Release date26 Aug 2011
Times change! Extraordinary forces go back and forth and the worldwide market is commanded by new worldwide players, with new necessities and offers - and El Presidente additionally needs to confront new difficulties. On the off chance that you need to triumph over the naysayers, you need to get however much help from the individuals as could reasonably be expected. Your choices will decide the eventual fate of your country and, all the more significantly, the size of your outside financial resources! Tropico 4 offers you extended political choices just as extra superpowers to haggle with. Furthermore, you are currently utilizing priests to push through your fairly "more controversial" plans. However, recall: keep your companions close, yet your foes closer! Your political energy will be scrutinized. New catastrophic events guarantee that your kin long for the assistance of you and your bureau against the disappointment of Mother Nature. Highlights: Extensive crusade with 20 missions and 10 new maps, 20 new structures - stock trade, strip mall, water park, tomb and so forth. New intuitive Disasters, for example, volcanic ejections, dry seasons or tornadoes The Council of Ministers - designate chosen inhabitants to the Council of Ministers to "push through troublesome decisions" National Agenda - get focuses from different groups or outside governments that identify with ebb and flow eventsNew exchange framework - import and fare of Goods from different countries
About Tropico 4
Tropico 4 is released by Zoo Corporation in 26 Aug 2011. The game is designed by Haemimont Games. Tropico 4 is a typical representative of the Simulator genre. Playing Tropico 4 is a pleasure. It does not matter whether it is the first or a millionth hour in Simulator, there will always be room for something new and interesting. Thrilling levels and gameplay Tropico 4 will not leave anyone indifferent. The complexity of gameplay increases with each new level and does not let any player get bored.
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Tropico 4 is versatile and does not stand still, but it is never too late to start playing. The game, like many Simulator games has a full immersion in gaming. AllGame staff continues to play it.
Tropico 4 is perfect for playing alone or with friends.
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Tropico 4 in test - test for the free humble bundle game
Nuclear tests from the subtenant
But suddenly text windows pop up and funny people talk to us, wittily set to music: Advisors give advice ("The people want to be entertained!"), US Senator Nick Richards (!) Calls for an American base on our island, the Russian agent Sascha 500 tons of bauxite, the eco-activist Sunny Flowers more environmental protection and General Rodriguez more wages and better housing for his troops.
We also know such main and secondary tasks from various games. But in Tropico 4 everything has a credible effect, politics, economy and the structure are closely interlinked without being too complicated. We can already see many consequences of our decisions in the text windows mentioned: If we build the US base, we get monthly rent. If we deliver bauxite, we will increase our reputation with the Russians by 15 points. If we enact the environmental laws, our reputation with the tree cuddlers will improve. These are the short-term consequences, but there are also long-term ones. For example, we built the US base - it doesn't cost us anything, and monthly rental income is generally great. Just stupid that the Americans "ask" us later to be allowed to test nuclear weapons on our island. We think bikinis are great, but not a bikini atoll, so we decline. Our relationship with the Americans is already falling to the pre-basic level, from now on there is less development aid. In addition, we canceled the rent, great
These main and secondary tasks with their comprehensible relationships make Tropico 4 significantly more transparent than its predecessor. We now always know exactly what to do - and why. In addition, there is less idle, because we can accept up to five main and side quests at the same time. At the same time, mind you, the all-dominating goal of dragging the population onto our side and surviving the next elections.
Similar to GTA, events and our actions are commented on the island radio. For example, we are building our first wind turbine to supply the island with green electricity. Our government spokesman moderates in the studio opposite the environmental babe with our sense of nature conservation, but she counters dryly: »You mean the wind turbine that you built in the middle of the toad sanctuary and whose propeller split the head of the last coconut eagle? «The moderator quickly announces the next song.
Help "Made in China"
In the campaign, we are confronting 20 missions with a common story thread. However, the missions play on different islands, each with different conditions and challenges.
One island has hardly any natural resources and must be developed into a tourist stronghold. In another mission, we are supposed to gild the rich mineral resources of your island (salt, oil, ore, bauxite) in order to make a rich American even richer. With fatal consequences, because in an earthquake miners are buried, a typical multiple-choice task is up to us: giving speech (increases reputation among all residents), putting men's lives above ore (ore price increases) or foreign aid trust (brings $ 10,000 in disaster relief). Shortly thereafter, China's chief Yu Li offers us "high-quality, made in China", a pedal-driven drill. We accept and pay $ 10,000. But the drill explodes and triggers an even stronger quake.
Now we can blame China for what would catapult relations into a new ice age. Or we blame ourselves, which will dent our own reputation for years. After all, we rely on science, set up an academy, bring in professors from abroad (expensive!) And train our own (tedious!), At some point the egg cups invent their own rescue drill.
But even with that, we can still make political tactics: Our advisor asks whether we should save the boys immediately - or wait a little longer to get more aid from abroad. Even if the majority of this story only takes place in text windows (except for the construction of the academy and the recruitment), you always want to know how to proceed. Zumal's there is so much more to do, among other things, we fill five ministerial posts with more or less suitable candidates, the characteristics of which in turn affect politics - great!
Prefab buildings in paradise
All of this takes place on island worlds that are beautiful to look at. We are almost ashamed to plant shabby prefabricated buildings on the beautiful beaches or a gold mine in the jungle - but that is our own fault, why does it grow on one of the rare arteries of all places!
Tropico 4 scores visually above all when it comes to foresight: We can still see the gold mine in the tree pampa on the horizon when we are fine-tuning buildings in the city. Old trucks (for freight) and cars whiz around - the latter are the more showy, the more important the occupant is. Unskilled workers, for example, trudge on foot from the cargo ship, which regularly rolls in, while specialists and university staff, on the other hand, drive better sleds. We can click on every resident to see what he thinks, what he lacks, which of his needs we meet and how well.
However, not all islanders are always peaceful. If we piss down individual residents or factions too much, they become stinky. At first just a little bit, then they put the job down and march around with protest posters. That alone can be annoying, because if, for example, students go on strike, nothing works at secondary schools and we don't get graduates.
Viva La Revolución
Really smelly residents can even mutate into rebels and attack individual buildings. An uprising even jeopardizes our position: if over half of the population is dissatisfied, they march towards our palace. If we then trained too few soldiers to defend the magnificent building, the game was over.
Our soldiers can not be controlled directly, but march to the scene independently. The only person we command at the click of a mouse is our President himself. We determine his talents at the beginning of the game, and he gets better and better as the campaign progresses. In the game he can calm insurgents, among other things, but also take up arms himself. The latter never happened, however, because we always took our general's tips to heart. Because he already reports if he has too few troops.
An armed revolt can also be triggered by very trivial things - such as a washing day. Our Defense Secretary is a capable leader, but not the brightest. Suddenly a text window appears telling us that the good man has hung his white laundry to dry on the Ministry. The handful of rebels in the city see the "white flag" as a sign of our weakness and blow to a major attack. As I said: Everything is connected here.
We gathered the finest game reviews for you to have a better idea of the Tropico 4
ElMundoTropico 4 game review
The review was based on the PC version.
Ah, be El Presidente! It's hard to say what's really cooler: counting the next dollars in your Swiss bank account (though frankly expensive!) Or lying on the roof of the residence and admiring the majesty of the ocean surrounding our private island corner. It is true that sometimes a group of several people appears under the palace walls with strange postulates on the boards - tax cuts, better wages, no cockroaches in the apartments - but who would care? The ground is that container ships regularly leave full to the brim, and a trusted army quickly eliminates any signs of disobedience. After all, order on the island must be, right?
Although more than 10 years have passed since the release of the first part of Tropico , the idea and the main assumptions of the game remain unchanged. Playing the role of an island dictator, in the shadow of the palms protecting from the hot sun we are trying to build a country that is a cover for not very fair interests, mass of scams and the principle "the hand washes the hand." No one has said that it will be easy to work out a compromise between your own needs and the demands made by our subordinates.
Running a one-man government requires high qualifications in various aspects of managing the state - from finances, through social and housing policy, to contacts with foreign powers. Life, however, teaches quite quickly that people who consider themselves experts in everything are usually useless - and that's how it is in the fourth Tropico . It is impossible not to indebted the state, at the same time transferring solid amounts to your bank account, just as it is impossible to seek support from the environmentalists faction when we are building another smelly chemical plant. Therefore, the most important thing is to determine what we want to achieve early - whether we will keep our subordinates short and eliminate any manifestations of disobedience, or give the citizens a number of civil liberties and strongly engage in the economy.
The main point of the game in the production of Haemimont Games is of course the campaign, which consists of 20 long scenarios. During our expansion in the Caribbean, we manage to make friends with Keith Preston, a businessman from the USA and at the same time a smart player who wants to get the most out of the tasty cake, which is the island's huge financial potential. Generalissimus Santana, once our mentor's mentor, also has his five minutes, and now one of his main opponents and a man doing everything to destroy the career of a promising dictator. As you can see, the road to mastering the huge island archipelago is not strewn with roses, but during the several dozen hours of fighting for our good name we use a whole range of skills to timely settle conflicts and win the upcoming elections, even if it costs a lot.
The mechanics of the game compared to the previous part has not changed significantly. Achieving the goals set before us depends mainly on cunning and combining - building an empire, we do not start with fat millions on the account, but with several thousand green and full of ideas head. A few unsuccessful initial investments may force us to restart the game. After all, I get the impression that in the "four" increasing the account balance is relatively easier for us. It is only in the middle of the campaign that the stairs begin - getting the island out of the financial collapse or rivalry with countries fighting for influence without a proper plan becomes very difficult.
In each mission, we have to perform several main tasks, commissioned by people allegedly supporting us in applying for a place in the presidential palace. They are mainly based on achieving the appropriate account balance or the construction of buildings that will calm our companions. New to the previous part are side missions received during the game in truly wholesale doses. They are mainly commissioned by representatives of several political factions operating on the island and agitating on behalf of their members - their demands urge us to erect buildings that meet their needs or to implement decrees restricting the freedom of other groups. In return, these parties offer an increase in support during the election during a fierce battle for votes. There are often suggestions from our trading partners, mainly regarding the export of products of interest to them, for which we receive additional cash or free access to some objects.
With the development of the game, the situation on the map is becoming more dynamic and even more difficult to control - contractors are attacking us from everywhere, and the number of buildings that we are building is increasing drastically. Admittedly, a few new ones have arrived, but most of them are of little use - we can see the fire brigade in action several times throughout the game, while the Academy of Sciences reduces the costs of buying construction plans to a very small extent. The ministry slyly prevents us from issuing countless decrees - only after the appointment of a given official we gain access to ordinances quickly affecting the situation in the state. The introduction of salt and crude oil extraction turns out to be a good idea, although there are huge problems with obtaining "black gold" - we can only place drilling platforms on land. In turn, plans to place money in real estate can end in failure - it is enough for a series of whirlwinds to pass over our territory, which can sweep even a few buildings from the earth's surface.
Financial losses are one thing - people's dissatisfaction is also growing, after all, the loss of housing from day to day is not the most pleasant experience. In addition to the destructive power of tornadoes, we can also encounter the dubious attraction of survival, among others earthquakes, tsunamis and volcanic eruptions - the heaviest element to tame. Charitable organizations help fight a difficult situation - thanks to them we have food and temporary housing in case of problems. Problem solving (in the long run, not entirely selfless) is also the domain of new partners - China, the Middle East and Europe.
Screenshots will help you evaluate the graphics and gameplay of Tropico 4.
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