representatives of Real Time Strategy (RTS) games also belong:

A complete list of games like Total War: Warhammer II can be found at AllGame here.

Total War: Warhammer II is versatile and does not stand still, but it is never too late to start playing. The game, like many Real Time Strategy (RTS) games has a full immersion in gaming. AllGame staff continues to play it.

Total War: Warhammer II is perfect for playing alone or with friends.

At AllGame you can find reviews on Total War: Warhammer II, gameplay videos, screenshots of the game and other Real Time Strategy (RTS) representatives.

The story

This section tells the history of the world of Total War: Warhammer II

"Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin. Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor. Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent. Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail. The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise. Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh… Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill."

Total War: Warhammer II review - New World, old Warhammer

Author: Adam Zechenter
Date: 2017-09-26 15:34:00
The review was based on the PC version.

The lousy skaven, cruel lizardmen, lofty high elves and their sadistic dark brothers - the New World, to which we are taken in the second installment of the Total War: Warhammer strategy, is a place as gloomy as the Old World. The landscapes are perhaps more charming (oh, that lush green living tropical jungle), and the center of the map is filled with an ocean of mystery, but the atmosphere is still darkly warhammer.

And not only in terms of atmosphere, the game does not differ from the first installment - at first glance, the new Creative Assembly work does not differ much from the "one". If you are looking for a revolution, you will not find it here. If, however, you are looking for one of the best strategies set in the universe created by the British Games Workshop, you've come to the right place.

The second installment of the trilogy set in the Warhammer world is not surprising. This is a solid strategy that boldly follows the path laid out by its predecessor - the new Total War will totally appeal to fans of the "one", and will not appeal to those who prefer the historical parts of the series and do not fit in the formula of battles with powerful heroes and destructive magic .

One vortex to rule them all

Before starting Warhammer II, I tried to remember the plot of "one" - it turned out that I don't remember much of it. In this respect, this year's edition seems more interesting and better designed. Here is a great magic vortex - created thousands of years ago over the Isle of the Dead by high elves to suck out Chaos magic from the world and spin it back into a warped dimension. It is this vortex, thanks to which evil has not yet mastered this unfortunate globe, that is under threat.

A mysterious comet caused anomalies in its operation, and as a result, there was a chance to take control of this magical tornado. The fight is for the survival of the world, and gaining power over the whirlwind will allow a given faction to triumph over its opponents once and for all . The vision is tempting, so it is no wonder that the four greatest forces of the New World rush to perform ancient rituals - these will allow you to control the vortex, and through it - over the entire Mallus.

The fact that each of the four factions is fighting for the same thing - five magical rituals must be performed to take control of the vortex - makes the story more coherent and equally applies to everyone, and its final fight, as you can easily guess, will take place on the Isle of the Dead . Of course, although each of the races has its own intentions, the goal and the path to it are very similar - the vortex can be seen even perfectly on the map, which is an important and effective element.

The atmosphere of the new-old Warhammer is also good. Eye-catching painted cut-scenes, a detailed strategic map or unit models refined to the smallest details (you can feel the figured roots of "The Hammer") allow you to get drawn into the story like in no other game of this genre, usually focused on the mechanics of the game, and not on the plot. In this respect, the "two" surpasses its predecessor.

The important role of the story does not make it a "all at once" game - just completing one of the four campaigns takes about 25-30 hours, assuming that we are in a hurry and let the computer play most of the battles automatically. Additionally, each faction has two leaders to choose from - the first one guarantees a simpler game, the second one - a higher difficulty level - both (or both) start in other places on the map. For example, by choosing dark elves, we can play the cruel Malekith, known as the witch king (it will be easier), or his mother, the witch Morathi (it will be more difficult). As a result, you can spend over 100 hours with the title, and after the premiere, modders will also take care of it, who will add a little bit from themselves, enriching the content of Warhammer II .

Time of the Horned Rat

The publishing policy of the Total War: Warhammer series is hard to praise. In the "one", control over Chaos, which is fundamental to the universe, was initially available only as part of pre-orders or paid DLC (due to harsh criticism, the creators partially withdrew from this decision). Liked factions were also missing, including Skaven, Wood Elves and Beastmen (partially added in paid extensions to the "one"). In this respect, the "two" improves a lot.

Here are the lousy rat creatures, and there are also old factions - we cannot take control of them, but during the game I fought against dwarves, orcs and Bretons. This diversity of factions is a good taste of what the combined Warhammer campaigns can be - and hopefully will be . The first free extension, which will combine the "one" with the "two", is to appear a few weeks after the premiere of the latter. The "full" Total War: Warhammer, consisting of three games (by the way - worth a total - a trifle! - over PLN 500) promises to be even better, but this is probably next year's song.

In Total War: Warhammer II, we can lead the Skaven, Lizardmen, as well as the High Elves and their warped kin - dark elves, known as Druchii. Each of these groups has its own strengths and weaknesses; each is also in its own way ... unpleasant. Rigid and downward-looking high elves can manipulate other factions, thus leading to beneficial alliances or wars. Lizardmen, in turn, the oldest of the races of the warhammer world, despise warm-blooded (that is, all other creatures), and also like bloody rituals - after all, they were modeled on the Aztecs who love cruel rituals. In a word, the gloomy atmosphere of Warhammer , where everything is gray and dark, and the world is doomed, and we make moral choices mainly between greater and lesser evil, the creators of the "two" managed to keep.

New world, old mechanics

What is Total War: Warhammer II ? It's basically "one", but with completely new content. A different continent, fresh factions and additional mechanics - only the Warscape engine and the foundations of the game were left from the previous installment, and the rest was created from scratch . This does not mean, however, that there are many new things. Here in the ruins we can now find treasures (during a mini-game resembling a banal paragraph game), and objects such as a lost cargo, a mysterious island or a skull reef have appeared on the seas, serving the same function as the aforementioned ruins. It is a pity that there were no sea battles, especially since a large part of the map is occupied by the seas, and the dark elves even have a powerful water unit - the black ark. It seems that we will have to wait for the battles of ships until the third installment of the series.

Not having major changes is both good and bad news. The management of the vast empire consisting of several provinces is still not very convenient and it is easy to get lost in what and where we have built. These are still the same simplifications, such as the lack of troop formation, no dynasty system or officials. Still, diplomacy is not perfect. On the other hand, Warhammer II is still the same great and absolutely unbeatable battles .

Clashes of thousands of warriors, varied with powerful magic (this time I bet on a charming leader - and I do not regret it) are a lot of fun. The army lords advance to the next levels as the campaign progresses, allowing them to unlock useful skills, and acquire equipment such as swords, banners and armor, giving them even more power. In this respect, the game is extremely extensive - the number of factors that affect the strength of a given unit turns out to be huge (spells, auras, banners, temporary bonuses - these are just a few of them). Well, at some point even difficult to master.

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