Release date12 Apr 2012
Tribes: Ascend is the quickest shooter on the planet - an adrenaline-filled online multiplayer FPS with jetpacks, skiing, vehicles and various classes. The exemplary shooter establishment Tribes was played by over a million fans. With Tribes: Ascend, the establishment was renewed and brings players quick, vertical and aerobatic battles, joined with class-based collaboration and stunning science fiction optics. Principle highlights: Skiing: A moderate fighter is a dead officer! With the finger on the space bar you evacuate the hold and get energy. Skim through enormous maps and arrive at goals as fast as you can escape from adversary territory.Jetpacks: Total opportunity of development and fights at elevated heights.Viewer mode: In watcher mode, you can focus in on your preferred players, dissect player information and rapidly switch between activity hotspots Combat: Unlock up to nine individual classes and tweak your gear with weapons and advantages to suit your requirements. Player progress: As you play a class, you gain experience focuses with which you can open class-explicit aptitudes and advantages. Expanding force: each the more you play, the more the activity increments. By destroying foes and supporting group targets, you win attributes that you can use to redesign fundamental guard, get to vehicles and solicitation strategic assaults Shrike. Wide, profoundly point by point front lines: you battle in an assortment of open scenes - including chilly no man's land, rambling urban communities and rough mountains.Don't Fight Alone: A rundown of companions permits you to align yourself with others and increase strength on the web - to-play ... in any case, no compensation to-win: All interactivity impacting things can be earned by playing Tribes: Ascend. Players can alternatively buy Tribes Gold to buy corrective skins and open classes and redesigns quicker.
About Tribes: Ascend
Tribes: Ascend is released by - in 12 Apr 2012. The game is designed by Hi-Rez Studios. Tribes: Ascend is a typical representative of the Role-playing (RPG) genre. Playing Tribes: Ascend is a pleasure. It does not matter whether it is the first or a millionth hour in Role-playing (RPG), there will always be room for something new and interesting. Thrilling levels and gameplay Tribes: Ascend will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Tribes: Ascend is versatile and does not stand still, but it is never too late to start playing. The game, like many Role-playing (RPG) games has a full immersion in gaming. AllGame staff continues to play it.
Tribes: Ascend is perfect for playing alone or with friends.
At AllGame you can find reviews on Tribes: Ascend, gameplay videos, screenshots of the game and other Role-playing (RPG) representatives.
Tribes: Ascend in the test - Damn fast, damn difficult
We're starting Tribes: Ascend , we're looking forward to an easy round of Team Deathmatch. First we choose the Soldier class, it sounds like a good all-rounder. We get in, dash off, are suddenly dead and wonder: where did that come from so quickly?
Every newcomer to the Free2Play multiplayer shooter Tribes: Ascend should feel like this. Unlike many other current representatives of the genre, this copy is not suitable for a casual round in between. Quite the opposite, in the latest Tribes nobody tears anything without practice, because the skill and experience of the individual player decides who will emerge victorious from a firefight.
Capture the flag with a twist
The new offshoot of the Tribes series, which is now almost 14 years old, doesn't really stand out from the crowd at first glance. You can choose from the three less innovative game modes Team Deathmatch (up to 32 players, large cards), Arena (maximum 10 players, small cards) and Capture the Flag. The basic principle of Capture the Flag should be known to everyone: Two teams face each other, each guarding a flag. Whoever manages to steal the rag from the opposing team and bring it back to their own base scores.
In Tribes: Ascend, we have radars and automatic turrets to defend our flag, which indicate and fire on approaching enemies. We are also allowed to buy three vehicles in the hangar: a hover bike, a thick suspension tank or an airplane with which we can rake enemies extremely effectively from the air.
The weak point of the defensive: In each base there is a generator that supplies the equipment with electricity. If it is destroyed, all of the base's systems fail. With this small but fine trick, the battles develop a lot of tension. In addition, the focus shifts away from the flag, so that not all players are constantly kneading in one spot.
Brakes are for losers
The play element that makes Tribes: Ascend special is what is known as »skiing«. It works like this: By pressing the space bar, our character loses all friction. This means that theoretically we can glide infinitely far with a little momentum on a flat surface without losing speed. If it goes downhill, we continuously build up speed, uphill we lose it again.
Our jetpack can help, which gives you extra momentum. If you manage to use the ups and downs of the hills on the maps correctly, you can race across the battlefield incredibly quickly. The feeling of speed that arises is better than in some racing games. The surroundings are blurred, the wind roars around our ears - great.
There are nine soldier classes in Tribes: Ascend. Each of them has a clear task, at least in "capture the flag" mode. The technician repairs our base if necessary. He can also set up a small turret anywhere on the map, and the Doombringer has an even more defensive role. What is decried as "blocking" in many other games, has a clear purpose here: The thickly armored, hard-to-do brutal simply stands right in front of the flag or in narrow access routes.
If some fast runabout comes along and tries to steal the precious piece, it just bounces off the doorman. Mean but effective. Speaking of "fast runabouts": Both the Infiltrator, which can be made invisible at the push of a button, and the Pathfinder are the fastest and most agile classes in the game and are therefore particularly good at stealing flags. The Sentinel falls into the same category, but with its sniper rifle it can usually be found in the back rows of the battle.
It's a shame: in arena mode, heavy classes have an advantage because they can't be pushed into the abyss so easily by the map. In the team death match, the personal taste of the individual ultimately decides on the choice of class.
Naturally, a Free2Play game also has to finance itself somehow. So it is no big surprise that weapons, classes and extras in Tribes: Ascend can be unlocked for real money. The payment system in this case is a double-edged sword. On the one hand, it is praiseworthy that all items, with the exception of cosmetic items such as new skins, can also be acquired for experience points gained in the game.
These points trickle so slowly into our account without XP booster or VIP status that the sometimes extremely expensive weapons are a long way off. The truth is: If you don't want to grind XP for hours and days, you have to dig into your pocket. The prices are hefty, however, eight euros for a new weapon seem pretty overpriced in our eyes. After all, the Hi-Rez development studio does not rely on a rental model: whoever buys a weapon once does not need to give it back.
Every picture counts: Appropriate technology
Tribes: Ascend is not a feast for the eyes. This is mainly due to the fact that the maps are clearly designed for playability. Dense vegetation, lots of details or a destructible environment would unhinge the concept of skiing. That's why all levels consist of bare hills, here and there a tree or a ruin. The developers have made an effort for the environments. Sometimes we are on the move on green fields, then again on a beach, only to land on a glowing lava planet in the next match.
We also really liked the gun effects. The advantage of the rather mediocre technology is obvious: in such a fast game, every additional frame counts per second, especially for professionals. The low hardware requirements also guarantee that Tribes: Ascend can be played by a large number of people without any compromises.
The sound leaves a mixed impression. The music during the battles is good and above all rousing. It reacts dynamically to our situation. If we grab the opposing flag, the soundtrack increases in speed and volume, and almost drives us back to our base. The weapons, especially the submachine guns, sound (with a few exceptions) like a mixture of water pistols and soft-air ratchets.
Tribes: Ascend is a multiplayer shooter that focuses above all on the ability and »skill« of the individual player. Those who let themselves fail for hours on end will eventually have a lot of fun with the game. Our tip: to relax, simply sweep over an empty map in Affenzahn. That makes a lot of fun.
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