Release date12 Apr 2012
Tribes: Ascend is the quickest shooter on the planet - an adrenaline-filled online multiplayer FPS with jetpacks, skiing, vehicles and various classes. The exemplary shooter establishment Tribes was played by over a million fans. With Tribes: Ascend, the establishment was renewed and brings players quick, vertical and aerobatic battles, joined with class-based collaboration and stunning science fiction optics. Principle highlights: Skiing: A moderate fighter is a dead officer! With the finger on the space bar you evacuate the hold and get energy. Skim through enormous maps and arrive at goals as fast as you can escape from adversary territory.Jetpacks: Total opportunity of development and fights at elevated heights.Viewer mode: In watcher mode, you can focus in on your preferred players, dissect player information and rapidly switch between activity hotspots Combat: Unlock up to nine individual classes and tweak your gear with weapons and advantages to suit your requirements. Player progress: As you play a class, you gain experience focuses with which you can open class-explicit aptitudes and advantages. Expanding force: each the more you play, the more the activity increments. By destroying foes and supporting group targets, you win attributes that you can use to redesign fundamental guard, get to vehicles and solicitation strategic assaults Shrike. Wide, profoundly point by point front lines: you battle in an assortment of open scenes - including chilly no man's land, rambling urban communities and rough mountains.Don't Fight Alone: A rundown of companions permits you to align yourself with others and increase strength on the web - to-play ... in any case, no compensation to-win: All interactivity impacting things can be earned by playing Tribes: Ascend. Players can alternatively buy Tribes Gold to buy corrective skins and open classes and redesigns quicker.
About Tribes: Ascend
Tribes: Ascend is released by - in 12 Apr 2012. The game is designed by Hi-Rez Studios. Tribes: Ascend is a typical representative of the Role-playing (RPG) genre. Playing Tribes: Ascend is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Tribes: Ascend will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
In addition to it in 12 Apr 2012 released games such as:
- 🎮 Crusader Kings II
- 🎮 Disgaea 3: Absence of Detention
- 🎮 Eiyuu Senki - The World Conquest
- 🎮 Legasista
In addition to Tribes: Ascend, the representatives of Role-playing (RPG) games also belong:
A complete list of games like Tribes: Ascend can be found at AllGame here.
Tribes: Ascend is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Tribes: Ascend is perfect for playing alone or with friends.
At AllGame you can find reviews on Tribes: Ascend, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Tribes: Ascend in the test - Damn fast, damn difficult
We're starting Tribes: Ascend , we're looking forward to an easy round of Team Deathmatch. First we choose the Soldier class, it sounds like a good all-rounder. We get in, dash off, are suddenly dead and wonder: where did that come from so quickly?
Every newcomer to the Free2Play multiplayer shooter Tribes: Ascend should feel like this. Unlike many other current representatives of the genre, this copy is not suitable for a casual round in between. Quite the opposite, in the latest Tribes nobody tears anything without practice, because the skill and experience of the individual player decides who will emerge victorious from a firefight.
Capture the flag with a twist
The new offshoot of the Tribes series, which is now almost 14 years old, doesn't really stand out from the crowd at first glance. You can choose from the three less innovative game modes Team Deathmatch (up to 32 players, large cards), Arena (maximum 10 players, small cards) and Capture the Flag. The basic principle of Capture the Flag should be known to everyone: Two teams face each other, each guarding a flag. Whoever manages to steal the rag from the opposing team and bring it back to their own base scores.
In Tribes: Ascend, we have radars and automatic turrets to defend our flag, which indicate and fire on approaching enemies. We are also allowed to buy three vehicles in the hangar: a hover bike, a thick suspension tank or an airplane with which we can rake enemies extremely effectively from the air.
The weak point of the defensive: In each base there is a generator that supplies the equipment with electricity. If it is destroyed, all of the base's systems fail. With this small but fine trick, the battles develop a lot of tension. In addition, the focus shifts away from the flag, so that not all players are constantly kneading in one spot.
Brakes are for losers
The play element that makes Tribes: Ascend special is what is known as »skiing«. It works like this: By pressing the space bar, our character loses all friction. This means that theoretically we can glide infinitely far with a little momentum on a flat surface without losing speed. If it goes downhill, we continuously build up speed, uphill we lose it again.
Our jetpack can help, which gives you extra momentum. If you manage to use the ups and downs of the hills on the maps correctly, you can race across the battlefield incredibly quickly. The feeling of speed that arises is better than in some racing games. The surroundings are blurred, the wind roars around our ears - great.
There are nine soldier classes in Tribes: Ascend. Each of them has a clear task, at least in "capture the flag" mode. The technician repairs our base if necessary. He can also set up a small turret anywhere on the map, and the Doombringer has an even more defensive role. What is decried as "blocking" in many other games, has a clear purpose here: The thickly armored, hard-to-do brutal simply stands right in front of the flag or in narrow access routes.
If some fast runabout comes along and tries to steal the precious piece, it just bounces off the doorman. Mean but effective. Speaking of "fast runabouts": Both the Infiltrator, which can be made invisible at the push of a button, and the Pathfinder are the fastest and most agile classes in the game and are therefore particularly good at stealing flags. The Sentinel falls into the same category, but with its sniper rifle it can usually be found in the back rows of the battle.
It's a shame: in arena mode, heavy classes have an advantage because they can't be pushed into the abyss so easily by the map. In the team death match, the personal taste of the individual ultimately decides on the choice of class.
Naturally, a Free2Play game also has to finance itself somehow. So it is no big surprise that weapons, classes and extras in Tribes: Ascend can be unlocked for real money. The payment system in this case is a double-edged sword. On the one hand, it is praiseworthy that all items, with the exception of cosmetic items such as new skins, can also be acquired for experience points gained in the game.
These points trickle so slowly into our account without XP booster or VIP status that the sometimes extremely expensive weapons are a long way off. The truth is: If you don't want to grind XP for hours and days, you have to dig into your pocket. The prices are hefty, however, eight euros for a new weapon seem pretty overpriced in our eyes. After all, the Hi-Rez development studio does not rely on a rental model: whoever buys a weapon once does not need to give it back.
Every picture counts: Appropriate technology
Tribes: Ascend is not a feast for the eyes. This is mainly due to the fact that the maps are clearly designed for playability. Dense vegetation, lots of details or a destructible environment would unhinge the concept of skiing. That's why all levels consist of bare hills, here and there a tree or a ruin. The developers have made an effort for the environments. Sometimes we are on the move on green fields, then again on a beach, only to land on a glowing lava planet in the next match.
We also really liked the gun effects. The advantage of the rather mediocre technology is obvious: in such a fast game, every additional frame counts per second, especially for professionals. The low hardware requirements also guarantee that Tribes: Ascend can be played by a large number of people without any compromises.
The sound leaves a mixed impression. The music during the battles is good and above all rousing. It reacts dynamically to our situation. If we grab the opposing flag, the soundtrack increases in speed and volume, and almost drives us back to our base. The weapons, especially the submachine guns, sound (with a few exceptions) like a mixture of water pistols and soft-air ratchets.
Tribes: Ascend is a multiplayer shooter that focuses above all on the ability and »skill« of the individual player. Those who let themselves fail for hours on end will eventually have a lot of fun with the game. Our tip: to relax, simply sweep over an empty map in Affenzahn. That makes a lot of fun.
We gathered the finest game reviews for you to have a better idea of the Tribes: Ascend
Adrian WernerA successful attack in full slide - a review of Tribes: Ascend
The review was based on the PC version.
The Tribes series is a real classic among online shooters. It started as a side project to the Earthsiege / Starsiege mech simulator series, but it quickly surpassed the popularity of this brand, and the solutions introduced in it changed the entire FPS genre forever. Hard times came for her fans after Dynamix closed in 2001. A few years later, Irrational Games released Tribes: Vengeance , which - although it was a good position - could not win the hearts of players. Now Tribes is back as a free production based on micropayments. It turns out that the old champion is still in great shape and his comeback is by all means successful.
Tribes: Ascend takes place in the distant future and focuses on battles between the title tribes: Blood Eagle and Diamond Sword. However, the differences between them are only cosmetic.
The heart of the game, as in the previous games, is movement. All characters are equipped with jetpacks that allow them to take to the air for a short while. The device eliminating the friction force, which allows for free sliding on the boards, is compatible with this. Going downhill increases your speed and driving uphill reduces your speed. The key to success is to master the use of this equipment. Slow movement means death, and attempts to capture the flag other than at maximum speed most often end in suicide. That is why you have to navigate the maps in such a way as to take full advantage of the possible descents, and at the same time avoid hills thanks to the backpack, which would reduce our speed. All levels have been designed with this in mind. They are not cluttered with objects, so players do not have to worry that they will slow down by hitting a bush. At the same time, it is worth learning the map topography, as it allows you to plan your route well in advance. This is important because all this speed results in a lot of inertia. If we are gliding at a pace of nearly 200 kilometers per hour, making a sudden turn is not easy. On the other hand, it can be used in combat. When we have enemies on the tail, we can turn 180 degrees without slowing down the pace and direction of movement and start firing.
All this makes the movement system in Tribes: Ascend unlike anything that is currently available on the market. It takes a lot of time to master it properly, but at the same time the fun is amazing and the satisfaction of becoming a skating master is great. Hitting such fast targets is not a bet, so a lot of the available weapons are based on dealing AoE damage. Thanks to this, the projectile does not have to penetrate the enemy's body, it is enough for it to hit the ground close to him. At the same time, in such a situation, it is necessary to take into account not only the sliding direction of the opponent, but also our own trajectory of movement. Combined with the relatively slow pace of flight of this type of missile, this leads to clashes similar to air ballet, in which opponents circle each other and try to predict each other's movements. Of course, if someone has a hawk eye, the game will reward it - such users equipped with rifles wreak real panic across the map. In Tribes: Ascend there are also vehicles, although they only play a supporting role here. Rarely do more than a few of them take part in the action and they cannot dominate the match. Even a mighty tank needs constant cover of its comrades, otherwise its slow movement will make the infantry turn it into scrap in no time.
Currently, the game offers four modes of play. Here we find a popular team deatchmatch, which at the same time has been modified in an interesting way. The first one killed drops the flag and whichever team owns it scores twice as many points per frag. The heart and soul of Tribes is the second mode, Capture the Flag. Its rules are pretty standard - each team gets a base surrounded by watchtowers. The goal is to take your opponent's flag from there and bring it to your own base. The fun comes down mainly to crazy chases and escapes, which, thanks to the mechanics of movement, are incredibly fun. The authors took care to diversify the games by introducing energy generators located in the basements of buildings. After their destruction, power to the watchtowers is cut off for some time. Moreover, we can deliver the flag to the base only when our own pennant is not in enemy hands.
Capture the Flag is the essence of Tribes , but the creators propose two more modes. The first is a chaotic, yet very cute Capture and Hold. There are several strategic points on the map and the team that captures them all wins. Capturing everyone requires touching the flag and holding your position for a few seconds. When this happens, nearby watchtowers also come to our side. This module greatly distracts the action across the level and thus provides a different experience than traditional CTF. The last variant is Arena. The boards appearing there are in the form of systems of footbridges floating in the air and it is easy to fall from them into the abyss. Two teams of five players each take part in the game. Each group is limited to 25 spawns. The game continues until one team loses all its fighters and exhausts the number of respawns available. The Arena is the purest test of shooting skills and is therefore only available after reaching level 8.
In the case of free productions based on micropayments, the basic question for many players is how much emphasis has been placed on spending real money. In this respect, Tribes: Ascend has been resolved very sensibly. The authors introduced a character development system popular in modern FPS games. There are nine classes to choose from, which differ mainly in armor strength, movement speed and weapons. A few also have special skills - the Engineer can build watchtowers and repair broken equipment, and the Infiltrator uses camouflage. The classes are divided into three weight classes - light, medium and heavy. At the beginning, only one of each group is unlocked. We can develop each class in many ways, acquiring new weapons, equipment, armor and perks.
There is no question of purchasing special super-powerful ammunition or exclusive bonuses. All classes, weapons, equipment and improvements that affect the game can be obtained for experience points obtained during the game. Virtual gold bought with real money is therefore only a shortcut for people who do not have the time or willingness to spend several dozen hours on the development of the hero. A successful match increases our account by 1-2 thousand experience points. Most of the upgrades are rather cheap and it takes an hour of fun to unlock the next item. Only the weapon is really expensive - costing from 40,000 to sometimes even 100,000 experience points. At the same time, however, the new types of weapons do not provide any dominance on the battlefield. Very often an advanced type of weapon works in a completely different way than the basic one. Moreover, in Tribes: Ascend, skills are the most important. A good player with a beginner character will most often smash a moderately talented opponent controlling a fully developed hero. What's more, for gold we can only unlock each item and perk. After that, it is possible to further improve them, which, however, can only be done with experience points. At the same time, it was all well-balanced. Of course, as in any new game, too-powerful types of weapons appear, but this is not so much of a problem to spoil the course of the matches. Especially since the community has already begun to develop tactics to counter such cases, and more updates are on the way.
The guys at Hi-Rez Studios did a great job, but even they made a few mistakes. For a title so heavily reliant on team play, the authors provided surprisingly few solutions to facilitate it. What hurts especially is the lack of integrated voice communication. The situation is saved by the fact that the entire game has been designed in such a way that it forces cooperation between players, and the lack of a wide selection of cooperation options only makes it difficult to coordinate the action precisely. So you have to rely on gut. In addition, although the creators managed to capture the spirit of the previous installments, there is still something missing to the level of Tribes 2 . The physics of flight is a bit simplistic, although it's something that will only disturb the most dedicated fans of the series, and most of them will forget about it after a dozen or so hours of fun. Many other elements from the aforementioned predecessor are still missing. In this case, however, it seems to be a conscious decision. A few days after the premiere, a patch developing the Raider class appeared. known from the "two" plasma gun. Everything indicates that the authors have a lot of solutions for future updates. There were also no online rankings, although their appearance is only a matter of time.
The graphics will not evoke any emotions. The whole thing looks neat and very legible, but there are no breathtaking views. However, it is hard to blame the creators for this, because such design of the maps requires the specificity of the game. Filling the levels with a mass of small details could seriously damage the flow of motion. However, the inability to test weapons and classes before buying is very irritating, so we have to spend hard-earned experience points often blindly.
Tribes: Ascend is quite an achievement. The authors managed to recreate the atmosphere and honeyiness of the first two parts of the series, and at the same time, this production is not only for the veterans of the series. The end result is one of the best micropayment titles on the market today. Even without spending a penny, you can have a great time and such people are not only cannon fodder for paying users. At the same time, although the game is not designed to milk fans roughly, it is still worth spending a little money on it. The first purchase of virtual gold ensures constant promotion to the VIP category, thanks to which we get 50% more experience points after each match. Most people will probably settle for a single expense of this type and then have a great time at no extra cost. But most of all, Tribes: Ascend is very sweet . Hours spent on servers pass quickly and you want to come back to the game every day. Although Hi-Rez Studios relied heavily on the already old two installments of the series, at the same time the production they created is, paradoxically, a breath of fresh air on the ossified online FPS market. I haven't had so much fun in a multiplayer shooter in a long time, and expect it to stay on my hard drive for at least a year. Any fan of the genre should try this game, especially since it's free.
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